Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Does your chat choice alter how difficult a mission is ?

STAR WARS: The Old Republic > English > Story and Lore
Does your chat choice alter how difficult a mission is ?

SupahBug's Avatar


SupahBug
12.29.2011 , 07:37 AM | #1
so when im going for a mission, does the choice of what i say change how easy or difficult the mission will be ?

because i always respond with a cocky sort of oh this will be easy response, and they seem to add more to the mission, or does it not effect it ?

maybe im being a **** and imagining this but just wondering

Kowalachuck's Avatar


Kowalachuck
12.29.2011 , 07:42 AM | #2
Sometimes you can talk your way out of a fight, so I guess you could consider that making things less difficult not having to battle.
Hile, Gunslinger

jasoncollins's Avatar


jasoncollins
12.29.2011 , 10:50 AM | #3
Quote: Originally Posted by Kowalachuck View Post
Sometimes you can talk your way out of a fight, so I guess you could consider that making things less difficult not having to battle.
*force persuade* you want to go jump off that cliff

lol somthing along that line

some times your choices will affect a fight so choose wisely
10% love for the real world
90% hate for the real world

ZakMorgan's Avatar


ZakMorgan
12.29.2011 , 11:42 AM | #4
99% of the time, different dialogue options only provoke different dialogue responses. It doesn't really seem to affect the mission that much.

Only exceptions are where you have LS/DS choices to make, where sometimes your mission is altered somewhat slightly to reflect the choice you've made. To give a cliched generic example - either blow up the whole place and get out (DS choice) or rescue hostages first then blow up the whole place (LS choice) - now the latter choice is obviously going to be a slightly more laborious task, but thats it really.

I haven't seen any differences elicited in being 'cocky', instead of perhaps speeding things up to the confrontation instead of spending more time exchanging nasty words with your enemies.
Founder, and proud Agent since day one

Gasaraki-'s Avatar


Gasaraki-
12.29.2011 , 02:03 PM | #5
Most of the time, it has no effect but sometimes choices affect the difficulty of a flashpoint. Like on The Ettsel, you can kill the engineers to make it easier for your team.

Darth_Vicente's Avatar


Darth_Vicente
12.29.2011 , 02:11 PM | #6
Sith Warriors can get out of at least one fight by threatening to eat their ambushers. No joke.

Sith Inquisitors can either provoke a Sith Lord into fighting them or have him send his apprentices to test them. They can also intimidate a group of mercs so they don't have the backbone to attack when their boss gives the order.


These are just a few examples off the top of my head.
Grand Lord of The Sovereign Aeons Server: Ebon Hawk
The Kinslayer Legacy
Darth Nšeblis | Darth Lanfear| Lord Ra'hvin| Cipher Agent Aludra| Ziare, Imperial Loyalist|Apprentice Telv'isa'sdra|Apprentice Gwynofar|Master Lews-Therin

TalkingDinosaur's Avatar


TalkingDinosaur
12.29.2011 , 02:14 PM | #7
Become Jedi Knight

Force Persuade everything!
TALKINGDINOSAUR
Squadron
11-11-11

Remair's Avatar


Remair
12.29.2011 , 02:20 PM | #8
Most of the time the missions are the same, particularly side-quests. However sometimes you can effect things, mostly whether or not a fight occurs, sometimes how many take part in a fight. The choices also seem to change the post-mission mails & rewards you get.

LS/DS options do seem to make much major changes a lot of the time. For example I just had one in which I could (LS) do some busy work to get the quest item or (DS) just attack the owner of the item and have a quicker but harder combat.