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In SWTOR the "Real" Game starts at level 1

STAR WARS: The Old Republic > English > General Discussion
In SWTOR the "Real" Game starts at level 1

Lamorick's Avatar


Lamorick
12.29.2011 , 06:23 AM | #121
Am I the only person who wants to force choke some of these haters. If the game is so aweful go play something else.

Zlattrick's Avatar


Zlattrick
12.29.2011 , 06:25 AM | #122
Quote: Originally Posted by Lamorick View Post
Am I the only person who wants to force choke some of these haters. If the game is so aweful go play something else.
Indeed

mozedk's Avatar


mozedk
12.29.2011 , 06:29 AM | #123
Quote: Originally Posted by Crash-X View Post
They do have impact, your companion may hate you. You can get certain gear based on if you are LS/DS. Also just how they change your story.

Also if you've played ME there really aren't some big decisions that you make that changes the gameplay. You get a appearance change, see the story a little differently...it's the same thing here.
What I meen is that I would like in the story so see more of your old choises be put in the story, and more of the NPC react on what you have done. Or even bock or open a big quest line cuz you have done some thing.

Yes it has an impact but I like a bigger inpact. I love it now but would like it just a tad bigger Give a lion you hand it takes your arm I know.

Tal-N's Avatar


Tal-N
12.29.2011 , 06:32 AM | #124
Quote: Originally Posted by KetMalice View Post
No, 3 hours of cut scenes about go collect 10 X on each planet gets old very quickly.
If you don't care about the story then yes, the story changes nothing for you personally. Any game can only offer so many varieties of gameplay. They usually can be broken down to 3 things; attack, defend, travel. This is a limitation not of MMOs, but for any game. Attack X number of enemy Y, defend A from enemy B or Go to location Z. Be it a FPS, an adventure game or an MMO all games can have their tasks simplified into these 3 catagories.


TOR is a classical MMO with exceptional story telling. But if you don't care for story the it is just an MMO like many others. But keep in mind, the fault is with YOU not caring about story and not a fault of the game itself.

Enako's Avatar


Enako
12.29.2011 , 06:32 AM | #125
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
^^^^^^^^^^^^^^^^

that.

i am leveling my 6th toon to 15 as of this moment. smuggler accidentally got to level 19 too fast, and im making it wait until all other 5 toons reach 19.

Apax's Avatar


Apax
12.29.2011 , 09:45 AM | #126
Quote: Originally Posted by mozedk View Post
Yes I do belive that it does. Why? well when I play my BH, then well how do I define me well through the actions I do.

I like I can choose what way I can kill a story person or if I really whant to kill him.
a little from the BH quest simplified where I liked it.

1 Torture him
2 plain kill him
3 let him go

This kind of thing i really like. That defines my character of how I perceive him. There are also bigger thing but I like stuff like that.
The example you've used here is actually a prime example of how your decisions *don't* impact the storyline in this game.

Regardless of what you decide, you still get the rewards (sometimes plus or minus an extra credit box). And you still advance through the story without fail.

Honestly, how many times do you think your Bounty Hunter should be able to *not* complete the task he was hired to do before he gets a reputation as being the most unreliable Bounty Hunter ever? And why would people continue giving him missions at that point? You can fail to fulfill every contract and let your target go every single time and it never really comes back to bite you in the rear. There are simply no consequences to your actions beyond an adjustment on a light/dark point scale that gives you access to different gear.

All the choices in dialogue responses we have simply add or subtract an extra comment from the NPC. A typical dialogue tree looks like this:

NPC: I won't lie to you, this mission is death on a stick. Your chances of survival are practically nil. But we need you to do this if my family is going to survive.

Player response choice 1) Count me in.

NPC response to choice 1: That's what I like to hear. You got spirit, kid. Strap this bomb to your back and head north to the rancor cave. Good luck, you'll need it.

Player response choice 2) This sounds like a bad plan. Isn't there another way?

NPC response to choice 2: If there were, we'd be trying that instead. Strap this bomb to your back and head north to the rancor cave. Good luck, you'll need it.

Player response choice 3) Better plan. You do this instead and I'll wait here with your beautiful wife.

NPC response to choice 3: Believe me, if it weren't for the arrow I took to the knee I would! That makes you our best hope. Strap this bomb to your back and head north to the rancor cave. Good luck, you'll need it.

Not much in the way of impactful decisions there once you give the game an honest look. Choice is an illusion. The best you can hope for is feeling like you handled that conversation in a nice or evil way. And (like my example above) half the time the game disagrees with you on what is the real good and evil choice, forcing you to say what the dialogue writer wants instead if you plan on sticking to the light/dark side.

Klarick's Avatar


Klarick
12.29.2011 , 11:44 AM | #127
Quote: Originally Posted by Lamorick View Post
Am I the only person who wants to force choke some of these haters. If the game is so aweful go play something else.
/qft
/5CHAR

Jederix's Avatar


Jederix
12.29.2011 , 11:48 AM | #128
Quote: Originally Posted by Theodwulf View Post
What happens when you hit level cap? That is the difference between a single player game and a MMO. End game IS the game in an MMO, everything else is prologue.
It is this mentality that is killing the MMO genre, just so you know.
Internet Forums. Where Grammar and Spelling go to die!

shaunj's Avatar


shaunj
12.29.2011 , 11:55 AM | #129
Quote: Originally Posted by KetMalice View Post
No, 3 hours of cut scenes about go collect 10 X on each planet gets old very quickly.
No it doesn't.

I have yet to get bored of it.

Jederix's Avatar


Jederix
12.29.2011 , 12:01 PM | #130
Quote: Originally Posted by YzenDanek View Post
I don't think giving an example that had to go F2P because of lack of subs bolsters your argument well.
It was many years before it was and even WoW is partially F2P. Your point?

Oh, pointless hater whining. So there was no point at all. Gotcha.
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