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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
01.13.2016 , 01:08 PM | #5861
Quote: Originally Posted by Vhaegrant View Post


The devs obviously thought it was an important enough option that it was the intended position throughout most of the development.
Actually, unless I am mistaken (and I am sure someone will point it out if I am), class (AC-treated as full classes by the devs) changing was originally NOT intended, then for a brief time the devs talked about allowing it, then reverted back to their original position, due in large part to the numbers of people against allowing class (AC-treated as full classes by the devs) changes.

It was never the intended position throughout most of the development.

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 01:17 PM | #5862
Quote: Originally Posted by Ratajack View Post
Actually, unless I am mistaken (and I am sure someone will point it out if I am), class (AC-treated as full classes by the devs) changing was originally NOT intended, then for a brief time the devs talked about allowing it, then reverted back to their original position, due in large part to the numbers of people against allowing class (AC-treated as full classes by the devs) changes.

It was never the intended position throughout most of the development.
Considering the range of answers for most of the development was, 'We'll not talk about that until it's confirmed.' I find it hard to believe that at a fairly major contact point with the fan base, SDCC2011, to a direct question about AC swapping they gave a direct answer. Aside from the pre-fix of 'currently' There was no attempt to be evasive, just a clear statement of intent and their reasoning behind it.
So, in that respect, currently SWTOR does not have AC swapping but maybe in the future it will.

Ratajack's Avatar


Ratajack
01.13.2016 , 01:39 PM | #5863
Quote: Originally Posted by Vhaegrant View Post
Considering the range of answers for most of the development was, 'We'll not talk about that until it's confirmed.' I find it hard to believe that at a fairly major contact point with the fan base, SDCC2011, to a direct question about AC swapping they gave a direct answer. Aside from the pre-fix of 'currently' There was no attempt to be evasive, just a clear statement of intent and their reasoning behind it.
So, in that respect, currently SWTOR does not have AC swapping but maybe in the future it will.
I know that there may be a day when class (AC-treated as full classes by the devs) changing will be implemented, but as I have said many times, I do not see it happening in the foreseeable future. If it ever happens, IMO, it will be when the game is well and truly dying, in a last ditch effort to milk as much revenue as possible before servers are shut down permanently.

It has been said many times before, but if those members of the "have to have it NOW, and for as little effort and cost as possible" crowd would have put half as much effort into actually leveling that new class (AC-treated as full classes by the devs) they want to play, they could likely have leveled and geared up multiple new classes by now, especially with streamlined leveling process and increased XP.

Savej's Avatar


Savej
01.13.2016 , 01:46 PM | #5864
Quote: Originally Posted by Ratajack View Post
Actually, unless I am mistaken (and I am sure someone will point it out if I am), class (AC-treated as full classes by the devs) changing was originally NOT intended, then for a brief time the devs talked about allowing it, then reverted back to their original position, due in large part to the numbers of people against allowing class (AC-treated as full classes by the devs) changes.

It was never the intended position throughout most of the development.
The game was released in dec 2011. In July at the San Diego Comic Con of that year, several producers and devs were on a stage talking to rabid fans about SWTOR for awhile. The youtube is out there. There are links in this thread to the youtube that you have responded to in the past but I certainly understand you getting mixed up after creating almost a thousand posts in this thread. At that Con, according to the speakers, SWTOR was set to be released with AC swapping. That was their understanding ( after years of development ) and their plan. It is entirely pssible that we never actually saw that plan implemented because there are bugs in the feature as it was used by devs last year when they ran streams of the 3.0 class changes. During one of those streams we saw a bug when the dev tried to swap an AC ".... and this is why we don't have AC Swapping" is as close as I can remember the off-hand quote from a lead BW programmer at that time.

Ratajack's Avatar


Ratajack
01.13.2016 , 01:50 PM | #5865
Quote: Originally Posted by Savej View Post
The game was released in dec 2011. In July at the San Diego Comic Con of that year, several producers and devs were on a stage talking to rabid fans about SWTOR for awhile. The youtube is out there. There are links in this thread to the youtube that you have responded to in the past but I certainly understand you getting mixed up after creating almost a thousand posts in this thread. At that Con, according to the speakers, SWTOR was set to be released with AC swapping. That was their understanding ( after years of development ) and their plan. It is entirely pssible that we never actually saw that plan implemented because there are bugs in the feature as it was used by devs last year when they ran streams of the 3.0 class changes. During one of those streams we saw a bug when the dev tried to swap an AC ".... and this is why we don't have AC Swapping" is as close as I can remember the off-hand quote from a lead BW programmer at that time.

