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TX_Angel's Avatar


TX_Angel
01.27.2016 , 03:24 AM | #131
Quote: Originally Posted by ekwalizer View Post
That said. Because our disciplines are selected from a drop down menu now, I see little reason why that couldn't be expanded from 3 to 6 and eliminate the ACs altogether. This would allow the four archtypes to have access to each of their disciplines.
That is a good idea... Considering the direction of the game, how they are trying to remove complexity, that seems like a reasonable compromise...

Then you don't have AC changes, because you no longer have ACs. Everyone wins!

Quote: Originally Posted by ekwalizer View Post
A few things would have to be worked out such as a healing discipline for Warrior/Knights and a tank discipline for agent/Smugglers.
True, but if they can come up with level sync, companions that auto-gear and do all roles, and all the other 4.0 changes, I imagine they can figure that one out.

Quote: Originally Posted by ekwalizer View Post
Additionally, weapon types would have to either be consolidated per archtype or the restrictions removed/greatly reduced. I'm a fan of removal. If a change like this were to take place, there is no room for half measures.

I'm talking tech-staves as the default for PT/VG disciplines. Assault cannon as an option for mercenary disciplines. Two pistols for Commandos. Single bladed assassins, double bladed sorcs. Vibroknives as main hands for Operatives. That kind of stuff.
^ A billion times this... I HATE the assault cannon on my Commandos (multiple, I love the role, hate the weapon). It looks so absurd, I'd love the option of a blaster rifle or a pair of blasters.

How about 2 weapon slots, but some weapons take up both slots (many games do this, graying out the second slot if you put a blaster right or cannon there). Have the focus/generator/shield be another slot by itself, rather than being the off hand.

Totally agree on tech-stavs as well, that makes a million times more sense for a melee tank than a blaster RIFLE!
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Ratajack's Avatar


Ratajack
01.27.2016 , 05:09 AM | #132
Quote: Originally Posted by TX_Angel View Post
I don't care, a whole lot of other people don't care, and that argument falls flat on its face in the volume of changes that have happened since launch.

If your whole defense is that, then you have nothing to stand on.
The fact that many things have been changed since launch does not mean that everything needs to be changed.

The fact that you don't care what the devs intended matters not one iota.

The last time I checked, the devs still controlled this game and their intentions were what mattered, not your concern regarding those intentions.

ekwalizer's Avatar


ekwalizer
01.27.2016 , 06:07 AM | #133
Quote: Originally Posted by TX_Angel View Post
I suspect I could find a post saying that same thing about "if those darn instant level cap tokens come out, this game is finished!".
The jury is still out on that, but truth be told it will have little to do with the tokens. There was a mass exodus in May of last year, right at the start of 12XP. We still don't have the numbers we had then, according to TorStatus anyway. Anecdotally, I tend to agree.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

ekwalizer's Avatar


ekwalizer
01.27.2016 , 06:16 AM | #134
Quote: Originally Posted by TX_Angel View Post
That is a good idea... Considering the direction of the game, how they are trying to remove complexity, that seems like a reasonable compromise...

Then you don't have AC changes, because you no longer have ACs. Everyone wins!

True, but if they can come up with level sync, companions that auto-gear and do all roles, and all the other 4.0 changes, I imagine they can figure that one out.

^ A billion times this... I HATE the assault cannon on my Commandos (multiple, I love the role, hate the weapon). It looks so absurd, I'd love the option of a blaster rifle or a pair of blasters.

How about 2 weapon slots, but some weapons take up both slots (many games do this, graying out the second slot if you put a blaster right or cannon there). Have the focus/generator/shield be another slot by itself, rather than being the off hand.

Totally agree on tech-stavs as well, that makes a million times more sense for a melee tank than a blaster RIFLE!
Well, I'm not one for making the game .... less than what it is. But I do recognize that this game is in trouble. I don't think AC respec is any form of magic bullet; but I could get behind a smartly performed removal of ACs.

I always though the focus/shield/generator should have been a non-hand item. How does an assassin use a double-bladed LS with something else occupying one of his hands? Of course an assault cannon (I hates it too on my mando) should take both hands .... just as a great-sword. Hell, you are always animated with both hands while in use.

Q3 report comes out tomorrow afternoon. I'll be very interested to see if TOR gets a positive mention. I really hope it does, I just don't expect it to. As games fail to produce "enough" ROI their budgets get slashed which creates a self-licking icecream cone of doom.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

ekwalizer's Avatar


ekwalizer
01.27.2016 , 06:19 AM | #135
Quote: Originally Posted by Ratajack View Post
The fact that many things have been changed since launch does not mean that everything needs to be changed.
All the wishful thinking in posts above aside, this remains true.

Our cheese doesn't need to be moved.

