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Why are the best crafted items are so weak?

STAR WARS: The Old Republic > English > General Discussion
Why are the best crafted items are so weak?

ivanhedgehog's Avatar


ivanhedgehog
05.22.2016 , 08:45 PM | #21
Quote: Originally Posted by Suromir View Post
wrong, no it shouldn't. If you're not doing Ops..then you have NO NEED for that high a stat of gear. That gear exists and has the stats it has BECAUSE of progression OPs....not doing them? you have no need for the gear.

Entitlement much....
there are no ops that need 224 gear. get rid of it. 224 makes things easier, in ops or out of ops. they are not necessary. looks like you have a false sense of entitlement.

Elitestartrooper's Avatar


Elitestartrooper
05.22.2016 , 09:19 PM | #22
people are not watching patch notes I guess, they just upgraded crafted gear so you can make top end stuff. But most of the time you don't get crafting for weapons or armor; you get it for dyes, crystals, aug-kits. You can not buy aug-kits for example from market, get it from op/heroic drops, or from vendors..you need to craft it, other examples as well.

ElectroFidgit's Avatar


ElectroFidgit
05.22.2016 , 11:34 PM | #23
Quote: Originally Posted by ivanhedgehog View Post
there are no ops that need 224 gear. get rid of it. 224 makes things easier, in ops or out of ops. they are not necessary. looks like you have a false sense of entitlement.
indeed
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Suromir's Avatar


Suromir
05.23.2016 , 12:56 AM | #24
Quote: Originally Posted by ivanhedgehog View Post
there are no ops that need 224 gear. get rid of it. 224 makes things easier, in ops or out of ops. they are not necessary. looks like you have a false sense of entitlement.
false sense of entitlement? that doesn't even make sense....I don't even do ops. I make due with the crafted/token items from vendors. 208/216 gear I believe it is. And it's perfectly fine.

makes things easier? of course it does. That's why it's rewarded for the top-end group content difficulty wise. A solo player that isn't even doing ops has absolutely no need for that level of gear. fact. That gear exists for those doing that kind of content. Not for those that are not because there is no need for it.

So no, the only "entitlement" is those of you who think you are owed/deserve that level of gear without having to do the content that requires and rewards it.

So no, it shouldn't be crafted nor given to those not doing that content. But thanks for playing.
GTN "Scam" argument in a nutshell; "Decimals are harrrrrd, BioWare fix the harrrrrrd"

Rabenschwinge's Avatar


Rabenschwinge
05.23.2016 , 01:22 AM | #25
Quote: Originally Posted by Elitestartrooper View Post
people are not watching patch notes I guess, they just upgraded crafted gear so you can make top end stuff. But most of the time you don't get crafting for weapons or armor; you get it for dyes, crystals, aug-kits. You can not buy aug-kits for example from market, get it from op/heroic drops, or from vendors..you need to craft it, other examples as well.
That's not wrong, but I believe there is a bit of false labeling involved here. When it comes to the rating 220 items of the same basic type (in my example a Relic of Devastating Vengeance) the should be either

a) about the same quality, but with a worse stat distribution than the OPS reward, the same way that a piece of MK-2 gear from a flashpoints (208 for tactical, 216 for hard mode) is better than MK-4 gear from the vendors. In the example of the rating 220 Relic of Devastating Vengeance the item from ops reward has: Ops Reward: 177 Endurance, 73 Power, 42 Critical Rating. So the crafted rating 220 version might have 207 Endurance and 85 power, but non crit rating. The sum of the attribute points would be the same, 292, but the ops reward still has a greater impact on your DPS or healing per second. Another variant would be giving boost to an off stat. Say the crafted version gives 177 Endurance, 73 power, 42 defense rating. This isn't really a tank item, so someone using it will be not usually striving for defense rating, but it's not entirely useless either.

It's perfectly alright that the best PVE gear in game, rating 224, is only rewarded for operation quest rewards. What I am suggesting here is merely a version of the second best gear with a less beneficial stat distribution, but the same overall quality.

b) Remove the false label and call it "rating 218" and the 216 version changes to 214 (because it is worse than the rating 216 ops reward as well).

I am really curious about is how the stats of a main hand weapon relate to the stats from ops reward. As I noted earlier, a crafted 220 weapon is actually better than the off hand version of the 220 off hand item, except that it is non-mod. It has to be used as is.

