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Lvl sync is ruining our experience...

STAR WARS: The Old Republic > English > General Discussion
Lvl sync is ruining our experience...

Jerqa's Avatar


Jerqa
01.24.2016 , 04:06 PM | #41
Quote: Originally Posted by Mounds View Post
to me it has made it better and made older content relevant again

im happy with it
I agree as well.
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lightSaberAddiCt's Avatar


lightSaberAddiCt
01.24.2016 , 05:07 PM | #42
Quote: Originally Posted by EzioMessi View Post
"Boss fights can't be taken seriously" due to... You not being able to one shot them? Huh? What are you talking about OP?
actually you can one shot them, that is the problem I think he is talking about. Look, the level sync when you hit 65 is a joke, you are by no means synced to the planet level. It may say you are, but you can pull like 10 elites and 2-3 gold elites and not even break a sweat.

But since I just go to planets to do heroics, doesnt bother me because the faster you can get through those heroics the better

IanArgent's Avatar


IanArgent
01.24.2016 , 08:42 PM | #43
Quote: Originally Posted by lightSaberAddiCt View Post
actually you can one shot them, that is the problem I think he is talking about. Look, the level sync when you hit 65 is a joke, you are by no means synced to the planet level. It may say you are, but you can pull like 10 elites and 2-3 gold elites and not even break a sweat.

But since I just go to planets to do heroics, doesnt bother me because the faster you can get through those heroics the better
It's because your crit and accuracy aren't capped. (Neither is your alacrity, for that matter). It's quite noticeable on the 4 starter planets and the capitals (outside of former H4s, and even there only the golds are unlikely to be one-shotted by basic/AoE). Pub Tython/Imp Balmorra isn't quite so bad, and Nar Shadaa starts to have enemies where you might need to hit them a second time. Weak/Standard enemies never get really tought, but silvers and especially golds past Tatooine can have enough HP and defenses that you might get a little into a rotation with them.

Remember, level sync effectively caps your DPS/HealPS (either directly or by capping mastery and power), your HP (either directly or by capping End), and possibly your Defense and Absorption. It doesn't cap Accuracy, Crit, or Alacrity, and it may not cap shield chance (I haven't checked one way or another). Nor does it cap presence.
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Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
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Roccobb's Avatar


Roccobb
01.24.2016 , 08:46 PM | #44
Quote: Originally Posted by IanArgent View Post
It's because your crit and accuracy aren't capped. (Neither is your alacrity, for that matter). It's quite noticeable on the 4 starter planets and the capitals (outside of former H4s, and even there only the golds are unlikely to be one-shotted by basic/AoE). Pub Tython/Imp Balmorra isn't quite so bad, and Nar Shadaa starts to have enemies where you might need to hit them a second time. Weak/Standard enemies never get really tought, but silvers and especially golds past Tatooine can have enough HP and defenses that you might get a little into a rotation with them.

Remember, level sync effectively caps your DPS/HealPS (either directly or by capping mastery and power), your HP (either directly or by capping End), and possibly your Defense and Absorption. It doesn't cap Accuracy, Crit, or Alacrity, and it may not cap shield chance (I haven't checked one way or another). Nor does it cap presence.
I think it would be great if it did cap every stat. Either they want us to find the content so easy it is trivial, or they don't. If we get a lot rewards for it, it should be harder to accomplish. But level sync does not do this.
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GalacticKegger's Avatar


GalacticKegger
01.24.2016 , 11:13 PM | #45
Quote: Originally Posted by lightSaberAddiCt View Post
But since I just go to planets to do heroics, doesnt bother me because the faster you can get through those heroics the better
The entire game was rebuilt around this, and group content was fitted with a restraining bolt and retuned for it.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Kingsbount's Avatar


Kingsbount
01.24.2016 , 11:39 PM | #46
Just a little observation...

White knights of Level Sync main argument is - you are still overpowered.

So following question is...

WHY DO WE HAVE LEVEL SYNC IF WE ARE STILL OP?????

Whats the point of level sync in the first place?
Loot?
BS. Loot is total garbage.
Experience?
BS. At 65 lvl i don't need exp.
Helping others?
BS. Content is easy as sh**. No one care to helping others.