As I said, there was a brief time when the devs talked about allowing class (AC-treated as full classes by the devs) swapping. The statement you reference was made during that brief time.

As I also said, those same devs reverted back to their original design prior to release, which is why class (AC-treated as full classes by the devs) never saw the light of day in release.

PorsaLindahl's Avatar


PorsaLindahl
01.13.2016 , 02:09 PM | #5866
The funniest thing about this post is that it asks the ETA like it was already in concrete that they would do it, when it was said that it may be possible. That's not saying that it will be done. That's not saying it may be done. Also, the Dev that said that, Damion Schubert, left BW over year ago.

My thoughts: It'll never happen. It's a pipe dream.

Savej's Avatar


Savej
01.13.2016 , 02:09 PM | #5867
Quote: Originally Posted by Ratajack View Post
As I said, there was a brief time when the devs talked about allowing class (AC-treated as full classes by the devs) swapping. The statement you reference was made during that brief time.

As I also said, those same devs reverted back to their original design prior to release, which is why class (AC-treated as full classes by the devs) never saw the light of day in release.
Just so we're clear here: how long is "brief" in your dictionary? Those "same devs and producers" didn't address the topic again to my knowledge - it was a different one that add4essed the topic on msg boards just before release and, if I remember right, that dev was one of the first to go after the game started tanking.

LordArtemis's Avatar


LordArtemis
01.13.2016 , 03:02 PM | #5868
At this point the level 60 token does negate the need, if any, to a certain extent. It would still be nice, perhaps, to keep learned schems and influence, but I generally do what I expect most do and park the toon/reroll.

Though I gave up the fight for ACs to have true meaning long ago, and I think this is an idea whos time has come if at any point in the games life, I too find this unlikely as it is difficult for me to see WHY they would want to do this at this point.

Ratajack's Avatar


Ratajack
01.13.2016 , 03:06 PM | #5869
Quote: Originally Posted by Savej View Post
Just so we're clear here: how long is "brief" in your dictionary? Those "same devs and producers" didn't address the topic again to my knowledge - it was a different one that add4essed the topic on msg boards just before release and, if I remember right, that dev was one of the first to go after the game started tanking.
I would think that development, from initial concept to release, took several years. I would consider a period of a few months (less than 6 months from date of your video to release) would qualify as brief when weighed against a development period of years.

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 06:50 PM | #5870
Quote: Originally Posted by Ratajack View Post
I know that there may be a day when class (AC-treated as full classes by the devs) changing will be implemented, but as I have said many times, I do not see it happening in the foreseeable future. If it ever happens, IMO, it will be when the game is well and truly dying, in a last ditch effort to milk as much revenue as possible before servers are shut down permanently.

It has been said many times before, but if those members of the "have to have it NOW, and for as little effort and cost as possible" crowd would have put half as much effort into actually leveling that new class (AC-treated as full classes by the devs) they want to play, they could likely have leveled and geared up multiple new classes by now, especially with streamlined leveling process and increased XP.
The 'have to have it NOW, and for as little effort and cost as possible' crowd as you so rudely put it are the ones that keep this game ticking over with their cartel market purchases for vanity fluff.
The changes the game has undergone since launch have largely been to appeal to a wider gaming audience and not to make it more of a niche game for hardcore players. The idea that an MMO should only be a game style for those with hours and hours to burn running long time sink activities should be dead and buried.
Just look at the list of additions that many would never say would see the light of day (I make no comment on the final quality of product just the fact they were indeed added): Off rails PvP space shooter, Strongholds, Appearance tabs.
Not to mention the fact that there is at least one other case of a pre-launch change that has since been reversed. Originally companions were being developed to have packs that defined their role, this allowed a companion to have any role. Look at one of the earliest promo pictures that has Qyzen using a blast rifle (he uses a techblade), or the in game combat dialogue of Akaavi Spar who is always talking about her guns (she uses a techstaff). 4.0 companions can now access any role, and while some don't like the change I find it refreshing to be able to choose the companion I want to play with rather than being forced to take the one that meets my playstyle needs.
Should AC swap ever be introduced it won't signal the demise of SWTOR any more than the inclusion of a hybrid subscription model and the cartel market did.