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Ratajack's Avatar


Ratajack
01.23.2016 , 11:17 AM | #51
Quote: Originally Posted by Strref View Post
As this has absolutely no effect on story, I don't see a reason not to do this.

My solution? Gate it with Cartel Coins. Everyone wins:

People like the OP who want to keep their current toon bad enough will find it worth it at the right cost.
EAware makes money off of it.
You can change your toon's species with coins and that does have story/dialogue effects (albeit minor).

I don't see a reason why it needs to be more difficult than this.
Changing your species is a COSMETIC change. Changing your CLASS to go from a stealthy, melee DPS/tank to a ranged healer/DPS is not.

Strref's Avatar


Strref
01.23.2016 , 11:30 AM | #52
Quote: Originally Posted by Ratajack View Post
Changing your species is a COSMETIC change. Changing your CLASS to go from a stealthy, melee DPS/tank to a ranged healer/DPS is not.
Hence why you gate it with coins. That way it isn't a feasible repeatable change unless you're willing to toss a ton of money at the game.

I would argue that since you can just roll up and level/gear another character to fill the other role, and the purpose of this is to be able to keep your achievements/appearance/whatever other feelgood thing you associate with the current character into the new role (instead of a different character), this serves more purpose as a COSMETIC change than a mechanical one as well.

A previous poster suggested making it the same cost as a level 60 character. Have an entire new toon that's not much playing time from being good to go (while simultaneously keeping the first character to fulfill the other roles), or use the same $$ to change which set of roles on the original character is able to fulfill. It's obvious that this would primarily be geared towards those attached to the cosmetics/sentiment of their toon but are bored/frustrated/whatever with the current AC--but if you've got $100 you want to toss at swapping your AC back and forth on one char a few times instead of just buying a handful of level 60 toons and have all the specs available simultaneously and permanently... uhhh, go for it, I guess?

Once again, this isn't hard.

Ratajack's Avatar


Ratajack
01.23.2016 , 11:35 AM | #53
Quote: Originally Posted by Strref View Post
Hence why you gate it with coins. That way it isn't a feasible repeatable change unless you're willing to toss a ton of money at the game.

I would argue that since you can just roll up and level/gear another character to fill the other role, and the purpose of this is to be able to keep your achievements/appearance/whatever other feelgood thing you associate with the current character into the new role (instead of a different character), this serves more purpose as a COSMETIC change than a mechanical one as well.

A previous poster suggested making it the same cost as a level 60 character. Have an entire new toon that's not much playing time from being good to go (while simultaneously keeping the first character to fulfill the other roles), or use the same $$ to change which set of roles on the original character is able to fulfill. It's obvious that this would primarily be geared towards those attached to the cosmetics/sentiment of their toon but are bored/frustrated/whatever with the current AC.

Once again, this isn't hard.
It goes against the design intent of the devs.

Although the original devs may no longer be with this game, I'm going to guess that even the new devs share those sentiments since we still cannot change class, and the devs have been totally silent regarding class changes for over 2 years.

PorsaLindahl's Avatar


PorsaLindahl
01.23.2016 , 11:53 AM | #54
Let's see...

Knight/Warrior:
  • A - Guardian/Juggernaut -Tank/DPS
  • B - Sentinel/Marauder - Pure DPS
Changing from A to B suddenly gives you proficiency to use 2 lightsabers after a lifetime of only using one. And you don't know how to protect those around you any longer. Not likely.
Changing from B to A you suddenly lose all knowledge and proficiency for using 2 lightsabers and can only use 1 now. Again not likely.

Consular/Inquisitor:
  • A - Shadow/Assassin -Tank/DPS
  • B - Sage/Sorcerer - Healer/DPS
Switching from A to B you suddenly lose your ability to even pick up a double bladed lightsaber. You can't remember how to stealth. You lose almost all knowledge of fighting with a lightsaber, aside from 2 basic attacks. And suddenly have a broader knowledge of the Force and can heal people and manipulate the very elements. Uh, no.
Switching from B to A you suddenly have the knowledge to use a lightsaber, but not any lightsaber, a double bladed lightsaber. You can stealth around now like a ninja - where did that knowledge come from? #Hellno.

I don't think I need to go on with the other 2 Classes. It'd be pretty much the same thing. Changing AC would be a bad idea. Your character is who they are and what they are. You chose their path. Live long and die well.

