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The problem with Sorcs/Sages.

STAR WARS: The Old Republic > English > PvP
The problem with Sorcs/Sages.

kilomax's Avatar


kilomax
12.29.2011 , 01:57 AM | #61
Imo Sage/Seer at least,

I get rofled by nearly all Dps out there, around most levels even under leveled Dps. Not because I'm bad at playing but because I just cannot sustane the onslaught of 1 v 1 or more.

I get a basic Crowd Control which all have high cooldowns and lack lusting 1 get out of jail free card which again just gets wasted when your chain bummed anyway. Shield is good early game and a 1 hit wonder at high levels if people are doing over 2k in dmg per shot swing you name it. All our decent Offencive spells take 1.5 - 3secs and have long cooldowns once used and mostly require you to stand like a wet letice while you get sredded in seconds! The HoT Scales in a bad way I don't think it's even enough other than a proc activator and maybe a topup. What makes life even worse is the near 100% UP debuff of -30% healing at all levels in PVP it seems. Offset is more like a mega nerf unless I suppose your wearing some serious battlemaster/endgame gear!

I really don't feel like I'm helping while supporting at all at the moment while all these Medium armoured classes are just tearing up the Highway with mass ease!

I'm learning but Other than having gear above Artifact at the moment it doesn't seem like were the sort of glass cannons were made out to be or healers for that matter.
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TheFishes's Avatar


TheFishes
12.29.2011 , 02:02 AM | #62
Quote: Originally Posted by CommandoPower View Post
Sorcs and Sages should be nerfed in PVP. I don't wanna touch their PVE balance if at all possible. Notice I said Sorcs AND Sages. Proper class names AND listed both mirrors.


-----WALL OF TEXT THAT I ACTUALLY DID READ------


**Note I also realize that part of this problem could be universal across all hybrid healers. Commando's/Merc's and Scoundrels/Operatives have all been complained about regularly and seem a bit more useful than other classes as well used properly.
While I disagree with most, if not all of your post, I can in fact appreciate the well constructed, educated, and grammatically correct way in which it was presented!

I'll address this fully once I'm at work tomorrow... But for now...

THANK YOU FOR BEING AHEAD OF THE CURVE!!!!
If you don't like it, please take your $15 and spend it on some therapy...

Spoiler

CommandoPower's Avatar


CommandoPower
12.29.2011 , 02:04 AM | #63
Quote: Originally Posted by CHRISGG View Post
I enjoy the fact that I motivated you to actually go and look up the classes you talk about so much. If only you did it for the one this thread is about.
Sorry but I do verify my info. No way I'm gonna remember everything offa the top of my head. Even if I use most of it already.

Quote: Originally Posted by Sgt_shades View Post
Best post in this thread. I'd say another bracket just for 50s though because the gear they get seems to be more than the advertized 10%.

And yes sages can do mean things to lower levels, but at equal level 45+ we take a beating on a regular basis.
Emphatically agreed with. Remove the 50 issue and the remaining 40+ will be far easier to deal with. A level 50 class is twice as hard to deal with as a level 40 class. This goes doubly so for every utility or support ability you have. This will enable clearer and more decisive decision making on balance.

Quote: Originally Posted by Scelerant View Post
For some reason I don't see what the big deal is with sorcs/sages. If I think based on who had the best kill/death ratio in just about every game I played there is usually a bounty hunter or trooper who's on top.
My DPS smugs regularly top damage and kill charts FIGHTING AT THE OBJECTIVES. Problem is that 200k dmg and 40 kills is nowhere near as effective as 100k+ dmg, 20 kills, 200k healed, 30k prevented. *legal print* numbers are fictitious and meant to illustrate a point. While achievable it is not a specific example per se .

Quote: Originally Posted by Lokai View Post
And if you ever played an mmo you'd know developers do not balance with 1 vs 1 in mind...

Is sage/Sorc strong? yes no doubt about it they are EXTREAMLY verstile... but are not unkillable god like beings...
I agree with you on teams. However a classes 1 vs 1 capability determines how much you need to look after them in teams. No need to peel off and help many times if they can vape something for example unless you specifically NEED their support right then. Your time might be better spent taking out a priority target if they can hold their own.

Also, doubly agreed that Healing classes should have to choose more on DPS or Healing. I don't think it should be a crazy reduction from what it is. But I believe some is needed. They hybrid too well in general. I should not be able to top the DPS/kill board in a healer spec or even get close. I should be capable of middle of the pack.






Also in reference to Bounty Hunters and Troopers:

Armor doesn't do as much as you'd think without the proper abilities set, which limit your damage and mean your vanguard. Most of their survivability comes from shields/ion cell armor increase. I mean we are talking a 20% mitigation boost plus additional 40-50% damage taken off 40-50% of attacks.

The reason you see them topping damage/kill charts is that decently played vanguards are using guard, taunts, smoke grenades, and lathering on damage. Naturally those they are protecting heal them. As a result they do a good bit of damage over time, but will never compete with commando or smugs.

If you give up the protection you can get more dps but you'll be alot closer to commando squishieness, or even just as squishy depending on how you itemize/spec. That is a LARGE difference. Commando's only saving grace survival-wise is they can spam heals on themselves and survive pretty decently until CC'd or interrupted. Unlike a sorc that can shield away much of the damage unless focused, commando will be eating damage and it will add up fairly quickly unless they stop to heal themselves.

I've killed many commando's caught in the heal loop desperately stalling for help to arrive. Pressure damage, pressure damage, interrupt or CC, SPIKE!! Dead commando with any class provided yall are on an even level/gear playing field. Meaning not a 50 commando vs a 20 class.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

CommandoPower's Avatar


CommandoPower
12.29.2011 , 02:10 AM | #64
Quote: Originally Posted by TheFishes View Post
While I disagree with most, if not all of your post, I can in fact appreciate the well constructed, educated, and grammatically correct way in which it was presented!

