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You Need To Reward Open World PvP - ASAP!

STAR WARS: The Old Republic > English > PvP
You Need To Reward Open World PvP - ASAP!

MuadDlb's Avatar


MuadDlb
12.28.2011 , 02:14 AM | #281
Hm, trys to post this as a thread but think moderators think thats not good idea or just some bugs.

My little point of view:

Open-PVP for now is pointless. YesteRday i kill some republic guys on different planets (some of them a few times). Its fun first 100-500 times but whats after?
I just do not want to kill republic forces for nothing, and so think all my guildmates. Even on Ilum i i see no reason to kill them.

So i think you need to make a fame system like some other MMOs.
Make fame counter, KvD counter, global leader boards and common pvp stats(and ability to show and hide this statistics from others).
Make, lets say 10 pvp rank, and no ability to hide it.

So lets say i am rank 4 (Destroyer, slayer or whatever). To get rank 5 i need to kill 20 rank 4 players or 10 rank 5 or 5 rank 6(for example). No fame if i kill rank 1,2,3 and 7,8,9,10 (also +-2 ranks is ok too i think)

Some rules, like:
if enemy below 50% hp - no fame or greatly decreased fame but moch more fame if some one atacked me when my hp below 50% and i killed him.
Decreased fame if atacked on mobs
Decreased fame for group kill.
No or decreased fame for recently killed targets. (some mark on killed player)

Also /pvpstat :
Kills: 10000
deaths: 5000
KvD: 2
and maybe: infamous kills: 10 (lets say 10 dark side points for each)
Solo kills: 9850
Assists: 75
Killing blows: 75

Also:
A little valor.
Some money bodydrop: 100-1000 will be enough i think, just a little but enough to want to loot.
Open-PVP Commendations and unique items sets with unique visual (mb different for each rank(but then some like "firbidden for pvp-rank 5 or above"))

Maybe:
Some titles and bonuses for 1000, 5000 etc kills (a joke: darth vader item set for 1 000 000 kills and title: Pure evil)
Special pvp skills at rank 5 and rank 10 or so.

There are many ways to implement this system, and more nuances to make it good, but i know thousands of people who will play this game forever with this system implemented.

What every MMO's developers fear of:
Evil pvp players will kill innocent levelingup players:
Yes, we will. But Open-PVP self-regulating this. How?
Guild: Hey guys some lvl 50 group killed me on quest right now 2 times.
Guild: Where?
Guild: Planet and place description...
Guild: Wohoo, lets go there guys there's a few victims for our pvp party 8)

Some one will cry, be sure and even on forums like: "omg omg omg they killed me 100500 times, remove pvp from this game". But on 50 level he will do the same.

And btw: A war going across the galaxy and there is no innocents.
MuadDib, RaidLeader, GM
MMO: UO, La2, EvE, EQ2, RFO, WHO, Aion
Active: SWTOR -> Imperial Agent

wutae's Avatar


wutae
12.28.2011 , 11:30 AM | #282
All these things are way too complicated, i bet BW, doesnt want to complicate things, the simpliest and most efficient thing they can do , is to put New tokens drop from enemy players on Open PvP, you use these tokens to buy things, let it be items, let it be abilities, do w/e u want BW, JUST MAKE PLAYERS DROP sthing, or simply follow mythic's best reward system, called Realm Ranks, and Realm points,

Before like 6 months i was reading an article BW put, that they are using Mythic's team to create the most favorite part of Warhammer gamers, and that was BGs,

Heh that was absolutely BS, people in WAR, preferred Open PvP, it was just not as fast to grind RR as fast it was in "warzones" so a pure poll would give that people went to "warzones" more than open pvp. While at the same time, players in all forums, were crying to fix these problems, so players can do more Open pvp. obviously both bioware, and mythic, lack a community manager, that actually has a team of 50 people, that constantly read forums,
fanbased forums, their own forums etc, and give the info the community manager needs, so he KNOWS, what players really want.

My other concern is that the only game that i have ever seen "warping" is daoc and warhammer, and now we see it in swtor, sthing tells me that swtor gfx engine, is actually an upgrade from daoc, and daoc had a huge amount of problems considering, net transfers, and cpu usage. meaning that if i am true, we can easily forget this game and move forward to sthing new.

Darth_Eclipses's Avatar


Darth_Eclipses
12.28.2011 , 10:10 PM | #283


Please fix OWPvP....there isn't any.

