Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Gear Rewards from Eternal Championship

STAR WARS: The Old Republic > English > General Discussion
Gear Rewards from Eternal Championship
First BioWare Post First BioWare Post

foxxecho's Avatar


foxxecho
01.22.2016 , 10:15 AM | #421
I like the idea of a do or die mechanic for the higher or final boss(es).
In fact I think the final boss should have three different versions of a do or die mechanic. Where the player would randomly get one of three mechanics to pass or fail . Perhaps not these mechanics exactly, but off the top of my head players could get a version of the boss with:

--A long cast needing to be interrupted
--A growing, pulsating AoE they need to get out of/break LoS
--Small circles everywhere to avoid/make the player displace

Maybe with a color coded aura or boss skin variation as a visual cue.

Could be fun, create some "which did you get?" conversations, and could automatically give participants something extra in common to "deal with", which I feel can help foster player camaraderie.

--This is even more of a half-baked idea, but through the process I was thinking we could get two similar new companions along the way and then have to make a choice which lives/dies. (Like twin droids or a bro/sis thang).
A manufactured "choice that matters" for sure but just a thought.

Probably a reach for this content, but maybe in some future chapter or w/evs...

\(_)/

P.S. Edit:
Lolz I now realize my post may be a bit off topic for the thread technically. So ummm... Whatever everyone else thinks for rewards is cool with me.

Tsillah's Avatar


Tsillah
01.22.2016 , 11:08 AM | #422
Had to give this one some thought really.

Traditionally I would be against opportunities outside of operations that give token gear. However, it is 4.0 that we're talking about now and there is no more gearing for SM operations and people are encouraged to have a lot of alts.

Then considering we just have the same old operations to repeat ad infinitum for now, perhaps it would be refreshing to have a place where people can get some gear together to prepare for HM operations so that people who already do a lot of operations can skip the SM phase at least to some degree.

So yeh, considering all that I would be ok if completing the tougher parts of the championship can gain you 216 token gear.

I have 25 level 65's by now so I suppose this would be a welcome change of pace between all the operations I do and the moments where I'm logged in well before raid time....let it come.
Don't freak out, I'm just here by the grace of a referal. Nothing more.

LudhaninRolgge's Avatar


LudhaninRolgge
01.22.2016 , 11:29 AM | #423
Quote: Originally Posted by Tsillah View Post
Had to give this one some thought really.

Traditionally I would be against opportunities outside of operations that give token gear. However, it is 4.0 that we're talking about now and there is no more gearing for SM operations and people are encouraged to have a lot of alts.

Then considering we just have the same old operations to repeat ad infinitum for now, perhaps it would be refreshing to have a place where people can get some gear together to prepare for HM operations so that people who already do a lot of operations can skip the SM phase at least to some degree.

So yeh, considering all that I would be ok if completing the tougher parts of the championship can gain you 216 token gear.

I have 25 level 65's by now so I suppose this would be a welcome change of pace between all the operations I do and the moments where I'm logged in well before raid time....let it come.
You say that from a perspective of someone actually knowing what he's doing and ready for HM. Now imagine how destructive it'll be for HM PuG's. You'll have all those guys with 216 set gear that never set foot in an ops and that think because they have nice gear can skip SM because "everybody say SM are faceroll and I cleared EC several time so I should not bother and go directly to HM"

Darth_Advent's Avatar


Darth_Advent
01.22.2016 , 12:28 PM | #424
I really don't even care about the gear if the fights aren't worth doing for their own sake instead of being champion mob encounter duels of attrition. I already don't grind ops for ops gear because ops have become dull, and I'm not going to grind single player content I don't enjoy even for ops gear.

Focus on making battles interesting enough to like replaying like memorable boss battles can be in other games first.
May the Force serve you well.

Joefjr's Avatar


Joefjr
01.22.2016 , 01:04 PM | #425
For the love of Revan, please test every fight with a melee and range so melee don't get the big F U like we did with rav/tos
PLEASE give us an option to make HK-55 Melee we NEED a melee droid we got plenty of range droids already!
(9 Patches and still not fixed)Veeroa Denz and Choza Raabat are Force users comps getting tech power.

