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Concealment DPS 4.0 operative output? Awful or not?

STAR WARS: The Old Republic > English > PvP
Concealment DPS 4.0 operative output? Awful or not?

Sgt_Thunderknob's Avatar


Sgt_Thunderknob
03.03.2016 , 06:47 AM | #61
Its almost like Concealment was once OP and the development team doesn't want this to ever happen again and has permanently nerfed this build out of fear of failure, occurring a second time that would bring them into disrepute.

It sounds like they have done the analysis and seen the lack of people choosing this class and their efforts have been directed into what's considered as more value added activities or projects. I will bet this issue doesn't even show up on their radar or priority list and they would be happy to let this class die a slow death as indicated by the pervious lack of change in this class.

Yes we pay to play but its not important and its not worth addressing......you will just get smashed in PVP every round (more than normal) and its ok....the odds are you will eventually give up and choose another class. I'm guessing that's what they want you to do. Its been nerfed for so long people don't even bother playing this class in PVP............Mission accomplished

Azaazel's Avatar


Azaazel
03.03.2016 , 07:23 AM | #62
Quote: Originally Posted by Sgt_Thunderknob View Post
Its almost like Concealment was once OP and the development team doesn't want this to ever happen again and has permanently nerfed this build out of fear of failure, occurring a second time that would bring them into disrepute.

It sounds like they have done the analysis and seen the lack of people choosing this class and their efforts have been directed into what's considered as more value added activities or projects. I will bet this issue doesn't even show up on their radar or priority list and they would be happy to let this class die a slow death as indicated by the pervious lack of change in this class.

Yes we pay to play but its not important and its not worth addressing......you will just get smashed in PVP every round (more than normal) and its ok....the odds are you will eventually give up and choose another class. I'm guessing that's what they want you to do. Its been nerfed for so long people don't even bother playing this class in PVP............Mission accomplished
Not sure but on Harbinger there seems to be plenty of them and I haven't seen any issues with them. They are a niche class and do their job just fine. there are terrible players and then there are the good ones that do extremely well on them. If there was a 1v1 arena they would be the most played class, but currently I'm not seeing the issue with them.

power-alex's Avatar


power-alex
03.03.2016 , 08:24 AM | #63
If you have support, i.e. tank heals and you don't have to roll around defensively, you can compete with any other dps out there. I personally outdpsed sorcs and maras and what have you on my operative with 2500+dps. Parsing 6.1kdps on a wz dummy without any effort.
So it really depends on your style. If you play super defensively then that's one thing. If you really go for top damage, you can do a lot more than 500dps.

J_McSkill's Avatar


J_McSkill
03.03.2016 , 09:42 AM | #64
Quote: Originally Posted by power-alex View Post
If you have support, i.e. tank heals and you don't have to roll around defensively, you can compete with any other dps out there. I personally outdpsed sorcs and maras and what have you on my operative with 2500+dps. Parsing 6.1kdps on a wz dummy without any effort.
So it really depends on your style. If you play super defensively then that's one thing. If you really go for top damage, you can do a lot more than 500dps.
Not true at all.

I've pulled 4.5k on my rage jug, 3.8k on my PT, 4k on my mara.... Most you can get on a conc op is low 3k and that's very lucky.

But the truth is that what they lack in pure dps they make up for in utility.
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_Pryor_'s Avatar


_Pryor_
03.03.2016 , 09:51 AM | #65
Quote: Originally Posted by J_McSkill View Post
Not true at all.

I've pulled 4.5k on my rage jug, 3.8k on my PT, 4k on my mara.... Most you can get on a conc op is low 3k and that's very lucky.

But the truth is that what they lack in pure dps they make up for in utility.
This. I play the same classes you do minus the marauder(substituted with a decep sin).

I originally mained and Operative. Now, I play him for the sheer enjoyment of "utilizing the utility."

But, if you want to top the damage boards, you're in the wrong place.

One of the main reasons you can't do so, is because those utility abilities share the gcd with the damage abilities, and if you're using those, you're not doing dps. Plus, their aoe damage is probably the worst in the game. That's where Juggs and PT's really pass them.
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Fellow-Canadian's Avatar


Fellow-Canadian
03.03.2016 , 10:25 AM | #66
Quote: Originally Posted by Azaazel View Post
Not sure but on Harbinger there seems to be plenty of them and I haven't seen any issues with them. They are a niche class and do their job just fine. there are terrible players and then there are the good ones that do extremely well on them. If there was a 1v1 arena they would be the most played class, but currently I'm not seeing the issue with them.
The issue with concealment is the damage is bad. The class performs very well in the right hands but other classes can produce better damage more effectively. Scoundrel DPS is fun and provides good survival and utility, but the DPS is not at all competitive.
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QuiveringPotato's Avatar


QuiveringPotato
03.03.2016 , 01:21 PM | #67
Quote: Originally Posted by Fellow-Canadian View Post
The issue with concealment is the damage is bad. The class performs very well in the right hands but other classes can produce better damage more effectively. Scoundrel DPS is fun and provides good survival and utility, but the DPS is not at all competitive.
Yeah, lately I've been playing my operative as more of a support role, and I've been having more fun. It's frustrating trying to down a healer by myself (since no one can focus targets unfortunately), but if I act as a "tank", get a whole bunch of their team to tunnel me at a mid fight or come to an offnode to try and kill me, it can give my team a big number advantage. Plus, 2 KPs and a kolto infusion on teammates here and there can go a long way.

We're not able to do stuff like this anymore.

I usually tell people that like to tunnel while playing operative to just go play Deception Assassin, they'll have an easier time of it.
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yellow_'s Avatar


yellow_
03.03.2016 , 05:11 PM | #68
Quote: Originally Posted by J_McSkill View Post
Not true at all.

I've pulled 4.5k on my rage jug, 3.8k on my PT, 4k on my mara.... Most you can get on a conc op is low 3k and that's very lucky.

But the truth is that what they lack in pure dps they make up for in utility.
The potential damage output in concealment is fine -- this would have been 4300 DPS with literally zero AOE had I not taken a death putting me out of combat for ~40 seconds.

Concealment's main issue as far as competing with other specs in damage is that it is far harder to stick to good players than it is in most other melee classes (some sin specs may be worse off but I just can't say because I only play darkness). Other melee classes have some combination of a leap with a much shorter cooldown, roots on abilities that they use rotationally, better speed boosts, and/or less reliance on 4-meter abilities. Having good uptime in concealment against good players is simply much harder than it is for PTs, maras, and juggs in particular.

QuiveringPotato's Avatar


QuiveringPotato
03.03.2016 , 06:10 PM | #69
Quote: Originally Posted by yellow_ View Post
The potential damage output in concealment is fine -- this would have been 4300 DPS with literally zero AOE had I not taken a death putting me out of combat for ~40 seconds.

Concealment's main issue as far as competing with other specs in damage is that it is far harder to stick to good players than it is in most other melee classes (some sin specs may be worse off but I just can't say because I only play darkness). Other melee classes have some combination of a leap with a much shorter cooldown, roots on abilities that they use rotationally, better speed boosts, and/or less reliance on 4-meter abilities. Having good uptime in concealment against good players is simply much harder than it is for PTs, maras, and juggs in particular.
I find it's less annoying sticking on targets and more staying alive while fighting that target. Reapplying kolto probes, rolling, and LoSing takes a ton of your DPS away. And without a pocket tank/healer, you're gonna be spending like 30-40% of your time doing this.
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Vitoliano
03.04.2016 , 05:29 AM | #70
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