I'll address this fully once I'm at work tomorrow... But for now...

THANK YOU FOR BEING AHEAD OF THE CURVE!!!!
Thanks, I do try and deliver points as clearly separated and detailed as possible. It's frustrating at times to get a verbose equivalent of LOLYURDUM back as it contributes little to nothing without some solid supportive reasoning and perhaps an example or two of where they believe I am misguided.

Alas class balance is an exceedingly complex issue and thus the critical hit I deliver via WALL OF TEXT is inevitable at some point to cover it in detail. I do apologize for the long read however.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

sw_dragon's Avatar


sw_dragon
12.29.2011 , 02:27 AM | #65
What a whiney post, seriously all your points are lame. This one in particular

4. Geared 50's sorc/sage becomes nigh unkillable by less than 3 people who are not 40+.

So you are saying, less than 3 people (i.e 2 people) under level 40 cant kill a level 50 geared Sorc... Um i think thats perfectly reasonable.

I dont even know what to make of the rest of your complaints

Tallian's Avatar


Tallian
12.29.2011 , 03:01 AM | #66
Quote: Originally Posted by Crazelmax View Post
I find them extremely hard to kill because they have the CC abilities that last a pretty long time and with no real way to get out of these CC's you can have you and another teammate killed by just the one guy.

The abilities should just have a damage reduction because their ranged attacks definitely are pretty over powered. Wasting through 1/3rd of my health in a single attack, and i Play a Sith marauder, with about 12k health in the PvP zones.
That wasn't one attack. The only way a sage/sorc can do that much in what looks like a single attack is affliction+crushing darkness+force lightning so you get all 3 ticking at the same time. Crushing darkness has a 2 sec cast time, and a 15 second cooldown.

More likely tho, it was not just the sorc hitting you, but the lightning effect hid the bullets hitting you.

edited cause I'm dumb

romaz's Avatar


romaz
12.29.2011 , 03:08 AM | #67
did bioware even say what they are balancing the pvp around? 1v1? warzones? cause right now i dont see anything competitive around pvp atm. it looks like bioware has a ton of issues to work on atm and just gave us some maps to pvp on since thats better than nothing but the pvp has a ton of stuff to work out. maybe they will add pre-made vs pre-mades later or some kinda arena system or something totally knew but there is nothing competitive about queing as a premade against a lvl 10-50 pug

MetallicaRulez's Avatar


MetallicaRulez
12.29.2011 , 03:10 AM | #68
Quote: Originally Posted by CommandoPower View Post
Commando's only saving grace survival-wise is they can spam heals on themselves and survive pretty decently until CC'd or interrupted.
I disagree. A Commando's biggest defensive advantage is their offense. I do more damage than anyone, period. 1v1, you have no chance of outlasting my DPS without CC help from a friend. I don't need utility, or mobility, or defensive abilities... I just stand in place and crit you in the face for 7k burst a couple times.

I have yet to lose an even 1v1 against ANYONE on my Commando. Gunnery DPS = nuts.

Quote: Originally Posted by CommandoPower View Post
4. Geared 50's sorc/sage becomes nigh unkillable by less than 3 people who are not 40+.
Commandos eat Sorcerers for breakfast 1v1 unless you're terrible. Grav Round x3 Demo Round High Impact Bolt. YA DEAD BRAH.

Tallian's Avatar


Tallian
12.29.2011 , 03:20 AM | #69
Quote: Originally Posted by CommandoPower View Post
Thanks, I do try and deliver points as clearly separated and detailed as possible. It's frustrating at times to get a verbose equivalent of LOLYURDUM back as it contributes little to nothing without some solid supportive reasoning and perhaps an example or two of where they believe I am misguided.

Alas class balance is an exceedingly complex issue and thus the critical hit I deliver via WALL OF TEXT is inevitable at some point to cover it in detail. I do apologize for the long read however.
The fact is, tho, half your issues are related to trying to kill a geared level 50 at anything below 50, which SHOULD be hard. We just need to get them their own bracket to be more powerful than us in, and thats coming.

The rest of your issues get less and less relevant over time. They are VERY true at level 20, but its all downhill from there, in terms of power relative to the other classes.

At level 42, 1v1, I could kill very few people, because damage output is low enough that everyone can power through it, and you can only CC someone so many times before your screwed. Juggs and Troopers ignore my damage while they wail on me, Marauders jump to me, and I am pretty much splattered, and everyone else can sneak up on you quite easily in a chaotic battlefield. My (specced)bubble will eat 2 attacks, if I am VERY lucky, and force speed only buys me about a second and 30 meters or so to try and break los because someone is gonna jump me again. My heals suck(since I am DPS speced)maxing out at about 2600 on a crit on my long cast heal, and did you know its really hard to cast at someone while your trying to run away because your gonna die the moment they get a good shot?

I can cause absolute chaos in the enemy ranks, and if I get the drop on someone they are gonna die, but if you come after me, most of my good stuff will be on cooldown(because its good and so gets used) and the rest of my arsenal is useless because I can't cast while moving.

Yes, Sage/sorc is a powerful class, with alot of survival utility. Sadly, that survival utility goes away very quickly under a focused assault.

RhythmEmotion's Avatar


RhythmEmotion
12.29.2011 , 03:24 AM | #70
I think you guys are missing the forest for the trees... The main reason I have trouble with sorcs is cause I can't consistently use the tools I got for shutting them down due to the crap responsiveness, targetting, glitching, etc... it has little to do with their class overall. In those rare moments the ui does exactly what I tell it, scoundrels are op.