So... Do we REALLY need level sync?
"Дебилы, б****дь" (с) Сергей Лавров

Neoknight's Avatar


Neoknight
01.25.2016 , 05:59 AM | #47
I just wanted to post a bit of feedback from a returning players point of view in regards to the level sync.

I got back after like 1,5 years of absence (Was playing a different MMO)
Especially after having a long break, I like starting from the ground up again, I just move over some resources from other chars and get going from scratch, with a small head start bonus.

These are my impressions:
- The experience gained for quests is stupidly high. By the time I left Coruscant (Including skipping a few quests) I was already level 27, Please note that the Nar Shaddaa max level is 25 and I have only just begin to scratch Taris. Due to this I have decided to skip all sidequests except for heroics to upgrade my gear.
- Crafting is officially a joke while leveling right now. Due to the fast pace of leveling gear becomes obsolete way too fast. The only reason I am doing it, is to see if it'll have any uses at higher level (Cybertech, Scavenging, Underworld trading)
- I am face rolling Heroic 2+ with the basic level 10 lightsaber without upgrades and am pretty much immortal with healing companion. Yes, your heard me Immortal. With 5+ gold mobs whacking at me, my health is at a stable 95-100%. You guys are complaining about this at level 65, I'm 29 within 6 hours of playing!
- Due to every dungeon being levelsynced, when you can gather from a dead mob? The resources are rank 8, virtually useless for you at lower level. (Not that it will be an issue for long at this leveling rate)
- Very, very little to no adjustable gear and no need for it. This is something I really liked in the past, mixing and matching adjustable gear and making a nice set out of it. Upgrading it as I go and giving it a nice look.
- Flashpoints at low level are too many, too fast. New players get no chance to learn any form of tactics
- Some flashpoints are EXTREMELY difficult with certain parties especially with only low levels. Lack of skills means lack of DPS, less defensive cooldowns thus more damage taken. Group composed of all highlevels? Faceroll time!

From my point of view, there is a LOT of balancing to be done and I recommend that this gets done as soon as possible. a lot of quests have been made obsolete and useless. Personally I like having a challenge and right now while leveling? I am running through things like a madman with a lightsaber facerolling everything. It used to be so that with some difficulty I could solo a Heroic 2+ with good gear and then not even always. Now? Even if I would see a heroic 4+ I'd probably charge in solo... Not very heroic now is it?

I actually don't want to upgrade my lightsaber right now, because If I do? I'm afraid I will kill golds in a single hit WHILE LEVELING. Where is the fun in that?
Peace is a lie, there is only passion.Through passion, I gain strength.Through strength, I gain power.Through power, I gain victory.Through victory, my chains are broken. The Force shall free me...

Legolose's Avatar


Legolose
01.25.2016 , 06:19 AM | #48
I haven't had a problem with it at all matter of fact I forget most of the time that I am level synced don't really see anything wrong other than if you are farming something "Are you farming something for creds " because it would take to long,,lol ,,,


Bet you that what this whole thread is about

WHAT!! Cant get your bots to farm right
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IanArgent's Avatar


IanArgent
01.25.2016 , 06:50 AM | #49
We are level synced to keep the power curve linear instead of exponential. It's not perfect, but it works, more or less. The system has some issues on low level planets (I mentioned that above). However, I'm running a L6-ish character on Imp Taris, and it's not a total faceroll, particularly if I don't set my comp to healing.

The XP curve is designed to keep a character on-level (probably a little over) by just doing the purple planetary and character quests. If you do heroics, exploration missions, events, etc; you'll go over the curve badly.
You want Things? Do some Work. Find me on Star Forge
Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
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Gomla's Avatar


Gomla
01.25.2016 , 07:31 AM | #50
Quote: Originally Posted by Shwarzchild View Post
I think he's referring to bosses at the ends of quest arcs that are so easy that the fight is usually over before the player even realizes it. He or she does have a point. But I would think it has more to do with the crazy amount of experience this game gives players . It's not level sync really. The fact that you can be level 50 on say Hoth is ridiculous and trivializes any fight that should matter.
The problem here is we have two camps.

There are those, like you, that want content to stretch out. Then you have those, like me, that have done it quite a few times and now just want to level alts as quickly as possible. Dragging it out would be an absolute nightmare, we've seen it all several times already.

I much prefer it like it is now. It's one of the reasons I decided to come back. Levelling alts got incredibly boring, now it's tolerable.