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NO Addons please. There is another solution!


Yeahberndt's Avatar


Yeahberndt
12.24.2011 , 07:25 AM | #161
The only addon I need is one that shows proc buffs a bit better, it is hard picking up a 4 second proc with such a small ui.

Also on my Sage it would be nice to allow for easier tracking of dots. It is again hard to see the dots in the current ui format. Yes I can still play without addons but these changing would be nice!

Thanks.

Breeti's Avatar


Breeti
12.24.2011 , 04:28 PM | #162
Quote: Originally Posted by RachelAnne View Post
The thing is, people with them will start insulting other players - did you never play wow?

I kinda like the idea of a summary at the end, but addons that make it possible to flame others - no, never - we dont need a second wow.
I hate to give you the trip to reality, people will flame people even if there are no addons in the game.

Humankeg's Avatar


Humankeg
12.24.2011 , 10:18 PM | #163
Quote: Originally Posted by Lonsecia View Post
I mostly didn't mind addons in WoW until GearScore. That freakin' thing being mentioned for almost every PuG raid or whatnot, when anyone who can play knows gear doesn't automatically make you a better player. I saw people in amazing gear who could barely compete with people in blues, yet all anyone wanted was a GS of over <insert current patches average GS here>.

I never installed it, which meant I could only really raid with friends... Not actually a bad thing.
Yes, better gear automatically makes you a better person.

If not, then why bother getting that piece of better gear in the first place?

Spartanicusx's Avatar


Spartanicusx
12.27.2011 , 10:13 PM | #164
This perfect world of magical ponies and rainbows and no 12 year olds flaming about how bad you are, isn't going to happen without addons. Incase you haven't been playing the game since release, queue for a couple battlegrounds when you get the chance.

It will just be very hard for Swtor to be even considered a competitive game without addons. If that's what Bioware wants, is just a simple game that isn't taken seriously in the competitive gaming world, then that's also their choice. Measuring your performance on demand is something 7 or 15 other people in the raid should have when they want it.

Gaming performance is also something that Sponsors are attracted to, which leads to promoting the game and contributing to live events (such as blizzcon). Just because you don't want some random troll from the internet telling you that your damage isn't good enough, isn't a very good reason not to have it available for the greater good of the game and its future growth.

Can tell you right now, if there was a way to track dps/healing, then Star Wars would see even more people from the WoW community pick up the game. Money is understandably the main push for every business, and unless Bioware isn't financially driven and only views this as a game, then you'll see no addons. Good luck with keeping addons out of the game, you'll need it.

To those who have been crying about being 'forced' to use certain addons in a game (IE:WoW) You can /hide recount, and be running straight default UI with the OPTION to view your performance as well as the players around you. My guess is you all just had a terrible experience with WoW, where you had no idea how to play your class, and some over zealous elitist informed you of how bad you are. Which presented a road of options to you. 1) Get better at the game, become knowledgeable of your class, learn and improve. 2) Attempt to remove the freedom of knowledge from that guy who hurt your feelings, as well as removing knowledge from everyone else who uses these programs.

Bioware putting these in-place is convenient and all, but no one will ever be happy with 1 uniform UI and is just a lost cause for them to keep putting their resources into it, when they could just open the option for authors to write addons and players can pick and choose their own happiness. Regardless this is pointless, its the same argument for results, just a different route getting to the end result. Those of you wishing to spend hours arguing over which is the better route to take are just idiots, or members of the United states congress.

QiBao's Avatar


QiBao
12.27.2011 , 11:41 PM | #165
I would like mods. I just don't trust Bioware to get it right, to be honest. I know the game is just out, but not having target of target, or mouseover healing, or resizing/moving UI, etc... is just not acceptable in 2011.

Rift had a pretty good UI (had other problems). Could move/resize things. Could import different settings to alts (or all settings). Had target of target.

Allowing addons does not mean allowing any/all addons. Can be done smartly. But the vast community will come to better/more solutions than Bioware.
Yeah, well, you know, that's just, like, your opinion, man.

Eloshan's Avatar


Eloshan
12.28.2011 , 09:47 AM | #166
For the anti-addon crowd, I have two words for you - auction house.

