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Phase walk, among other things, is breaking most matches.

STAR WARS: The Old Republic > English > PvP
Phase walk, among other things, is breaking most matches.

Qwurdilu's Avatar


Qwurdilu
03.19.2016 , 01:58 PM | #71
Quote: Originally Posted by jedcjedcjedc View Post
I don't think you're going to run into multi healer teams that have enough dps to get a kill in ranked arenas...
I wasnt talking about multiple healer teams, i was talking about dps and tank that peels for their healer.

jedcjedcjedc's Avatar


jedcjedcjedc
03.19.2016 , 03:03 PM | #72
Quote: Originally Posted by Qwurdilu View Post
I wasnt talking about multiple healer teams, i was talking about dps and tank that peels for their healer.
you quoted a response to someone talking about multi healer teams. If it is ranked arenas then they are even teams and it's all up to the players behind them t play their classes right.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

Qwurdilu's Avatar


Qwurdilu
03.19.2016 , 07:41 PM | #73
Quote: Originally Posted by jedcjedcjedc View Post
you quoted a response to someone talking about multi healer teams. If it is ranked arenas then they are even teams and it's all up to the players behind them t play their classes right.
i was quoting you and there was no where a phrase that indicated multiple healers. And in ranked teams are nowhere even. Roles are even, but the team having the sorc healer will allways have a massive advantage over operative or merchealer.

jedcjedcjedc's Avatar


jedcjedcjedc
03.19.2016 , 07:56 PM | #74
Quote: Originally Posted by Qwurdilu View Post
i was quoting you and there was no where a phrase that indicated multiple healers
you might try reading what people are saying before quoting people.

Quote: Originally Posted by Greezt View Post
Heh. That's a sweet argument... "All you need is 6 dps to kill one. Totaly fair!".
Quote: Originally Posted by Kai-Del_Serromis View Post
Actually, all you need is 2; 3 if you want to ensure they go down. Don't get me wrong, I agree that's probably a little much, but my point was that if you want to win you need coordination.
Quote: Originally Posted by kweassa View Post
..which would mean, if we do the math, you'd need 4~6 to kill two of them in a classic 8v8 situation
Quote: Originally Posted by jedcjedcjedc View Post
Or you could tactics. These are not dummy parses CC focus fire and half the time they'll go down before another healer sees they're in trouble.
there was a whole conversation going on about multiple healer 8v8 teams and you quoted my response in that convo and replied to it about single healer 4v4 teams.
Quote: Originally Posted by Qwurdilu View Post
And in ranked teams are nowhere even. Roles are even, but the team having the sorc healer will allways have a massive advantage over operative or merchealer
In TR, you choose your team so no issue there. In yolo well, it's yolo. you can't control what people want to play, that's the whole point of it. there are plenty of crappy players, you could get a sorc healer but get a sin who stays in stealth the whole match or you coud get a crappy sorc healer. Maybe you even get a really good merc healer and end up globaling the opposing teams crappy sorc healer. It's yolo, anything could happen.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

Qwurdilu's Avatar


Qwurdilu
03.19.2016 , 08:06 PM | #75
Quote: Originally Posted by jedcjedcjedc View Post
In TR, you choose your team so no issue there.
From all the stupid things ive ever read from you, this by far the #1

jedcjedcjedc's Avatar


jedcjedcjedc
03.19.2016 , 08:20 PM | #76
Quote: Originally Posted by Qwurdilu View Post
From all the stupid things ive ever read from you, this by far the #1
lol I guess thanks for taking such a special interest

Your post is also so informative those insults really prove your point.

Now, if all of this is your way of trying to say sorcs are overperforming? well you're in for a surprise, everyone already knows that

If you're trying to say sorcs can't be killed, I'd refer you to the L2P section.

If you're trying to say sorc healer is the only thing you can take in TR, I'd point out that several teams run mercs just for the hell of it and do fine, and many teams are still running operatives. yes sorc healers are easier atm, here we can circle back to point #1
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

AlrikFassbauer's Avatar


AlrikFassbauer
03.20.2016 , 05:15 AM | #77
Quote: Originally Posted by Qwurdilu View Post
ortems scalpel
What is that ? I don't know it as an medicine term.
Complex minds
Cope with
Complex problems.

AlrikFassbauer's Avatar


AlrikFassbauer
03.20.2016 , 05:17 AM | #78
Quote: Originally Posted by kweassa View Post
So basically, you need to presuppose that your team's coordination works, while the other team has no coordination in the first place -- otherwise, pretty much impossible.
Is it safe to assume that the opness of Sorcs just strengthened the use of Premades - because as a PUG you just cannot kill them ?
Complex minds
Cope with
Complex problems.

AlrikFassbauer's Avatar


AlrikFassbauer
03.20.2016 , 05:21 AM | #79
Quote: Originally Posted by jedcjedcjedc View Post
thats called teamwork. It's supposed to happen.
The BAD side of this is that people might get frowned upon because of not being able to do that great amount of damage - because as a peeler, you just don't. There IS a difference between "peeling" and "doing pure damage" !

Real peelers will get called "bads" and get laughed at because they don't get up into the peak of the Scoreboard.
Partly because they have to sacrifice other utility points which would give them better damage or better survival.
Complex minds
Cope with
Complex problems.

kweassa's Avatar


kweassa
03.20.2016 , 09:32 AM | #80
Quote: Originally Posted by AlrikFassbauer View Post
Is it safe to assume that the opness of Sorcs just strengthened the use of Premades - because as a PUG you just cannot kill them ?
Doesn't need to be a PuG. Give a roughly equal level of premade in each side, and basically nobody kills anything. Have maybe 2 sage/sorcs of similar skill level on both sides equally, and you can just stand still in one spot and do nothing, and not worry about dying.

Basically, in this meta "premade" is actually not much more than another word for "guaranteed healer support."

...

Compared to some other games, for one thing, SWTOR has a really bad imbalance in terms of buffs/heals-to-debuffs -- where all sorts of buffs to damage, healing are overboard, whereas methods to counter them are gimmicky and useless. We have damage buffs and healing buffs and shi* that boost stuff by like 20, 30, even 40% or more at times, whereas effects that counter those are at most like 5... 10... 20%. The only type of debuff to healing -- Trauma -- is a useless 20% and doesn't even stack, generally making its effect useless.

WoW has some classes with 50% heal debuffs in their arsenal, and its hard enough to bring down skilled Priests or Druids in that game. At least the 50% heal debuff helps, as well as interrupts "silencing" the opponent for 6 seconds in all spells of the same type do help coordinate "healer busting" a lot easier. That's the reason why gladitorial matches there feature a lot of different team combinations in 2:2, 3:3, and 4:4, because it can work.

In SWTOR PvP? It's a healer's dreamland. Every WZ or arena fight is dictated by healers.

No, I don't think sorc/sages are OP. Not in the sense of individual class. But at a team level, their impact as a class in PvP is too high. Much, too high.

(ps) That's why you see so many sorc players so full of themselves.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."