Costello's Avatar


Costello
01.22.2016 , 02:19 PM | #426
Its not really clear what the purpose of the Eternal Championship is.

If as was original suggested that it is solo content to get players ready to participate in group content i.e. tactical flashpoints as the lowest form of group content then the gear on offer even for 10 levels has to be less than whats on offer in tactical flash points. As rather than getting people ready for group content its replacing it, why bother getting a group and having to co-ordinate when I can just gift up my companion to level 50 and let them carry me through. As such you are stuck at 208 gear.

If the intent is to make group obsolete, and the lack of any new flashpoints or operations for over a year has already gone a long way to do this, then it may as well drop a full set of set bonus 224 gear. Yes it will be unpopular with the raiders and yes the time take to do priorites may feel a little wasted and we will all feel silly for doing it. But it allows for the development team to take the game away from group content and then any future story solo enforced content can be balanced for 224 gear with the set bonus. It would of course only be fair if it also dropped a full set of top tier pvp gear as well to all solo focused casual players to get this gear as well without having to group or grind out the points or really learn to play their class. While in the next 12 months there maybe something to offer PvP players it remains a side game of meaningly side games that don't tie into the wider galaxy in any way.

It may seem that the second point is crazy, but if the plan is to phase out any group content its makes sense to use this opportunity to rebalance everyones gear so as to allow the next chapters of Kofte to be designed with a set gear level in mind. More so outside of some very sad bragging rights the only thing group content currently offers is better gear, most people have played it all so many times that to keep doing it for what another year before the next op comes in cant be very appealing to any but the most die hard fans. Hell it would make more sense to go play an mmo that caters to raids/ops/group content if thats what you want, rather than hope such will come to SWTOR when there are No plans to do so.

Joefjr's Avatar


Joefjr
01.22.2016 , 02:42 PM | #427
Quote: Originally Posted by Costello View Post
Its not really clear what the purpose of the Eternal Championship is.

If as was original suggested that it is solo content to get players ready to participate in group content i.e. tactical flashpoints as the lowest form of group content then the gear on offer even for 10 levels has to be less than whats on offer in tactical flash points. As rather than getting people ready for group content its replacing it, why bother getting a group and having to co-ordinate when I can just gift up my companion to level 50 and let them carry me through. As such you are stuck at 208 gear.

If the intent is to make group obsolete, and the lack of any new flashpoints or operations for over a year has already gone a long way to do this, then it may as well drop a full set of set bonus 224 gear. Yes it will be unpopular with the raiders and yes the time take to do priorites may feel a little wasted and we will all feel silly for doing it. But it allows for the development team to take the game away from group content and then any future story solo enforced content can be balanced for 224 gear with the set bonus. It would of course only be fair if it also dropped a full set of top tier pvp gear as well to all solo focused casual players to get this gear as well without having to group or grind out the points or really learn to play their class. While in the next 12 months there maybe something to offer PvP players it remains a side game of meaningly side games that don't tie into the wider galaxy in any way.

It may seem that the second point is crazy, but if the plan is to phase out any group content its makes sense to use this opportunity to rebalance everyones gear so as to allow the next chapters of Kofte to be designed with a set gear level in mind. More so outside of some very sad bragging rights the only thing group content currently offers is better gear, most people have played it all so many times that to keep doing it for what another year before the next op comes in cant be very appealing to any but the most die hard fans. Hell it would make more sense to go play an mmo that caters to raids/ops/group content if thats what you want, rather than hope such will come to SWTOR when there are No plans to do so.
I posted something like this earlier, that the final box should drop role specific 224 mods 1-2 random of: unlettered mod, random optimized enhancement, or Armoring) but to keep it from becoming OP it would have to be just that mods only and no hilt/barrels/set bonus tokens.

