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Lvl sync is ruining our experience...

STAR WARS: The Old Republic > English > General Discussion
Lvl sync is ruining our experience...

MiguelGx's Avatar


MiguelGx
01.23.2016 , 09:26 PM | #1
...and specially at the end of chapters that force you to come back to starter planets. The most epic moment of the storylines gets ruined by this laughable difficulty, heck, even the boss fights can't be taken seriously thanks to this magnific idea, kudos to you Bioware.

Mounds's Avatar


Mounds
01.23.2016 , 10:25 PM | #2
to me it has made it better and made older content relevant again

im happy with it
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EzioMessi's Avatar


EzioMessi
01.23.2016 , 10:32 PM | #3
"Boss fights can't be taken seriously" due to... You not being able to one shot them? Huh? What are you talking about OP?
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Shwarzchild's Avatar


Shwarzchild
01.23.2016 , 10:42 PM | #4
Quote: Originally Posted by EzioMessi View Post
"Boss fights can't be taken seriously" due to... You not being able to one shot them? Huh? What are you talking about OP?
I think he's referring to bosses at the ends of quest arcs that are so easy that the fight is usually over before the player even realizes it. He or she does have a point. But I would think it has more to do with the crazy amount of experience this game gives players . It's not level sync really. The fact that you can be level 50 on say Hoth is ridiculous and trivializes any fight that should matter.

Makillda's Avatar


Makillda
01.23.2016 , 10:47 PM | #5
Quote: Originally Posted by Shwarzchild View Post
I think he's referring to bosses at the ends of quest arcs that are so easy that the fight is usually over before the player even realizes it. He or she does have a point.
This is exactly what the OP was saying and I completely agree with him that having the climactic encounters in our class stories be so faceroll easy completely ruins them. I don't think level sync is the culprit, though. I think it is the byproduct of the rebalancing of combat in the entire game in 4.0 to appease the "story" players.
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Roccobb's Avatar


Roccobb
01.23.2016 , 11:18 PM | #6
Quote: Originally Posted by Makillda View Post
This is exactly what the OP was saying and I completely agree with him that having the climactic encounters in our class stories be so faceroll easy completely ruins them. I don't think level sync is the culprit, though. I think it is the byproduct of the rebalancing of combat in the entire game in 4.0 to appease the "story" players.
Quit trying to correct stupid people. They only want to read what they want to read, not the truth of what is being said. Ever since I first posted about boss fights being stupidly easy, these same people keep responding as if people are saying it's too hard. Clearly their mind is made up that BW can do no wrong, and they have not leveled a character since 4.0 came out. I have stopped trying to correct them, stupidity can only be tolerated for so long.
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SootyTX's Avatar


SootyTX
01.23.2016 , 11:42 PM | #7
Quote: Originally Posted by Roccobb View Post
Quit trying to correct stupid people. They only want to read what they want to read, not the truth of what is being said. Ever since I first posted about boss fights being stupidly easy, these same people keep responding as if people are saying it's too hard. Clearly their mind is made up that BW can do no wrong, and they have not leveled a character since 4.0 came out. I have stopped trying to correct them, stupidity can only be tolerated for so long.
Take your own advice. We are saying it has nothing to do with level sync, and it doesn't. How anyone can possible think that the cause of a boss fight being too easy is a system that results in a player being weaker than they otherwise would be is totally beyond me.

Are boss fights easier now? Yes. Nothing at all to do with level sync though.

GetPloughed's Avatar


GetPloughed
01.23.2016 , 11:56 PM | #8
Level sync is fine, it's been a positive change to the game. The only issue, and it's very minor in the first place, are some of the final "boss" fights of the story takes place on a lower planet, I don't think it makes too big a difference, we're years into this game now. Sure someone who played 4 years ago might have died leveling up where as players don't die anymore but that's the general path MMOs take. People died when leveling in the early days of WoW, now people can hit max level in about the same time it took to run back to your corpse after dying back in Vanilla WoW.

They won't ever get rid of level sync now, it's here to stay, just deal with it.

Bouncy_Hunter's Avatar


Bouncy_Hunter
01.24.2016 , 12:00 AM | #9
Quote: Originally Posted by Makillda View Post
This is exactly what the OP was saying and I completely agree with him that having the climactic encounters in our class stories be so faceroll easy completely ruins them. I don't think level sync is the culprit, though. I think it is the byproduct of the rebalancing of combat in the entire game in 4.0 to appease the "story" players.
Yeah but think about it...even without level sync it was just as easy, I remember doing all the end bosses for the different classes. It didn't even change you still faceroll through it except now it's a lower level. They were NEVER difficult or challenging.

I've been playing this game since beta, and I'm only saying that because I've done all the class stories multiple times and even back THEN I never once said "Wow! Killing Baras was so awesome and challenging" It was always a faceroll no matter what.

DenariusJay's Avatar


DenariusJay
01.24.2016 , 12:02 AM | #10
Its pretty hilarious when all my enemies are feared warlords, ancient champions, huge beast, Sith lords ( that are suppose to be masters in the force through many years of intense training and knowledge ) - yet not one can seem to best my twi'lek slave girl in underwear and a cheap blaster. Some strange galaxy we live in.
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