TX_Angel's Avatar


TX_Angel
01.23.2016 , 04:27 PM | #55
Quote: Originally Posted by Ratajack View Post
Remember that no single character can fill all three roles AT ANY TIME, not just at the same time. This was a conscious and deliberate design intent, and a good one, IMO. Allowing class (AC) would negate this design intent.
Was it a conscious design decision? Yes.

Was it a good one? No.

Lots and lots of the original design of the game has been slowly overturned over time. It was a conscious design decision to not provide sprint until level 10 when the game launched. The starter worlds are sized for that. Speeders didn't come until lvl 25, the first few worlds are sized for that.

Now you get speeders at level 1. The starter planets are REALLY small when you have speeders. So be it, people want speeders, so they shall have them.

I quite like Final Fantasy XIV's system, your class changes when you change weapons. A single toon can be everything in the game, but you level each one separately. In many respects, that is a MUCH better design than SWTOR, with a billion alts.

So the more I think about it, the more I'd like each class to be able to fill all three roles. Simply change the discipline system to provide 3 choices, tank, heal, and dps. Then perhaps you don't need AC change, because every AC becomes the same, you just have three choices.

Don't be shocked if that comes in 5.0.
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TX_Angel's Avatar


TX_Angel
01.23.2016 , 04:28 PM | #56
Quote: Originally Posted by Ratajack View Post
Changing your species is a COSMETIC change. Changing your CLASS to go from a stealthy, melee DPS/tank to a ranged healer/DPS is not.
That doesn't effect story, which was the poster's point.
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TX_Angel's Avatar


TX_Angel
01.23.2016 , 04:30 PM | #57
Quote: Originally Posted by Ratajack View Post
It goes against the design intent of the devs.
You mean the ones no longer here? The ones who launched a game that was rapidly failing and only a quick change of direction saved it.

Those devs?

Who gives a crap what they thought in 2009 when they designed the system, that was then, this is now.
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TX_Angel's Avatar


TX_Angel
01.23.2016 , 04:31 PM | #58
Quote: Originally Posted by PorsaLindahl View Post
Let's see...

Knight/Warrior:
  • A - Guardian/Juggernaut -Tank/DPS
  • B - Sentinel/Marauder - Pure DPS
Changing from A to B suddenly gives you proficiency to use 2 lightsabers after a lifetime of only using one. And you don't know how to protect those around you any longer. Not likely.
Changing from B to A you suddenly lose all knowledge and proficiency for using 2 lightsabers and can only use 1 now. Again not likely.
Yea, that is FAR less likely than figuring out how to change from a Pure Blood Sith to a Togruta.
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Ratajack's Avatar


Ratajack
01.23.2016 , 04:35 PM | #59
Quote: Originally Posted by TX_Angel View Post
Was it a conscious design decision? Yes.

Was it a good one? No.

Lots and lots of the original design of the game has been slowly overturned over time. It was a conscious design decision to not provide sprint until level 10 when the game launched. The starter worlds are sized for that. Speeders didn't come until lvl 25, the first few worlds are sized for that.

Now you get speeders at level 1. The starter planets are REALLY small when you have speeders. So be it, people want speeders, so they shall have them.

I quite like Final Fantasy XIV's system, your class changes when you change weapons. A single toon can be everything in the game, but you level each one separately. In many respects, that is a MUCH better design than SWTOR, with a billion alts.

So the more I think about it, the more I'd like each class to be able to fill all three roles. Simply change the discipline system to provide 3 choices, tank, heal, and dps. Then perhaps you don't need AC change, because every AC becomes the same, you just have three choices.

Don't be shocked if that comes in 5.0.
Don't be shocked if it doesn't.

If you want so much to fill all three roles with any character, or change your class at the drop of a hat, then may I suggest you find a game that suits your desires.

Ratajack's Avatar


Ratajack
01.23.2016 , 04:37 PM | #60
Quote: Originally Posted by TX_Angel View Post
Yea, that is FAR less likely than figuring out how to change from a Pure Blood Sith to a Togruta.
Let's not lose sight of the fact that in the time this thread has existed, if those too lazy to level that new class they wanted to play had put even half as much effort into leveling that new class, they could have leveled and geared that new class.

Of course, it is far easier to cry and whine on the forums for handouts.