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Are ops/raids outdated?


Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:49 PM | #471
Quote: Originally Posted by IanArgent View Post
Ops above Story Mode are part of the gear treadmill - as you pointed out earlier, if you're not doing them for gear, then why aren't you doing Story Mode? They should all reward the same level of gear for the same difficulty, at the same difficulty rating (Hard Mode or Nightmare Mode).

IF EV and KP aren't hard enough at the appropriate level, maybe they should look at retuning those ops up to match the general diffficulty.
So letting EV/KP drop the top tier gear is not making it well. But if you make them too hard people are going to stay away. Also what's the point for NIM anyway in this system?

Give me some time to figure how should it work.

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:49 PM | #472
Quote: Originally Posted by Khevar View Post
I personally would have been happy with a return to the pre 2.0 concept of "Tier 1 and Tier 2" endgame.

EV/KP were in tier 1
EC/TfB were in tier 2 and had better rewards

All 4 ops were at max level (just like today's content).
SnV could be on the level of T2 as well.
How about DF, DP Rav and ToS?

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 01:53 PM | #473
How about let these ops stay at their level but can be brought up by Priority?

Eldren's Avatar


Eldren
03.22.2016 , 02:07 PM | #474
Quote: Originally Posted by Slowpokeking View Post
No new content=dead game, simple as that.
We're getting new content. It just doesn't appear it's new content that you want. That's fine. Not everything is for everyone. New PvP content would be wasted on me, for example.

Quote: Originally Posted by Slowpokeking View Post
With limited resources and no drop on raid, raiders left, simple as that.
If "raiders left", they left. There still seem to be enough players engaging in raids from what I've noticed. Maybe it's a problem with your realm? Or maybe we're talking about two different things. I already mentioned that if there were more players asking for/involved with raiding to begin with instead of those clamoring for more story-based content, that's where BioWare would be putting their efforts, because it would keep players around, both to subscribe and to spend money in the Cartel Market. That the content they're putting out focuses more on story than on raids should tell you something, not about BioWare's concern for the game and its health, but about where the players are showing through their play metrics where they want to spend their time in the game.

Quote: Originally Posted by Slowpokeking View Post
Yes, so even you admit there was a very small amount.
Was that in question? I don't recall challenging the amount of raid content that exists or existed in the past.

Quote: Originally Posted by Slowpokeking View Post
Who said they don't like the story here?
No one said "they" don't like story (and who do you mean by "they"?). But the fact that our new content is based on story instead of providing a new set of endgame raids should tell you that with limited resources, more of those resources are being put on story-based content than endgame raiding because that's where BioWare's metrics are showing the players want to be.

Quote: Originally Posted by Slowpokeking View Post
But it has been a while and it would damage their game.
The game seems to be doing about as well as a F2P game can be. WildStar would kill for the numbers this game is pulling in.

Quote: Originally Posted by Slowpokeking View Post
I know, but right now the only way is to offer new content for MMORPG.
We're getting new content, on a monthly basis.

Quote: Originally Posted by Slowpokeking View Post
Yes, so why did they rescale it and left people no choice? Right now the system is even easier for casual to get top tier gear.
Why do you care how other players get their gear?

What is it you want here? Do you want to be able to go into older content with 1 or 2 people and just clear it the way the unscaled older content in WoW acts? Or do you want things to be very hard so people have to form a full raid to get their gear?

I'm not sure you know what you're asking for or arguing about at this point.
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Khevar's Avatar


Khevar
03.22.2016 , 02:08 PM | #475
Quote: Originally Posted by Slowpokeking View Post
SnV could be on the level of T2 as well.
How about DF, DP Rav and ToS?
I haven't run them under 4.0, so I'm not sure how they would be divided. It's a moot point anyway, BW removed "Tier" classifications of endgame content 3 years ago and hasn't been interested in bringing it back.
Quote: Originally Posted by Slowpokeking View Post
Also what's the point for NIM anyway in this system?
One thing you have to realize is that the devs have expressly stated they're never doing NM again.

http://dulfy.net/2015/08/06/swtor-ga...ntina-tour-qa/
Quote: Originally Posted by Lead Designer
Nightmare operations will NEVER exist anymore. Only story and hard, forever. (Note: this refers to ToS/Ravagers and any upcoming new operations after the release of KotFE)
So it's a bit hard to answer "what's the point for NM" as regards the current system.

