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Are ops/raids outdated?


Tsillah's Avatar


Tsillah
03.13.2016 , 12:32 PM | #81
I enjoy SWTOR still after many years but I will confess I still play it mostly because there is nothing better out there at the moment. At least not in my view. SWTOR does cater to some of the things I like in a game that other games simply don't offer or are poor at. I am speaking of things like atmosphere, story and good voice acting and well, it is Star Wars after all.

I do like the raid content and have done a lot of it, but I guess now my main character is full 224, I am starting to get to the situation where there is no point to it anymore because the operations are all old. And then there is the issue that the other activities that do exist in the game are also old and/or underdeveloped like Starfighter, Conquest and Strongholds for example. BW get in their own way there a lot or rather in my way to enjoy it as much as I could.

So I think raid content is still viable but let's be honest, it's rather a bit of a mess in this game now. Try to think of a new player who never did raids before. There are no practice operations. The Story Mode operations are of an enormous variety of difficulty and yet are treated as the same by the game and HM isn't always really HM. Perhaps it's not raiding that's outdated but the way it's being done.
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Toraak's Avatar


Toraak
03.13.2016 , 12:37 PM | #82
Quote: Originally Posted by Slowpokeking View Post
And why wasn't it liked by the majority that were attracted by it in the first place? This is the serious problem.

It spent a lot of effort, got a super IP and great story in a MMO. Sure it made some mistakes but overall better than 95% of the MMO. The only answer is quite simple: The Era of MMO has past and people got WOW.
I personally Disagree with that, but Nothing I believe is proof (with facts) against what you believe, and nothing you can say can prove with facts, that MMO's are in the past. I simply believe that any gaming company needs MORE then a certain IP. They need to continually create content for the game on a reasonable time table (for as many aspects as possible PvP, GSF, PvE, Story etc). They also must consistently fix bugs (game breaking ones especially) within a reasonable amount of time. This has not happened here, so people are moving on, but from the people I know that have moved on, they are still moving to other MMO's.
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robertthebard's Avatar


robertthebard
03.13.2016 , 12:40 PM | #83
Quote: Originally Posted by lightSaberAddiCt View Post
Seriously I just love how people talk out their butt about what "modern gamers prefer" when in actuality, they are talking about themselves.

OPs isnt for everyone, thats cool, but neither is playing a story over and over and over and over. But it seems story centric people just have this obsession with trying to destroy operations. Just let it go man, you got your wish, they are focusing on story atm, dont be selfish and try to destroy what others like.
Just as an aside here, because I don't care one way or the other, since I raid with my guild, or not at all, but if it wasn't a problem would there be countless threads/posts about how it's a problem? I mean, we have this thread, where the OP discusses filling a group as part of the problem, the latest iteration of the "we need cross server queues" thread, which suggest that there is a lack of players to fill these roles. Of course, most tanks/healers are limiting themselves to guild/premade groups to avoid the drama issue, that's been an ongoing thing since before swtor frankly.

Slowpokeking's Avatar


Slowpokeking
03.13.2016 , 12:50 PM | #84
Quote: Originally Posted by Toraak View Post
I personally Disagree with that, but Nothing I believe is proof (with facts) against what you believe, and nothing you can say can prove with facts, that MMO's are in the past. I simply believe that any gaming company needs MORE then a certain IP. They need to continually create content for the game on a reasonable time table (for as many aspects as possible PvP, GSF, PvE, Story etc). They also must consistently fix bugs (game breaking ones especially) within a reasonable amount of time. This has not happened here, so people are moving on, but from the people I know that have moved on, they are still moving to other MMO's.
It's true, not just SWTOR, most of the MMO of that era has failed, even the super mega WOW is going downhill since 2010 or 2011. Even if Bioware do all these, it's just another WOW.

Yorioko's Avatar


Yorioko
03.13.2016 , 12:52 PM | #85
If I ran a business and 90% of my customers wanted product A
and 10% wanted product B
The I would be an idiot, to ignore the 90% and cater to the 10% and at the same time expect to have a profit.
90% want the game more or less as it is now......10 % want radical changes.
Do the Math

Slowpokeking's Avatar


Slowpokeking
03.13.2016 , 01:09 PM | #86
Now I just saw hours being wasted because of a noob tank who can't find his way into Xeno and quit twice, causing the whole raid group to disband.

Yorioko's Avatar


Yorioko
03.13.2016 , 01:27 PM | #87
Quote: Originally Posted by Slowpokeking View Post
Now I just saw hours being wasted because of a noob tank who can't find his way into Xeno and quit twice, causing the whole raid group to disband.
Lousy group..............I'd expect the norm would be to take a break and pug a replacement..........

OHhhh I forgot it don't fit in when we can cry foul!

Slowpokeking's Avatar


Slowpokeking
03.13.2016 , 01:28 PM | #88
Quote: Originally Posted by Yorioko View Post
Lousy group..............I'd expect the norm would be to take a break and pug a replacement..........

OHhhh I forgot it don't fit in when we can cry foul!
But they had already wait for a long while. Seriously finding a tank(and sometimes heal) is wayy to painful today.

Tsillah's Avatar


Tsillah
03.13.2016 , 01:40 PM | #89
Quote: Originally Posted by Slowpokeking View Post
But they had already wait for a long while. Seriously finding a tank(and sometimes heal) is wayy to painful today.
It's a tricky thing. A game like GW2 boasted not having the holy trinity in their game and had no raiding content. Now they are introducing raiding content and the trinity is coming back into it since some time.

I know it's hard to find tanks and healers sometimes but the question that has to be answered is why. I think it's important to have these roles because it gives more definition to characters. At the same time it should be rewarding to play them. I play mostly healers, but also tanks and dps. I do not like to tank pugs though because there is just too much crap going on in pugs. It's the players in my view that cause this problem and not the game.
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Slowpokeking's Avatar


Slowpokeking
03.13.2016 , 01:57 PM | #90
Quote: Originally Posted by Tsillah View Post
It's a tricky thing. A game like GW2 boasted not having the holy trinity in their game and had no raiding content. Now they are introducing raiding content and the trinity is coming back into it since some time.

I know it's hard to find tanks and healers sometimes but the question that has to be answered is why. I think it's important to have these roles because it gives more definition to characters. At the same time it should be rewarding to play them. I play mostly healers, but also tanks and dps. I do not like to tank pugs though because there is just too much crap going on in pugs. It's the players in my view that cause this problem and not the game.
Which is a big mistake for GW2, it went away from casual players since HoT.

So I think all classes should be able to do all three roles in ops and there should be no "tank gear". At least for OLD CONTENT.