Worst I've ever seen in a game. I literally cringe when I have to use it.

It's the same for WoW's unmodded AH (although, not as bad).

Sometimes, the community can come up with great ideas that really *DO* improve a game. I see very little downside to allowing them.

Yoggs's Avatar


Yoggs
12.28.2011 , 02:53 PM | #167
Quote: Originally Posted by Utorian View Post
Right back at ya!

Why ruin other peoples game play because of something you like?

Simple thing is guys, this IS NOT WOW! It's a whole new game that is less than a month old. I am sure the devs have a few tricks up their sleaves and are just waiting for the right time to implement them. DPS meters and they likes should never be implemented in this game. If you want to see who is performing in a raid or instance, take a look at who is dead at the end, easy really. Allot of addons that were used over in WoW took all the skill out of the game, heck we ended up with addons that even told you where to stand for crying out load and even ones that made you spell icons sparkle "use this now"!

I have to admit though I do like a customisable UI. As a healer its nice to be able to move bars about and raid frames and this will be here soon as the devs have already said they working on it. I say we just wait and see what their effort is on this then go from there.
"DPS meters and they likes should never be implemented in this game. If you want to see who is performing in a raid or instance, take a look at who is dead at the end, easy really."

Except seeing who is dead at the end doesn't do fark all to help figure out who is performing when a raid or op wipes due to reaching enrage timers. If the game is going to have enrage timers (here's a hint, TOR does on endgame content) players need to have a way to figure out why enough dmg isn't being done to the boss before the enrage timer hits.

"heck we ended up with addons that even told you where to stand for crying out load"

You mean it told you when you were being targeted by an effect and to **** of the way. The one that actively told people where to stand got banned. The same with "even ones that made you spell icons sparkle "use this now"!"

Seriously, stop using old and busted excuses for not wanting things you quite obviously have no understanding or knowledge of.

Here's a few hints, healbot doesn't choose which spell to cast for you, and hasn't for years now. If the game is going to have threat as a mechanic, which it does, then the players will need to know in some way or form if they are going to pull aggro from a tank. Now that doesn't have to be a meter, it can be an audio/visual warning in game like many MMO's do, I don't care if it ends up being an addon or built into the game, but it needs to be done, or threat needs to be eliminated from the game. Same with DPS meters, if enrage timers are going to be used, players need a way to see the dmg done so they can improve their performance or gear to be able to beat the encounter, otherwise having an enrage timer is worthless and frustrates the player base because they don't know what the problem. You can't improve without first knowing what is wrong.

As far as the UI goes, I don't care how it's done, in game customization a'la Rift, or addons, but there needs to be a way to adjust it, especially raid/ops frames. As it stands it's piss poor for an MMO UI. There is a serious lack of information coming in to the player through it, and the info that it does feed the player is a confused clusterfark.

Cluexyst's Avatar


Cluexyst
12.28.2011 , 06:33 PM | #168
I raided tonight. We hit the enrage timer twice. I wish we knew who was doing crap dps.

Sadly we cannot.

bwally's Avatar


bwally
12.28.2011 , 10:17 PM | #169
lol people trying to make the game more casual by denying addons.

Jeweledleah's Avatar


Jeweledleah
12.28.2011 , 10:31 PM | #170
Quote: Originally Posted by bwally View Post
lol people trying to make the game more casual by denying addons.
1. that's wrong.. why?

2. excessive reliance on addons means developers are forced to design subsequent encounters around them to provide at least some challenge to the hardcore which in turn makes addons into a required to have feature, which in turn makes the game barely playable for those who don't run addons..and so on and so forth.

not all addons are bad. but anything that significantly affects people's playstyles? no. and coders WILL design things that will automate/streamline a great deal for the players, all in a name of convenience and efficiency.

and honestly, I'd rather wait for bioware to implement some of the quality of life features like movable/scalable UI and at least rudimentary macros (which were already promised), then open it up to addons.

it's different from single player addons. becasue the addons you make/install don't just affect YOUR game - they affect EVERYONE's game