Ilum sucks for this. Today I had a decent chat with a Republic player who was nice enough to help me get my weekly done in about 10 minutes.

Yep.

Xodos's Avatar


Xodos
12.29.2011 , 08:22 AM | #284
Very! Very! Disapointed in you BW!

I picked a PVP server because I wanted to open PVP and then que for fun with guildies. Whats the point of having a PvP server? No xp for killing other players? No Merc or Comms for killing other players? What is the point of having PVP servers?

I don't kill people just to say "I killed you! whoot!". You have totally discourged my guild from even doing open world PVP, I just ride past other players and wave! This isnt a PVP server this is a "happy let's get along because there is not point in killing each other outside of Arena Servers"? If I wanted to soley play arena football I would of gone back to WOW! Just saying.

I totally support rewards for open PVP other wise just take all the PVP servers down and put us all on a PVE servers because there is not point! You had said in beta you get Merc Comms for killing others in open world PVP and I think I do remember getting them in Beta.

And "YES YOU WOULD OF THOUGHT THEY WOULD OF LISTENED TO THE FORMER MYTHIC EMPLOYEES ABOUT OPEN WORLD PVP AND REWARDS!!!!!!!!!!!!!!!!!!! COME ON ALREADY!!!"

Soazak's Avatar


Soazak
12.29.2011 , 08:50 AM | #285
/signed

Not the type of open pvp wow tried...pvp objectives around quest areas, I don't want to fight people questing. I just want fights to have the random and unpredictable element that world pvp has (ala daoc). For people to be able to group, zerg, solo, duo with friends in the same zone(s), rather than a set 8v8 match in an arena. The Warzones in this game are (a bit) of a step up from previous MMO attempts at Goldfish pvp, but it's still not what all of us want.

Perhaps just a purpose for groups to roam around a zone and kill each other, perhaps give some sort of reward and stat system for beating others

I play Warzones a lot, but only because it's my only option, I'm sure there are lots of others doing the same, it's the easy/lazy option as OWPvP is dead

Spor's Avatar


Spor
12.29.2011 , 08:57 AM | #286
I wish there was some sort of Open world PvP system. I wish that quest zones simply overlapped more so that you would see more of the enemy to be honest. I am 38 and have only seen 3 republic players out and about questing and I am on a "full" server.

What is the point of a PvP server if there is no actual PvP going on outside of the WZ??
Have you hugged a womp rat today?

saido's Avatar


saido
12.29.2011 , 09:14 AM | #287
Hang on a minute. There's OPVP on PVP Servers? I haven't seen any Republic Players so far out of Warzones. Being able to OPVP would be a start!

(Yeah. Yeah. I know about Tatooine but locking OPVP away to that alone.... I don't count Ilum it's a designated zone with set goals and not OPVP as such).
- Saido -
Saido (Bounty Hunter) | Geden (Marauder) | Arkada (Sniper)
REIGN

fragmaster's Avatar


fragmaster
12.29.2011 , 09:32 AM | #288
I haven't got to the point where i can do open world PvP.. but, that is one of the main reasons i wanted to play this game. From what i have been hearing, because of the balance of republic vs. empire and no incentive to PvP that there is very little and this will be HUGELY disappointing to me.

Plain and simple, for me and my brother, decent open world PvP is a must for us to continue our subscriptions.

Firligic's Avatar


Firligic
12.29.2011 , 10:00 AM | #289
Quote: Originally Posted by Delove View Post
Man all that stuff u said can be exploited who's to say u have your friend roll a toon on other side meet u somewhere u and u just keep killing him for xp points and medals and so on if they did that would ruin the game.
If you gain something for killing an opponent in WPvP then vice versa you will lose something from dying. Your "freind" will not let you farm him. And obviously the higher ranks the more you gain/lose.

Silly rabbit, use your brain

Firligic's Avatar


Firligic
12.29.2011 , 10:04 AM | #290
Quote: Originally Posted by Spor View Post
I wish there was some sort of Open world PvP system. I wish that quest zones simply overlapped more so that you would see more of the enemy to be honest. I am 38 and have only seen 3 republic players out and about questing and I am on a "full" server.

What is the point of a PvP server if there is no actual PvP going on outside of the WZ??
I know alot of stuff is compared to aion but here goes.
I 100% agreed to more overlapped zones.
in aion when a faction captures a fortress. that when they can do certain instances and quests. which would lead to more faction pvp battles, more battles = more invovled guilds = more pvp = more everything. imo