But historically, one purpose of NM modes was to provide a "difficulty setting" comparable to those found in single player RPGs. Some players like to play a game on easy, others like to play a game on hard, others like to play a game on "nightmare".

These things still exist today. For example, The Witcher 3 has a "Death March" setting, which is particularly challenging. For those people that this type of mode appeals to, it gives them more to do in the game.

Generally, in a theme park MMO, these higher levels of difficulty also provide better rewards, as a part of the gear grind.

LordDelectus's Avatar


LordDelectus
03.22.2016 , 02:57 PM | #476
I love ops and the gear grind, but they simply need to add more operations.

I am sorry, but the Underlurker needs to be nerfed. I have been in SO, SO, SOOOOO many groups that wipe on him like none other.

Shwarzchild's Avatar


Shwarzchild
03.22.2016 , 03:08 PM | #477
This entire conversation has gotten so far off the rails that I bet the OP doesn't even remember what their original stance was. It 's seemingly turned from "grouping is too slow and makes this process boring" to something completely different.

Basically, as stated earlier...way earlier...in this thread I believe...IF you want to raid and not spend so much time running circles around the fleet looking for groups for harder content than kp and ev hm then you'll need to join a guild. As refuted previously a guild does not mean that you will be automatically required to schedule your game play accordingly. Simply go over to the server forum where you call home, start a thread in guild recruitment and list your goals, and what you want to get out of a guild. You most likely will get a response from some recruiter from some guild that meets at least most of your requirements.

The fact that you want to dumb the content down so you don't have to make any effort at all is insulting to put it bluntly. For instance you claim that these operations and rescaling them to the current level was a wrong choice. I disagree. I'm having the most fun raiding in my entire raiding career. I just killed nightmare firebrand and storm on level for the very first time and I finally got some satisfaction out of a boss kill in what feels like forever. For people who are like me that love this nim content on level we're pretty pumped about things. Yes we lost a section of high level raiders who had previously completed these fights, but we're replacing them with new raiders who relish the challenge of on level nim operations after being carried by 3.0.

Your opinion, OP, is yours, and yours alone. There might be others who agree with you, but there are also others like me who think you are so out of your depth it's frankly crazy talk.

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 05:29 PM | #478
Quote: Originally Posted by Shwarzchild View Post
This entire conversation has gotten so far off the rails that I bet the OP doesn't even remember what their original stance was. It 's seemingly turned from "grouping is too slow and makes this process boring" to something completely different.

Basically, as stated earlier...way earlier...in this thread I believe...IF you want to raid and not spend so much time running circles around the fleet looking for groups for harder content than kp and ev hm then you'll need to join a guild. As refuted previously a guild does not mean that you will be automatically required to schedule your game play accordingly. Simply go over to the server forum where you call home, start a thread in guild recruitment and list your goals, and what you want to get out of a guild. You most likely will get a response from some recruiter from some guild that meets at least most of your requirements.

The fact that you want to dumb the content down so you don't have to make any effort at all is insulting to put it bluntly. For instance you claim that these operations and rescaling them to the current level was a wrong choice. I disagree. I'm having the most fun raiding in my entire raiding career. I just killed nightmare firebrand and storm on level for the very first time and I finally got some satisfaction out of a boss kill in what feels like forever. For people who are like me that love this nim content on level we're pretty pumped about things. Yes we lost a section of high level raiders who had previously completed these fights, but we're replacing them with new raiders who relish the challenge of on level nim operations after being carried by 3.0.

