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In SWTOR the "Real" Game starts at level 1

STAR WARS: The Old Republic > English > General Discussion
In SWTOR the "Real" Game starts at level 1

Bionixx's Avatar


Bionixx
12.29.2011 , 12:40 AM | #71
I am not level 50 yet but I look at things differently. For me, in WoW which I played for 7 years, when you were below the level cap, you were playing the tutorial and the real game started at 60/70/80/85. Everything else was filler and to be rushed through.

In ToR, I see it as 2 different games. You play the singleplayer experience from 1-49 where it's mostly the story. From time to time there are some multiplayer components in terms of heroic quests and flashpoints, and personally I've only done 1 warzone.

Then you get to 50 and it's a much more traditional MMO experience where it's mostly group content, PvE and PvP with some singleplayer missions still available (I'm kind of a completionist so I go back and redo missed quests not that I leave many in the first place).

Both games have their merits and I'll enjoy them both but what I love about TOR is that I feel no need to rush my 1-49 experience.
Something, something, something, dark side.
Something, something, something, complete.

Apax's Avatar


Apax
12.29.2011 , 12:56 AM | #72
Quote: Originally Posted by Zunayson View Post
Quote: Originally Posted by Apax View Post
Don't fool yourself. All MMOs have a story that begins at level 1. Whether you choose to personally acknowledge it and allow yourself to enjoy the journey or not is another issue entirely. Not all of us need to have the quest dialogue read to us to enjoy a story.
I'm sorry, did I miss something? Okay, all MMOs at level 1. My World of Warcraft Warrior began infront of this guy who said kill 6 wolves. W00t! Yes! I sleighed some wolves, now I feel 1337 in skillz! Where's the story in that? There's no actual story.. there's a reason why said person wants you to do said task... sometimes.
Apparently what you missed was reading the story. I guess if a voice actor is not verbalizing the instructions for you, you just see "kill 6 wolves". In reality there is usually an involved story behind the quests.

Here is an example of a starter quest for WoW:

"So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...

<McBride looks through some papers.>

Zunayson. It is Zunayson, right?

You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.

Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers! "


The only difference here is that you're reading this off a quest dialogue box instead of hearing a voice actor speak the lines while an animated character on the screen gestures. I'm not saying that isn't an improvement for some players, but to suggest there was never a story during the leveling process is just silly.

Heck, the original Stormwind-Defias storyline started at level 1 and carried the player well past level 20.

In fact, let's take this a step further and make it a Bioware quest:


"So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...

1) Glad to be here.
2) How much does this gig pay?
3) Like I have any choice.


<McBride looks through some papers.>

Zunayson. It is Zunayson, right?

1) That's correct.
2) If that's what it says on the paper, sure.
3) Pronounce it wrong again and we're going to have a real problem.


You've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.

1) How can I help?
2) If there's money involved, just point me in the right direction.
3) Sucks to be you. [Refuse quest]


Head northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers! "

Lethality's Avatar


Lethality
12.29.2011 , 01:00 AM | #73
Quote: Originally Posted by Klarick View Post
All I can say is that you and I are obviously playing a different game. In my SWTOR the missions are incredibly well written and voice-acted. WHat BW has done here is nothing short of spectacular.
It goes to show how subjectivity works.

I can say for myself hat a 2-3 minute cut scene is far too long to end up with "Go get 5 holorecords from some droids you have to kill". Over the course of an evening, I estimate at least 30 minutes wasted in scenarios like that.

It's fine for the key class story missions and decisions... but for the regular run of the mill MMO quest, which is most of them, it's not a good thing.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Raphael_diSanto's Avatar


Raphael_diSanto
12.29.2011 , 01:02 AM | #74
Quote: Originally Posted by Zunayson View Post
Agreed. The story is great not beyond the capital world, and is too slow paced, because they couldn't get a long term story written in, just "track down these guys". And quite frankly, it gets boring. I'd rather be tracking 30 things, and get 1 of them per day. Much more satisfying. I'm sorry, but really. 99.99999999999you9get9the9point999 percent of all quests in this game are "Click A of Bs", "Kill C of Ds to loot Es", or "Walk to point F", or, on God-Forbid, although hopefully on a rare occasion, the plain "kill G of Hs". Every. Single. EVERY. SINGLE ONE! FIND ME ONE WHERE THAT ISN'T THE GIST OF IT!

/nerdgasm rage
Saving the brother in the Justicar area in Coruscant. There's no kill x or y, or collect x of y. There's countless other examples of sidequests where you -aren't- doing verb number noun, but that's just the first one that came to mind.

Raphael_diSanto's Avatar


Raphael_diSanto
12.29.2011 , 01:04 AM | #75
Quote: Originally Posted by Lethality View Post
It goes to show how subjectivity works.

I can say for myself hat a 2-3 minute cut scene is far too long to end up with "Go get 5 holorecords from some droids you have to kill". Over the course of an evening, I estimate at least 30 minutes wasted in scenarios like that.

It's fine for the key class story missions and decisions... but for the regular run of the mill MMO quest, which is most of them, it's not a good thing.
You call it wasted, I call it entertaining and cinematic gameplay.

Potayto, potahto. If you didn't -want- fully voiced sidequest mission givers, why did you buy the game in the first place? BioWare hasn't done a game where all mission givers weren't full voiced since the original KoTOR.

asuffield's Avatar


asuffield
12.29.2011 , 01:04 AM | #76
Quote: Originally Posted by Lethality View Post
It goes to show how subjectivity works.
Yes.

Quote:
Over the course of an evening, I estimate at least 30 minutes wasted in scenarios like that.
Bioware's target market, in all their games, has always been the person who just had 30 minutes of entertainment. That is the sort of game they make. If you don't like the genre then you won't like their games much.

Ochie's Avatar


Ochie
12.29.2011 , 01:14 AM | #77
Quote: Originally Posted by Klarick View Post
All I can say is that you and I are obviously playing a different game. In my SWTOR the missions are incredibly well written and voice-acted. WHat BW has done here is nothing short of spectacular.
Fan boy I see. However, there are A LOT OF collect 10 or kill 6 of these in this game. His statement of gather quest being riddled here is correct.

Stormag's Avatar


Stormag
12.29.2011 , 01:15 AM | #78
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
and ends at lvl 50

Vitiatix's Avatar


Vitiatix
12.29.2011 , 01:17 AM | #79
@OP. Do you really consider being a Ghost Buster in Star Wars as a Sith a good story? Do you think it should have taken years to write? Serious question. Level 1. Lol!!!!!

Mahulena's Avatar


Mahulena
12.29.2011 , 02:06 AM | #80
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
This post is an excelent one, sir. I applaud you.

The sooner one gets rid of the sick WoW habits, the better. I stopped rushing anything. I even no longer spam my abilities, but watch my character moves to see when is the appropriate moment to use the next skill. I am kind to people and they are kind to me. The whole thing.... just flows. I have very good feeling about this paradigm shift.