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Phase walk, among other things, is breaking most matches.

STAR WARS: The Old Republic > English > PvP
Phase walk, among other things, is breaking most matches.

Kai-Del_Serromis's Avatar


Kai-Del_Serromis
03.19.2016 , 12:12 AM | #51
Because the only one it's broken on is healing Sorc/Sage. The others still get their faces kicked in if you actually focus them. I was in a full 8m premade earlier today against NSFW and Anathema on Ebon Hawk. Two very respected guilds with extremely high quality pvpers; they were all rolling with healing Sorcs. You know what we did? We marked them, and we tunneled them until they died. Because of that, they died in seconds. I don't care how much heals you got, getting tunneled by 6 powerful DPS is going to kill you. How much more effective do you think that is against non-healing Sorcs?

And in case you're wondering, the healers had tanks, but the tanks take tons of damage too when you actually focus target people down. I'm sure some will say, "Oh well not everyone uses TS to coordinate who to attack." Yes, that's true, but any DPS "That knows how to tie their shoes" will find the guy on their team that will deal the most damage, and focus whoever he focuses when it comes to killing healers.

Stop saying PW is broken; it's not. It's just a bit much on ONLY one spec.
Zijaa Morn, Loremaster of the Jedi Arcaneum
The Jedi Way is to Serve

Greezt's Avatar


Greezt
03.19.2016 , 05:24 AM | #52
Quote: Originally Posted by Kai-Del_Serromis View Post
Because the only one it's broken on is healing Sorc/Sage. The others still get their faces kicked in if you actually focus them. I was in a full 8m premade earlier today against NSFW and Anathema on Ebon Hawk. Two very respected guilds with extremely high quality pvpers; they were all rolling with healing Sorcs. You know what we did? We marked them, and we tunneled them until they died. Because of that, they died in seconds. I don't care how much heals you got, getting tunneled by 6 powerful DPS is going to kill you. How much more effective do you think that is against non-healing Sorcs?

And in case you're wondering, the healers had tanks, but the tanks take tons of damage too when you actually focus target people down. I'm sure some will say, "Oh well not everyone uses TS to coordinate who to attack." Yes, that's true, but any DPS "That knows how to tie their shoes" will find the guy on their team that will deal the most damage, and focus whoever he focuses when it comes to killing healers.

Stop saying PW is broken; it's not. It's just a bit much on ONLY one spec.
Heh. That's a sweet argument... "All you need is 6 dps to kill one. Totaly fair!".

And no, I don't want one dps to be able to solo a sorc. I want PW to go back to shadows only, and I want the CD of force speed to go back to 20 seconds. I want the game to go back to normal mobility, vs. the crazy mobility race that's come with 4.0.

Qwurdilu's Avatar


Qwurdilu
03.19.2016 , 08:18 AM | #53
Quote: Originally Posted by jedcjedcjedc View Post
By a long shot. I have no issue dealing with dps sorcs by myself, whereas smash could do 40k+ at instant speed in one GCD at a time where health pools were about half what they are now.
Except that leaderboards S1 were never dominated by them, because although they were incredible strong they were not the most efficient ranked dps (which was carnage and deception) So i wonder why smash should be considered more OP than sorc when there were effective counterplays?

Quote: Originally Posted by Master-Nala View Post
Why isn't the converse true? I.e. if you're having problems with Sorcs, it's you not the class?
Leaderboards and ockhams scalpel

Quote: Originally Posted by Master-Nala View Post
The PvP forums have always had a lot of whining
To you its whining, to me its reasonable complaint when a class is represented 8 times in top 10. When the closest delta besides powertech is >700 rating and thats from a known wintrader.

I know you dont care about ranked, so i wonder why you care about such discussions at all and join them. You dont want proper class balance? fine. No need to blame those who strive for just that.

Kai-Del_Serromis's Avatar


Kai-Del_Serromis
03.19.2016 , 09:10 AM | #54
Quote: Originally Posted by Greezt View Post
Heh. That's a sweet argument... "All you need is 6 dps to kill one. Totaly fair!".
Actually, all you need is 2; 3 if you want to ensure they go down. Don't get me wrong, I agree that's probably a little much, but my point was that if you want to win you need coordination. Most of the complaint threads I see in this forum are from people that got facerolled by a more coordinated team. That is the life of PVP, and it always will be. I loath the day when Bioware actually listens to people from this forum and turn PVP into a stupidity fest; a place where anyone can do anything and still get by.
Zijaa Morn, Loremaster of the Jedi Arcaneum
The Jedi Way is to Serve

Qwurdilu's Avatar


Qwurdilu
03.19.2016 , 09:29 AM | #55
Quote: Originally Posted by Kai-Del_Serromis View Post
Actually, all you need is 2; 3 if you want to ensure they go down. Don't get me wrong, I agree that's probably a little much, but my point was that if you want to win you need coordination. Most of the complaint threads I see in this forum are from people that got facerolled by a more coordinated team. That is the life of PVP, and it always will be. I loath the day when Bioware actually listens to people from this forum and turn PVP into a stupidity fest; a place where anyone can do anything and still get by.
its a false approach to compare dps vs heal. You might want to check heal vs heal and you might find that its much easier as a coordinated team to take down ops or merc heals than sorcs. Thats the issue.