Your opinion, OP, is yours, and yours alone. There might be others who agree with you, but there are also others like me who think you are so out of your depth it's frankly crazy talk.
I did join a guild, but they don't have the interest to run hard ops again. Also we are talking about VERY OLD ops, why should it be guild only mostly?

Again, the current system is the most "dumbed down" version of SWTOR EVER HAD. Offering TOP TIER gear to people from very easy and old HM ops. Have you even run the ops after KOTFE?

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 05:40 PM | #479
Quote: Originally Posted by Eldren View Post
We're getting new content. It just doesn't appear it's new content that you want. That's fine. Not everything is for everyone. New PvP content would be wasted on me, for example.
I do want the story, but I don't think that alone could hold this game as a sub based MMO. Having new PVP arena is fine but we need more than that.


Quote:
If "raiders left", they left. There still seem to be enough players engaging in raids from what I've noticed. Maybe it's a problem with your realm? Or maybe we're talking about two different things. I already mentioned that if there were more players asking for/involved with raiding to begin with instead of those clamoring for more story-based content, that's where BioWare would be putting their efforts, because it would keep players around, both to subscribe and to spend money in the Cartel Market. That the content they're putting out focuses more on story than on raids should tell you something, not about BioWare's concern for the game and its health, but about where the players are showing through their play metrics where they want to spend their time in the game.
They left and there aren't enough new raiders coming in because this game is not offering new ops. What do you mean enough people? Try to call for NIM ops like NIM DF on Harbinger, see how hard it is to find a group.


Quote:
Was that in question? I don't recall challenging the amount of raid content that exists or existed in the past.
So tell me, why should such a big amount of end game PVE content be kept from the majority, after so many years of its release?

Quote:
No one said "they" don't like story (and who do you mean by "they"?). But the fact that our new content is based on story instead of providing a new set of endgame raids should tell you that with limited resources, more of those resources are being put on story-based content than endgame raiding because that's where BioWare's metrics are showing the players want to be.
Sure I like the story, I played SWTOR for the story first. But it doesn't mean you can totally depend on that since the story could only be done once and now we only got 1 storyline going on.

Quote:
The game seems to be doing about as well as a F2P game can be. WildStar would kill for the numbers this game is pulling in.
When the new content is sub based?

Quote:
We're getting new content, on a monthly basis.
But only the story.

Quote:
Why do you care how other players get their gear?
Because raid is not solo content, the difficulty to form a group is depended on the players' focus.

Quote:
What is it you want here? Do you want to be able to go into older content with 1 or 2 people and just clear it the way the unscaled older content in WoW acts? Or do you want things to be very hard so people have to form a full raid to get their gear?
I think we should have a good system which doesn't kept these old content from people and have challenge for people.

Quote:
I'm not sure you know what you're asking for or arguing about at this point.
I know, I think the current system is garbage, it's not pleasing either side, nor is it keeping the challenge.

Slowpokeking's Avatar


Slowpokeking
03.22.2016 , 05:43 PM | #480
Quote: Originally Posted by Khevar View Post
I haven't run them under 4.0, so I'm not sure how they would be divided. It's a moot point anyway, BW removed "Tier" classifications of endgame content 3 years ago and hasn't been interested in bringing it back.

One thing you have to realize is that the devs have expressly stated they're never doing NM again.

http://dulfy.net/2015/08/06/swtor-ga...ntina-tour-qa/


So it's a bit hard to answer "what's the point for NM" as regards the current system.

But historically, one purpose of NM modes was to provide a "difficulty setting" comparable to those found in single player RPGs. Some players like to play a game on easy, others like to play a game on hard, others like to play a game on "nightmare".

These things still exist today. For example, The Witcher 3 has a "Death March" setting, which is particularly challenging. For those people that this type of mode appeals to, it gives them more to do in the game.

Generally, in a theme park MMO, these higher levels of difficulty also provide better rewards, as a part of the gear grind.
I know, too few people are doing nightmare mode and it's not worthy the development cost.