Heck they could have the boxes have a chance to drop Bind on Legacy modifiable Ear/Implants because an Ear/Implants have the same exact stats as any item with Armoring, Mod, Enhancement of equal type except the armor stat it self.
PLEASE give us an option to make HK-55 Melee we NEED a melee droid we got plenty of range droids already!
(9 Patches and still not fixed)Veeroa Denz and Choza Raabat are Force users comps getting tech power.

StevenChew's Avatar


StevenChew
01.22.2016 , 02:46 PM | #428 This is the last staff post in this thread.  
Hi everyone,

I’d like to share some additional details on the Eternal Championship with you. This will touch on several topics as follow:
  1. What is the story behind the Eternal Championship?
    • The Eternal Championship is the latest trend in entertainment among Zakuul’s decadent upper class, who happily “tour” the lower levels of their capital to watch their social underlings engage in brutal death matches for fortune and glory.
    • More details regarding the backstory will be revealed next week in the Developer Live Stream with Charles Boyd!
    • Leading up to the launch of Game Update 4.2, we’ll also post a Developer Blog about the Eternal Championship.
  2. How does the Eternal Championship work?
    • You start the Eternal Championship by picking up an access Mission, similar to a Flashpoint. You begin at Round 1, and then attempt to complete as many rounds as you can. Completing each round will grant you a certain number of Common Data Crystals. After every round, you check-in to decide whether you want to continue or cash out. The total number of Common Data Crystals you obtain depends on how many rounds you complete.
    • You can repeat the Eternal Championship as many times as you wish by picking up the access Mission again.
    • There are 3 weekly Missions to defeat Boss 5, Boss 7, and Boss 10 respectively. Completing each of these will grant you rewards, which will be explained later on.
  3. Composition of the fights for each round.
    • Each round consists of a single fight with a boss encounter. In most cases, they will involve adds.
    • For Rounds 1-5, they involve a single major mechanic in addition to other combat abilities. These rounds are catered towards players that have just finished Chapters 1-9, and are intended to guide you towards more complex fights. This could involve defeating mobs in a specific order, stepping out of AoE indicators, managing multiple mobs at once, interrupting abilities, etc. As you get further in the rounds, you might see a combination of these at the same time. The goal is to show these mechanics, rather than punish you for failing to deal with them. You will see the impact and cause the fight to take longer, but you won’t be one-shotted because of it.
    • Once you step into Round 6 and continue on to Round 10, unsuccessfully dealing with these mechanics has a more significant impact. Because the Eternal Championship is being catered to a wider audience, we have to strike a balance between being challenging versus frustrating. Hardcore raiders with full 224 gear will most likely not have too much trouble beating these fights, but hopefully they’re interesting enough that the consensus is that they’re cool to play through.
    • There were multiple posts asking if these fights will be tuned for each class, or even change depending on what class you play. The answer is that it’ll be the same for each class, but we’re aiming to balance it so that all classes will be able to get past it. Some will undoubtedly be easier than others, but we’re trying our best to make sure that it’s not too frustrating for the others.
  4. Gear drops for the Weekly Missions.
    • As mentioned in an earlier post, the Eternal Championship is intended for players to have an alternate way to gear up to a higher tier of gear other than grouping up for a Flashpoint or Operation. I’ve seen several posts about gear suggestions, and here’s our current plan based on the input we’ve seen so far.

      Weekly 1 for defeating Boss 5: Rewards choice of 204 rating static gear.
      Why: The first 5 rounds are intended for players coming straight from the chapters, and as such rewards you with gear that is higher rating than what you’ve been getting so far (190).

      Weekly 2 for defeating Boss 7: Rewards an “Arena Token” that can be exchanged for a choice of 208 rating static gear.
      Why: Rounds 6-7 are catered towards players working towards Tactical Flashpoints, and as such rewards you equivalent rating gear from completing those.