Once that is balanced, one might take a look of heals vs dps, but that is a meta discussion and has more to do with personal preference than actual balance.

QuiveringPotato's Avatar


QuiveringPotato
03.19.2016 , 09:34 AM | #56
2 Fury maras are pretty hilarious against 1 sorc healer with no peels. With a tank, THEN it becomes a huge issue where you need ~4-5 DPS to take down 2.

Revabi and I on our maras in a voidstar managed to bring down 1 sage healer 18 times, and the other 12 times in the same match, and it was literally only us attacking them. They had no support whatsoever and they'd both keep respawning at the opposite times, so... was pretty hilarious.

Especially if both maras take the root utilities, and the free pred/speedboost, if you alternate them intelligently you can have a near-constant uptime of either the enemy being rooted or you being super speedy everywhere, definitely a nightmare for a healer.
Arvengis | Akanias Taleri | Mhyrah | Arcuneth | Tol'ika
Arteum | Celden

The Ebon Hawk <Nerf Operatives> Youtube Channel

kweassa's Avatar


kweassa
03.19.2016 , 09:42 AM | #57
Quote: Originally Posted by Kai-Del_Serromis View Post
Actually, all you need is 2; 3 if you want to ensure they go down. Don't get me wrong, I agree that's probably a little much, but my point was that if you want to win you need coordination.
..which would mean, if we do the math, you'd need 4~6 to kill two of them in a classic 8v8 situation, where we'd need to assume that there is no force multiplier in the works in tactical terms -- none of the two are cross-healing each other, other enemy DPS/tanks aren't constantly bothering you, and you can survive the inevitable, naturally formed focus fire from all the enemies nearby

So basically, you need to presuppose that your team's coordination works, while the other team has no coordination in the first place -- otherwise, pretty much impossible.


Quote:
Most of the complaint threads I see in this forum are from people that got facerolled by a more coordinated team. That is the life of PVP, and it always will be. I loath the day when Bioware actually listens to people from this forum and turn PVP into a stupidity fest; a place where anyone can do anything and still get by.
Is it?

Let's everyone be honest here. No lying, no bullshi*.

So you think coordination works? Let's use Alderaan for example. What happens when two coordinated teams meet, and both sides are lucky enough to start out with standard tactics and none of the side-sweeping one-trick surprise moves.

What happens is your team takes one of the side node. The other team takes the other. And then, for the entirety of the match, mid node is unclaimed, because from the start of the match to the end, both sides are deadlocked by so many heals flooding the entire mid-node area that nobody there dies.

Nobody can click the node. Nobody can kill anything, no side can push the other back, and since nobody is dying, nobody respawns and tries to go to the side node.

So in the end, the match is decided by which team has got their side node earlier than the other, or, if that one guy sitting on the side node decides to go 1v1 the other team's guy on the other side node, then the winner of that 1v1 determines whose team wins.

That's "coordination" for you.


Don't think people are complaining because they don't know how coordinated team works. As a matter of fact, those used to "coordinated teams", who actually DO FIGHT OTHER COORDINATED TEAMS know this better than anyone because the way they feel it, they'd rather not, because the fight's goddarned dull to the bone.

There is no "coordination" that beats heals in this game.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

jedcjedcjedc's Avatar


jedcjedcjedc
03.19.2016 , 09:54 AM | #58
Or you could tactics. These are not dummy parses CC focus fire and half the time they'll go down before another healer sees they're in trouble.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP

Qwurdilu's Avatar


Qwurdilu
03.19.2016 , 10:18 AM | #59
Quote: Originally Posted by jedcjedcjedc View Post
Or you could tactics.
i really like how all the people forgot that tactics include to peel for your own healer. Please enlighten me how easy it is to kill a sorc that gets support?

edit: i love when people argue a class is not op because it can still killed by a coordinated attack of multiple people

jedcjedcjedc's Avatar


jedcjedcjedc
03.19.2016 , 10:24 AM | #60
Quote: Originally Posted by Qwurdilu View Post
i really like how all the people forgot that tactics include to peel for your own healer. Please enlighten me how easy it is to kill a sorc that gets support?
thats called teamwork. It's supposed to happen. At this point it is not a 1v1 or a 2v1 in your favor, it's more like a 2v2-2v3 in their favor. You shouldn't be expecting to win that fight. Your job is to find situations you can take advantage of that don't lead up to situations like that. If you don't, yes, it will often lead to a loss.
"Stun, stun, three on one" - Swtor PvP
"Don't worry, It's not me, It's bolster" -Swtor PvP