We only change when the pain of remaining the same is greater than the pain of the change - I can't remember who I stole that from.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

Ratajack's Avatar


Ratajack
01.27.2016 , 09:08 AM | #136
Quote: Originally Posted by Fevee View Post
I don't care how much you all-caps it, I don't care how much you DeepSkyBlue it, I don't care how much you try to emphasize it, you keep treating AC swapping like class changing. No. We're not asking to switch from Shadow to Scoundrel, we're not asking to switch from Gunslinger to Guardian, we're not asking to switch from Mercenary to Marauder. Even if you supply proof that the devs said what you say they said, you are the only one in these forums that believe them. Advanced Classes are actually just Sub Classes; cousins. They're already 95% of the way to being eachother, stop trying to blow it out of proportion by treating it like something else. (I think that's called making a mountain out of a molehill.)



You know what, I actually agree with all that. Subclass swapping is enough of a change that they should stick with it long enough to actually try it out. I never tried to imply that it's a change to be taken lightly. A cooldown for the Subclass swap token would ensure that they can't just switch it up on a whim. It's a choice to be taken after careful consideration, but at least players would have the freedom to choose, one way or the other.
How YOU define classes does not matter one iota. Your claim that AC's are subclasses and not FULL CLASSES does not matter one iota.

The only thing that matters with regards to AC's being your class is that last word from the devs is that the AC's were treated as FULL CLASSES, that they are FUNDAMENTALLY DIFFERENT CLASS DESIGNS.

Notice, nowhere do they say subclasses, but they do say FULL CLASSES.

Wallner's Avatar


Wallner
01.27.2016 , 11:07 AM | #137
Quote: Originally Posted by ekwalizer View Post
So, what you are saying is that it's "OK" for others to feel diminished as long as you get what you want?
How would you feel diminished?

I think it's OK to make something more convenient, like being able to switch advanced class.

Quote: Originally Posted by Ratajack View Post
How YOU define classes does not matter one iota. Your claim that AC's are subclasses and not FULL CLASSES does not matter one iota.

The only thing that matters with regards to AC's being your class is that last word from the devs is that the AC's were treated as FULL CLASSES, that they are FUNDAMENTALLY DIFFERENT CLASS DESIGNS.

Notice, nowhere do they say subclasses, but they do say FULL CLASSES.
*facepalm*

We're suggesting a change. It doesn't matter what their design intent was, we want them to change the existing system.

But now you'll probably reply somthing like " Oh so the designers intent doesn't matter!? Well your suggestion doesn't matter!!"

It sounds like you're not criticizing the suggestion, your criticizing the fact that we are suggesting it.
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Ratajack's Avatar


Ratajack
01.27.2016 , 12:39 PM | #138
Quote: Originally Posted by Wallner View Post
How would you feel diminished?

I think it's OK to make something more convenient, like being able to switch advanced class.



*facepalm*

We're suggesting a change. It doesn't matter what their design intent was, we want them to change the existing system.

But now you'll probably reply somthing like " Oh so the designers intent doesn't matter!? Well your suggestion doesn't matter!!"

It sounds like you're not criticizing the suggestion, your criticizing the fact that we are suggesting it.
It's probably a bit of both, actually.

First, regarding the suggestion itself:

I do not think changing class (AC) should be allowed. I think the devs were right when they designed the classes so that no single character has access to tanking skills, healing skills and DPS skills AT ANY TIME, not just at the same time.

Given the ease and speed of leveling, as well as the option to create an instant 60, there is little to no need to allow players to change their class, IMO.

If you want to claim that you should be able to change your class within story lines, what about KOTFE, where the story, alliance and companions are the same for all characters? Do they allow a Juggernaut to change to sorcerer since their story and companions are the same? If you honestly believe we would not see threads "suggesting" that BW allow this once a character reaches KOTFE if they allow class changes within the same story, I have a Death Star (slightly used, but in good condition) to sell you.

Let's not forget that the devs could not even change class on a dev shard without breaking the game to do so. If I understand correctly, a dev shard is a server with specific "rules" that allow things to be done that cannot be done on live servers, to put it simply.

Second, regarding the fact that this suggestion is being made:

The decision was made over 4 years ago not to allow class (as defined buy the devs-AC) changes.

There have been multiple threads from the same few people over those 4 years begging to be able to change their class, even thought they were advised that their choice was PERMANENT.

The has been NOT ONE PEEP from the devs in over two years, since they made one VERY ambiguous statement, that may very well have been nothing more than a "soft no" regarding class changes.

Yet, those same few people cannot seem to accept the answer that BW has given and continues to give regarding class changes.

The same few people continue to necro old threads or create new threads "suggesting" that they be able to change their class.

At what point do people realize that they cannot always have everything they want?

Fevee's Avatar


Fevee
01.27.2016 , 01:49 PM | #139
Quote: Originally Posted by Ratajack View Post
How YOU define classes does not matter one iota. Your claim that AC's are subclasses and not FULL CLASSES does not matter one iota.

The only thing that matters with regards to AC's being your class is that last word from the devs is that the AC's were treated as FULL CLASSES, that they are FUNDAMENTALLY DIFFERENT CLASS DESIGNS.