      Weekly 3 for defeating Boss 10: Rewards multiple “Arena Tokens” that can be exchanged for a choice of 216 rating static gear.
      Why: Rounds 8-10 are catered towards players working towards HM Flashpoints and SM Ops, and as such rewards you equivalent rating gear from completing those.
    • What exactly is static gear? They’re gear pieces that have pre-determined stats that cannot be changed. The other type of gear is moddable gear, which have modifications that can be swapped out to change the stats and get the best build possible for the player’s respective class/discipline. Moddable gear can be purchased using Data Crystals from the vendors found on the Fleet and Odessen.
    • Now some of you might be thinking “Why reward static gear?” The main purpose is to help solo players gear up, not necessarily be the most optimized stat-wise. Getting an upgrade would generally help improve the player’s damage/defense/healing output, but not necessarily hit the best combination of numbers/stat modifiers. Also, we didn’t want to diminish the moddable gear that you can get from the Data Crystal vendors. Again, the intent is to allow players to gain higher tiers of gear over a period of time. Grouping up for a Flashpoint or Operation will gear you up faster, but we didn’t want to limit players who don’t frequently group from getting the gear altogether.
    • We are introducing a new “Arena Token” (final name TBD) that can be exchanged for 208 or 216 rating static gear from a vendor. Completing Round 10 will give you enough tokens to get a 216 piece off the bat. If you’re only able to clear Round 7, you can get a 208 piece or save up to get a 216 piece. The tokens are Bound to Legacy, so you can trade them to your alts if desired/needed.
    • The 3 weeklies also reward you with Common and Glowing Data Crystals. So for players who are so inclined to delve into modifications and change the stats for your gear, you have the option of getting the moddable gear from the Data Crystal vendors once you’ve saved up enough.
    • Gear with set bonuses are still reserved for Operations. Those are unique to that content and will remain as such.

  5. Other than Data Crystals and Gear, what else can you get from doing the Eternal Championship?
    • Boss 7 has a chance to drop a new minipet.
    • Boss 10 has a chance to drop a new mount.
    • New achievements and titles.
    • If you have any ideas for achievements or titles, definitely share those. I saw one particular post about giving unique titles for each class that completes Round 10, which is great! We’ll be looking into it.

I hope that this gives you a better idea of what the Eternal Championship is all about. Definitely appreciate all the feedback on gear ratings and difficulty. If you see anything that you have suggestions on or have an alternate opinion about, please share it.

Thanks everyone!
Steven Chew | Senior Designer
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

TX_Angel's Avatar


TX_Angel
01.22.2016 , 03:00 PM | #429
Quote: Originally Posted by LudhaninRolgge View Post
You say that from a perspective of someone actually knowing what he's doing and ready for HM. Now imagine how destructive it'll be for HM PuG's. You'll have all those guys with 216 set gear that never set foot in an ops and that think because they have nice gear can skip SM because "everybody say SM are faceroll and I cleared EC several time so I should not bother and go directly to HM"
Lord you're not kidding...

I've done a few HM PUGs this past week, the highlighted one... The clear expectation is that everyone knows the op, where to go, the mechanics of the bosses, etc. Anything really special can be pointed out, differences from SM, but that's it.

If you don't know SM front to back, you'll get eaten alive in most HM PUGs.

But then I feel the same way about HM FP. If you haven't done the SM version a few times and know the fights, don't HM it, that isn't the place to get your hand held. There are perhaps exceptions. Black Talon, Foundry, Raiders, etc. probably don't matter as much, they aren't that bad. Show up to Battle of Rishi, Blood Hunt, Rakata, without having done SM, and you won't get far.
Want 7 days of free sub? Want a box of free stuff? Want to say thank you to whatever I posted above? Click here to use my referral link.

TX_Angel's Avatar


TX_Angel
01.22.2016 , 03:02 PM | #430
Quote: Originally Posted by Costello View Post
Its not really clear what the purpose of the Eternal Championship is.
The purpose is to give the appearance of content without having to do much. It is "something", so that people can tell themselves that new stuff is coming out. And technically they are right, but it is really thin in that dept.
Want 7 days of free sub? Want a box of free stuff? Want to say thank you to whatever I posted above? Click here to use my referral link.