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The problem with Sorcs/Sages.

STAR WARS: The Old Republic > English > PvP
The problem with Sorcs/Sages.

Lokai's Avatar


Lokai
12.28.2011 , 10:08 PM | #51
Actually if really look as far as CC goes BH and Sorc/sage have same exact CC's almost down to letter, have differant look and name but basically the same. Boils down to these though...

Force Speed
Static Barrior

vs

Heavy armor
AOEs
Better damage

honestly i think people are blowing it out or proportion i have a Sorc and a Trooper and i can tell you ONLY thing makes Sorc better healer is, fact that trooper has a ceiling he will hit during healing but damage, is rather insane in comparison and so much aoe.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

Stratoforce's Avatar


Stratoforce
12.28.2011 , 10:21 PM | #52
Quote: Originally Posted by Lokai View Post
Actually if really look as far as CC goes BH and Sorc/sage have same exact CC's almost down to letter, have differant look and name but basically the same. Boils down to these though...

Force Speed
Static Barrior

vs

Heavy armor
AOEs
Better damage

honestly i think people are blowing it out or proportion i have a Sorc and a Trooper and i can tell you ONLY thing makes Sorc better healer is, fact that trooper has a ceiling he will hit during healing but damage, is rather insane in comparison and so much aoe.

Heavy armor doesn't do anything unless you are a tank.

Sages/Sorcerers got a Slow, Ranged stun, PBAoE, and a cast time CC, Ranged interrupt.

Commandos have, one PBAoE, Cryo Grenade, and a huge cast time CC.

Commandos don't mitigate as much damage as sages/sorcerers. So much so I have my guild sage tell me to reroll sage instead of playing hard mode PvP healing.
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Lokai's Avatar


Lokai
12.28.2011 , 11:01 PM | #53
Quote: Originally Posted by Stratoforce View Post
Heavy armor doesn't do anything unless you are a tank.

Sages/Sorcerers got a Slow, Ranged stun, PBAoE, and a cast time CC, Ranged interrupt.

Commandos have, one PBAoE, Cryo Grenade, and a huge cast time CC.

Commandos don't mitigate as much damage as sages/sorcerers. So much so I have my guild sage tell me to reroll sage instead of playing hard mode PvP healing.
they are same skills...

Whirl Wind: 1.5 second cast Concussive Round: 2 second cast both knock enemy out for 60 seconds, and regen hp while out.

Electricute/Cryonade: stuns target for 4 seconds same ability differant name

Overload/Concussive Charge: aoe knock back only the troopers version, snares for 4 seconds the Sorcs does not.

These are basic CC's for both classes they are the same ones! so boils down to cooldowns and escapes and, fact that a trooper doesn't get a damage absorbtion shield and sorc does... but anyone who has played mmos knows that while shield rocks now...soon as we start getting end tier gear shields going to get out scaled by our damage.

Edit: my point is everyone is complaining about sorcs control but everyone else has same basic control powers for most part and snare doesnt last long enough to be worthwhile when almost every melee class has a snare is equal or better.

In a group setting taking an Sorc/sage down should be easy... i know my friend and i do fine killing them together.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

CHRISGG's Avatar


CHRISGG
12.28.2011 , 11:06 PM | #54
Quote: Originally Posted by Stratoforce View Post
Mercenary always did more damage than commando in beta.
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Sugarpill's Avatar


Sugarpill
12.28.2011 , 11:15 PM | #55
I'm a 36 Sorc and yes, I get TONS of utility -- CCs, snares, et cetra -- but I don't get the insane burst DPS that many other classes get that make up for it. Even my AoE is fairly lackluster and minimal in comparison to Troopers and Bounty Hunters. Worse yet, if my stuff is on CD, I get ripped apart like the paper tiger I am.

Sorcs are fine, IMO. I'm not one or two shotting people, and I am unable to lock someone down 100-0. All of my 1v1 fights are a careful juggle of skills and kiting, and if I am unable to control distance between me and my target for extended periods of time, most classes will out-damage me fairly quickly.

gmanfunk's Avatar


gmanfunk
12.28.2011 , 11:20 PM | #56
I love sorc they kick **********
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Epocha's Avatar


Epocha
12.29.2011 , 12:29 AM | #57
Doesn't all this nerf sorc vs sorc are balanced remind anyone else of WoW launch and people calling nerfs to Shamans because of their heal/cc/dps?

Lokai's Avatar


Lokai
12.29.2011 , 01:00 AM | #58
Quote: Originally Posted by Epocha View Post
Doesn't all this nerf sorc vs sorc are balanced remind anyone else of WoW launch and people calling nerfs to Shamans because of their heal/cc/dps?
people are complaining because are alot more sorc/sages then trooper/bh healers right now, and i can tell you at least in last 3-4 matches top damage and healing has been trooper... and almost impossible to bring down quickly combined with huge aoes, and damage reductions are nothing to be scoffed at.

Edit: people are also assuming alot of things to, and judging based off of disorganized pvp usually amounts to either unbalanced class composition, lack of team work, or small scale pvp 1 vs 1/2vs2 ect which isn't a good indication of real organized pvp... which is why i say i dont think game is as bad as people say it is.

Only REAL issue is lack of diminishing returns in game...which is the problem... not one person stunning you its fact EVERY class has at least 1-2 stuns and can get chain stunned by various people... not one person doing it... and thats ONLY real issue i see with pvp atm.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

MetallicaRulez's Avatar


MetallicaRulez
12.29.2011 , 01:10 AM | #59
I'm actually surprised more people aren't complaining about Commando/Mercenary. Much higher damage than Sorc/Sage, more passive mitigation, the best PBAOE knockback in the game by a huge margin, and a melee range knockback on a 6s cooldown that can be used as an interrupt or to knock people off walkways/bridges.

Sorc/Sages do stack up well, and that shield and force speed are pretty absurd, but their damage is nowhere even close to Merc/Commando, Shadow/Assassin, or Operative/Scoundrel. I'm all in favor of nerfing the shield, but everything else is totally fine with them I think.

Oh, and perhaps remove the snare on Force Lightning/Telekinetic Throw. It's a little much to have a 30yd range spammable snare in addition to all their other CC.

Ramurdyne's Avatar


Ramurdyne
12.29.2011 , 01:19 AM | #60
What you guys dont understand is that sorcs and sages are like wow priests and mages rolled into one. heres why they are so powerful. They have a shield that absorbs ALL damage during this time they can heal themselves to full health what makes it even more absurd is that they can repeat this process 2- 3 times a fight they also have a move that dooes the same thing that the troopers harpoon does but on top of that they have a force sprint a instant low cooldown LONG RANGED cc. Further they have decent enough dps to kill. with the toolbox of a mage and the healing abilities of a priest they are extremely difficult to fight effectively