Notice, nowhere do they say subclasses, but they do say FULL CLASSES.
And how you define ACs doesn't matter one iota, either. They are subclasses, the proof of it is inherently obvious.

Knight versus Smuggler? Those are different classes, those are the ones with "FUUUUUUUUNDAMMMMENTALLLLLLY DIFFFFFFERENT CLASSSSSSSSSS DESIGNNNNNNNS!"

Whereas Vanguard versus Commando? They branched off from the same class making them subclasses of the Trooper class. I don't know why you can't see that.

Knight versus Smuggler is apples and oranges, we're not asking for those. Scoundrels versus Gunslingers, that's Galas and Granny Smiths; that's what we're asking for. And yet, you're stuck on this tired rhetoric that the subclasses are infinitely different from eachother.

In fact, from today on, I resolve to call them subclasses; 'cause that's what they really are.


Quote: Originally Posted by TX_Angel View Post
What about simply having each class able to pick from every skill tree from both ACs? That would give a Commando, what... 1 tank, 1 heal, and 4 dps trees? Likewise, a Vanguard would get the same 6 trees.

What do you think of that compromise?
While the different between subclasses is minor, there still is a difference, and I would prefer it stay that way. It's not like the OP of this thread is asking to change between full classes, only subclasses.

Quote: Originally Posted by ekwalizer View Post
It's more like 25% similarity between ACs; certainly not 95.
No, the similarity between full classes is about 25%. The subclasses branched from the same full class; thus being subclasses. Now, I wouldn't be able to make that argument if I didn't start off as a Bounty Hunter, and was later offered the choice to become a Powertech or a Mercenary. If there never was a Bounty Hunter class, and you had to pick between Powertech or Mercenary right out of the gate, then it would be more credible for people like Ratajack and his all-capsing the phrase "fundamentally different designs".

But not entirely credible, as anyone with a brain would still be able to see that Bounty Hunter Variant I is pretty-much the same as Bounty Hunter Variant II. Even with the 60 token, you can choose your subclass right off the bat, and notice how the subclasses choices go: 4 sets of 2. Not just blatantly 8 "classes" to choose from, there's 4 sets of adjacent subclasses to pick from ... as though they're eerily similar, or something.
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Ratajack's Avatar


Ratajack
01.27.2016 , 01:56 PM | #140
Quote: Originally Posted by Fevee View Post
And how you define ACs doesn't matter one iota, either. They are subclasses, the proof of it is inherently obvious.

Knight versus Smuggler? Those are different classes, those are the ones with "FUUUUUUUUNDAMMMMENTALLLLLLY DIFFFFFFERENT CLASSSSSSSSSS DESIGNNNNNNNS!"

Whereas Vanguard versus Commando? They branched off from the same class making them subclasses of the Trooper class. I don't know why you can't see that.

Knight versus Smuggler is apples and oranges, we're not asking for those. Scoundrels versus Gunslingers, that's Galas and Granny Smiths; that's what we're asking for. And yet, you're stuck on this tired rhetoric that the subclasses are infinitely different from eachother.

In fact, from today on, I resolve to call them subclasses; 'cause that's what they really are.




While the different between subclasses is minor, there still is a difference, and I would prefer it stay that way. It's not like the OP of this thread is asking to change between full classes, only subclasses.



No, the similarity between full classes is about 25%. The subclasses branched from the same full class; thus being subclasses. Now, I wouldn't be able to make that argument if I didn't start off as a Bounty Hunter, and was later offered the choice to become a Powertech or a Mercenary. If there never was a Bounty Hunter class, and you had to pick between Powertech or Mercenary right out of the gate, then it would be more credible for people like Ratajack and his all-capsing the phrase "fundamentally different designs".

But not entirely credible, as anyone with a brain would still be able to see that Bounty Hunter Variant I is pretty-much the same as Bounty Hunter Variant II. Even with the 60 token, you can choose your subclass right off the bat, and notice how the subclasses choices go: 4 sets of 2. Not just blatantly 8 "classes" to choose from, there's 4 sets of adjacent subclasses to pick from ... as though they're eerily similar, or something.
I forgot that YOU were solely responsible for this game, and that YOU know better than the devs, and only YOUR opinion counts.

You are right. My opinion matters not one iota.

The ONLY opinion that DOES matter is that of the DEVS. They are the ones who said that AC's were FUNDAMENTALLY DIFFERENT CLASS DESIGNS, and that AC's were treated as FULL CLASSES, not subclasses. Those are not MY words, but the words of the DEVS. I did not define the AC's as FULL CLASSES. The DEVS did that.

You can call them whatever you want to call them, but the only thing that matters is how the DEVS define the classes.

You want "proof" that AC's are not simply subclasses? Go check your guild roster. How many characters over level 10 have Trooper or Bounty hunter listed as their CLASS? How many characters above level 10 have their CLASS listed as commando, vanguard, mercenary or powertech?