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Are ops/raids outdated?


Max_Killjoy's Avatar


Max_Killjoy
03.15.2016 , 10:14 AM | #191
Quote: Originally Posted by IanArgent View Post
Hence the desire to get you a option for character you don't have to care about, other than the time invested in playing.
Not caring about it is a pretty good way to get me to not play it. Hard to care about jumping into what amounts to someone else's character at level 60, especially when I'm not even allowed to tweak the "backstory" from all the Bioware defaults.

Because I received it as a gift, I played ME2 before ME1, and I felt like I was playing a cardboard cutout, or filling in for another player at an RPG player. The had to download a "savegame creator" and read up on ME1 to set up a character with some actual history, before I could really enjoy ME2 (and it was even better once I was able to download a copy of ME1 and play through it).

IanArgent's Avatar


IanArgent
03.15.2016 , 10:28 AM | #192
Quote: Originally Posted by Max_Killjoy View Post
Not caring about it is a pretty good way to get me to not play it. Hard to care about jumping into what amounts to someone else's character at level 60, especially when I'm not even allowed to tweak the "backstory" from all the Bioware defaults.

Because I received it as a gift, I played ME2 before ME1, and I felt like I was playing a cardboard cutout, or filling in for another player at an RPG player. The had to download a "savegame creator" and read up on ME1 to set up a character with some actual history, before I could really enjoy ME2 (and it was even better once I was able to download a copy of ME1 and play through it).
OK, I can accept that (and more than accept it; it's a pretty good viewpoint). And I would agree with the notion that it would have been nice for KotFE's start-at-60 option to have had the ability to choose at least "important" branch points (LS/DS "viewpoint," which romance flags were set, and important class decisions); though doing it in-interface rather than by being able to set up a "save game" would be tricky.
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gabigool's Avatar


gabigool
03.15.2016 , 10:32 AM | #193
Quote: Originally Posted by robertthebard View Post
Really? So people in full 192 gear in TBC standing in the laser knew what they were doing 2 years ago? What's hard to take seriously is the "But it's on the internet, it must be true" mentality required to believe that people didn't complain about noobs in HMs/Ops under the old system, and how everything was butterflies and rainbows in the Progression scene. Of course, it's either denial, or ignoring all the threads to the contrary, so that one can blame those "filthy casuals" for the any and everything.
You do understand that the existence of poor players years ago does not in any way invalidate my point. Nor would the presence of high-caliber players today. I am not painting the picture back in ~1.2->2.0 as butterflies and rainbows. So.... I think you aren't actually arguing my point. You're arguing with the fact that I disagreed with you.

The level of ability of the average new Operations player today is far below the level of ability in the past. Anyone who spends a decent amount of time doing Operations content in this game - and who has been since Denova came out - cannot possibly disagree with this statement. I'm not sure if I've ever seen anyone aside from you argue this.

The game simply does not prepare players for this content. If anything, it encourages new players to learn poor play. I do not blame "casuals", I blame the developers.

Slowpokeking's Avatar


Slowpokeking
03.15.2016 , 10:50 AM | #194
Quote: Originally Posted by gabigool View Post
You do understand that the existence of poor players years ago does not in any way invalidate my point. Nor would the presence of high-caliber players today. I am not painting the picture back in ~1.2->2.0 as butterflies and rainbows. So.... I think you aren't actually arguing my point. You're arguing with the fact that I disagreed with you.

The level of ability of the average new Operations player today is far below the level of ability in the past. Anyone who spends a decent amount of time doing Operations content in this game - and who has been since Denova came out - cannot possibly disagree with this statement. I'm not sure if I've ever seen anyone aside from you argue this.

The game simply does not prepare players for this content. If anything, it encourages new players to learn poor play. I do not blame "casuals", I blame the developers.
So why still keep them and rescale them?

Khevar's Avatar


Khevar
03.15.2016 , 11:02 AM | #195
Quote: Originally Posted by Slowpokeking View Post
So why still keep them and rescale them?
Why are you asking gagibool? The developers are the ones that did it.

Slowpokeking's Avatar


Slowpokeking
03.15.2016 , 11:06 AM | #196
Quote: Originally Posted by Khevar View Post
Why are you asking gagibool? The developers are the ones that did it.
I just think it's dumb. They should make new ops if they really care about it.

Khevar's Avatar


Khevar
03.15.2016 , 11:18 AM | #197
Quote: Originally Posted by Slowpokeking View Post
I just think it's dumb. They should make new ops if they really care about it.
Your posts in this thread are all over the place.

Sometimes you want "tactical ops". Sometimes you want old ops to be rescaled down to be faceroll easy. Sometimes you want new ops.

Formulate a clear though as to what you want, go to the suggestion forums, and ask for it.

Slowpokeking's Avatar


Slowpokeking
03.15.2016 , 11:23 AM | #198
Quote: Originally Posted by Khevar View Post
Your posts in this thread are all over the place.

Sometimes you want "tactical ops". Sometimes you want old ops to be rescaled down to be faceroll easy. Sometimes you want new ops.

Formulate a clear though as to what you want, go to the suggestion forums, and ask for it.
I just think they shouldn't use these old ops to keep the challenge and make people spend so much effort on it and endure personal drama. Just let them be as easy as possible for people to enjoy. Even Revan is long gone, no point to rescale them up as zombies anyway.

CaraExas's Avatar


CaraExas
03.15.2016 , 11:25 AM | #199
maybe the next operation will have nothing but insta kill mechanics.


KAPPA

DarthDymond's Avatar


DarthDymond
03.15.2016 , 11:25 AM | #200
Quote: Originally Posted by Slowpokeking View Post
So why still keep them and rescale them?
BW wanted to raise the level cap to 65.
BW wanted to have Raid content at par level for this new cap.
BW did not want to spend a significant amount of resources to provide this Raid content at par level for the new cap.

Raising the level of existing Ops allowed BW to say that there are nine max-level Ops available, without them having to expend more resources than they were willing to devote to it.
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