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Lvl sync is ruining our experience...

STAR WARS: The Old Republic > English > General Discussion
Lvl sync is ruining our experience...

DWRoelands's Avatar


DWRoelands
01.24.2016 , 10:05 AM | #31
I like level sync, as it makes more content available to me than I might otherwise see.

Surprise, OP, your experience and opinion are not universal.

VanderII's Avatar


VanderII
01.24.2016 , 10:07 AM | #32
Quote: Originally Posted by MiguelGx View Post
...and specially at the end of chapters that force you to come back to starter planets. The most epic moment of the storylines gets ruined by this laughable difficulty, heck, even the boss fights can't be taken seriously thanks to this magnific idea, kudos to you Bioware.
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Makillda's Avatar


Makillda
01.24.2016 , 10:44 AM | #33
Quote: Originally Posted by BrianDavion View Post
alright guys, I understand what the OP is saying, and this is a problem for specific classes.
Namely the sith classes.
everyone else is on corellia or a unique story instance and thus is fighting near level 50.


problem is the SW and SI return to Korriban, and their bosses are thus level 12. and well.. push overs.

having just completed the warrior storyline I agree this is a bit of a mild problem, and would like to see BW try to address it. perhaps by making the dark council chambers a seperate instance level matched to the level of the player
You are synched to level 52 for the JK end boss and my T7 at influence 4 set to healer soloed the emperor in less than 30 seconds. Face it, BW ruined the class story climactic encounters in a myriad number of ways that all collide to make something that should be mildly satisfying into a "That was it?" moment.
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ReverendAnderson's Avatar


ReverendAnderson
01.24.2016 , 11:01 AM | #34
Quote: Originally Posted by Makillda View Post
You are synched to level 52 for the JK end boss and my T7 at influence 4 set to healer soloed the emperor in less than 30 seconds. Face it, BW ruined the class story climactic encounters in a myriad number of ways that all collide to make something that should be mildly satisfying into a "That was it?" moment.
Yeah. It sucks. It's not just a couple classes, or just the final bosses; it's every combat from the start of the story content to the end.

Level sync isn't the reason it's all too easy, but it isn't helping either. The problem is a combination of enemies just being too weak at any level and XP coming so fast that doing anything outside of the critical path over levels you anyway. Level sync is supposed to keep the XP from becoming an issue, but it's set too high. Two levels higher than the highest level story enemy on the planet would be faceroll territory even if 90% of that planet's enemies weren't even lower level than that.

Level sync could help fix this problem, if we were able to adjust it down several levels as needed. Instead of the first few areas worth of enemies on Hoth being 5 or 6 levels lower than I am, and unable to actually move my health bar, I could manually drop my level 5 or 6 (or more) and have a more satisfying fight.
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Fluffometer's Avatar


Fluffometer
01.24.2016 , 11:41 AM | #35
Despite initial reservations I have come to accept that this was actually a very good mood. I'm big enough to admit when I'm wrong Ultimately it makes sense to incorporate this.

That said, like a few others have mentioned I'd like to see the chapter-end and particularly the final class bosses tweaked a wee bit. When I played my first-ever class - a JK Sentinel - I had my arse handed to me by the end boss. This was largely because I was rubbish, but there was at least some difficulty in there and as a result of realising that I was rubbish I started to learn how to play better - to use all the skills available to me. When I finally beat him I did feel some small measure of personal achievement plus I became a better player. All-in-all a good result.

Now though, when the bosses are on a low level planet it is a bit too easy. For example with the SW boss I think my character could have farted in his direction and he'd have exploded. It was a little disappointing when he was such a lightweight - far more so than a lot of the H2+ champions. This does, to me at least, seem very unbalanced, but generally-speaking I'm totally cool with level sync.
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Talosred's Avatar


Talosred
01.24.2016 , 12:36 PM | #36
I like it, ads a bit more tanager can no longer run through a heroic to the main target and take zero damage.

ludoviccb's Avatar


ludoviccb
01.24.2016 , 12:56 PM | #37
Quote: Originally Posted by Talosred View Post
I like it, ads a bit more tanager can no longer run through a heroic to the main target and take zero damage.
Now at level 65, you can do all the heroics and dailes naked with shells for Main Hand and Off Hand (if needed) and not die if you're companion is a healer. So instead of not taking damage for low level companion, we got Healing comps so OP that you can't die, even with level sync.

Level sync doesn't make the low level content harder to do at cap, it just take longer to do it.
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ReverendAnderson's Avatar


ReverendAnderson
01.24.2016 , 01:09 PM | #38
Quote: Originally Posted by Talosred View Post
I like it, ads a bit more tanager can no longer run through a heroic to the main target and take zero damage.
Ehh, you still kinda can. Level sync was a good idea, but Bioware didn't go far enough with it. The point was to make all the content meaningful no matter where it was or what level you were, but if you're at the level sync level, almost all the content on that planet has become meaningless.
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Newyankalt's Avatar


Newyankalt
01.24.2016 , 02:03 PM | #39
I been saying this since the start of level sync that levelling is now worse off then it was before. I would prefer to be on Tatooine at level 26 like it was designed to be not 45. Boss fights are easy and it's pretty much impossible to die ever, I wanted to do a play through of doing almost all the quests like back in the 1.0 experience however that would just make it more easy since I would be level 65 in no time . So now I am only do the class quests and planet story lines (purple missions) and I'm still getting a way too much XP.

I don't see what's wrong with turning level sync off, or at least when you start have an option to play with it on or off for this toon idk. Or even have a server that's dedicated to an earlier version of the game. Runescape for example has a version called "old school" which is a version of the game from 07. I would play on a server of SWTOR that's set in say 1.3 (Group Finder and Legacy added to the vanilla game).

IanArgent's Avatar


IanArgent
01.24.2016 , 02:15 PM | #40
Quote: Originally Posted by cool-dude View Post
I think complaining about level sync while you are still leveling is a little lame. While leveling, level sync is great. You get decent creditss, decent xp, and keeps the gear you are wearing relevant to your level. When you are max level however, level sync becomes a nuisance, because you no longer care about XP, and you do not care about how challenging something is when you have already done it an x amount of times. You kind of just want to get it done, so you can build up your credits to buy that very expensive outfit in the gtn or crystals to get that legendary gear.

but even with the cons of level sync, it's not the end of the world.

As for the heroics being more challenging. I don't think they are.
When level sync was about to be implemented, I took the effort to record my clear times on daily zones (Black Hole, CZ-198, and Oricon), before and after 4.0 hit. They were roughly the same in difficulty and clear time, and with the detuning of the Heroic 4s, it got mildly easier.

Even going back to Trouble In Deed; the rush-though time for that hasn't really gotten any longer; and the rewards are a lot more rewarding.
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