Could anyone post the stats of a rating 220 ops reward main hand weapon, without colour crystal or augment, please?

ivanhedgehog's Avatar


ivanhedgehog
05.23.2016 , 01:40 AM | #26
Quote: Originally Posted by Suromir View Post
false sense of entitlement? that doesn't even make sense....I don't even do ops. I make due with the crafted/token items from vendors. 208/216 gear I believe it is. And it's perfectly fine.

makes things easier? of course it does. That's why it's rewarded for the top-end group content difficulty wise. A solo player that isn't even doing ops has absolutely no need for that level of gear. fact. That gear exists for those doing that kind of content. Not for those that are not because there is no need for it.

So no, the only "entitlement" is those of you who think you are owed/deserve that level of gear without having to do the content that requires and rewards it.

So no, it shouldn't be crafted nor given to those not doing that content. But thanks for playing.
You do not need 224 gear to do top level ops. you DO NOT NEED IT. It is rewarded for doing the HM of the week. NO ONE deserves it, it is just a reward for doing certain content. asking for the reward to be expanded is not wrong. bioware will decide what rewards they choose to give for what content. no one in this game NEEDS 224 gear. you seem to feel entitled to tell others what they can and cannot request from bioware, you have no such entitlement. you are the one with a false sense of entitlement.

exfell's Avatar


exfell
05.23.2016 , 01:56 AM | #27
Quote: Originally Posted by Rabenschwinge View Post
I am really curious about is how the stats of a main hand weapon relate to the stats from ops reward. As I noted earlier, a crafted 220 weapon is actually better than the off hand version of the 220 off hand item, except that it is non-mod. It has to be used as is.

Could anyone post the stats of a rating 220 ops reward main hand weapon, without colour crystal or augment, please?
Exarch Stalker's Saberstaff MK-1

+360 Endurance
+318 Mastery
+231 Power
+160 Critical Rating
+1589 Force Power

Rabenschwinge's Avatar


Rabenschwinge
05.23.2016 , 02:02 AM | #28
Alright... For comparison a crafted rating 220 "Exarch's Onslaught Blaster Pistol MK-26" (the only weapon I have REed to rating 220 yet)

+ 389 Endurance
+ 329 Mastery
+ 183 Power
+ 160 Critical Rating
+ 1589 Tech Power

Well the sum of Mastery, Endurance and Power is different by 8 points in favour of the ops reward, but that's alright. The crafted version has 29 points more endurance, 11 points more mastery, but 48 less power.

Mulroin's Avatar


Mulroin
05.23.2016 , 03:02 AM | #29
Quote: Originally Posted by Elitestartrooper View Post
people are not watching patch notes I guess, they just upgraded crafted gear so you can make top end stuff. But most of the time you don't get crafting for weapons or armor; you get it for dyes, crystals, aug-kits. You can not buy aug-kits for example from market, get it from op/heroic drops, or from vendors..you need to craft it, other examples as well.
Would like to point out what happened BEFORE knights came to light. Crew skills where nerved because we made to much credits on GTN. As example if you where stuffed with Augment kitts MK-10 you ended up wit MK-8.
Guess what? They put Augment lvl MK-9 back in.
So first they destroy all your lvl 10 kits to lvl 8 just to put lvl 9 back in a few months later. And did they say sorry? Off course not. "We are happy to announce a new ....etc" BS talk in my point of view.

The moment we make to much credits from crafting it gets nerved. Period. They do not want us to create great stuff but want us to buy it from Market or let us hope it drops from doing Ops.
There a bunch off screw-balls that have zero respect for the paying customer that is actually making sure there pay-check is coming each month.
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exfell's Avatar


exfell
05.23.2016 , 04:03 AM | #30
Quote: Originally Posted by Elitestartrooper View Post
people are not watching patch notes I guess, they just upgraded crafted gear so you can make top end stuff. But most of the time you don't get crafting for weapons or armor; you get it for dyes, crystals, aug-kits. You can not buy aug-kits for example from market, get it from op/heroic drops, or from vendors..you need to craft it, other examples as well.
Not sure what you mean by market, but aug kits can be bought from GTN just fine. Ofc someone has to craft and put them on sale first.

I may have misunderstood what you meant.