Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 11:45 AM | #5851
Quote: Originally Posted by Ratajack View Post
It seems to be the same person who keeps necro'ing this thread--a person who CLAIMS that they do not need to have the ability to change CLASS (AC), yet continues to necro a three year old thread.
I've never knowingly necroed the thread beyond a week or two (sometimes I don't have access to the forums for that length of time) or to specifically respond to someone who has quoted me. However over the months there are many people that have bought it back onto the front page.
Quote: Originally Posted by Ratajack View Post
The same person dismisses the statements made by the devs, in which those devs state:
AC's are FUNDAMENTALLY DIFFERENT CLASS DESIGNS
That AC's were treated as FULL CLASSES within themselves
This person claims those statements no longer apply, as they were made years ago and made by people no longer associated with this game, yet he clings to a VERY AMBIGUOUS statement made over three years ago by a person that is, to the best of my knowledge, no longer associated with this game stating the AC changes would "likely happen eventually". Why the edev statements that would put the lie to this poster's claims that your AC is not your class are to be dismissed, yet the years old statement to which he clings is to be treated as gospel, one can only conjecture. It does not seem to me to be difficult to see the self serving drive behind this, though.
I've never dismissed the quote, or considered the other quote gospel.
All I've ever tried to do was place them in their chronological sequence and mention the experience of the person associated to the quote.
A few months before launch we had a snippet from a press event where a producer said AC swap was a thing.
About a month after launch we have a quote by the lead writer that said ACs where designed to have their own mechanics.
A year or so after launch and after the upheaval of the transition to the hybrid model (f2p) we have the lead designer responsible saying AC swap may happen in the future.
Since then no mention by the devs.
Quote: Originally Posted by Ratajack View Post
This statement also mentioned a PURELY COSMETIC change would also likely happen, and we have seen that implemented, however the option to change CLASS (AC-as previously mentioned treated as a full class by the devs) has not.
One proposed change is not contingent on another.
Quote: Originally Posted by Ratajack View Post
Could this be due to the fact that changing your class (AC-treated as a full class by the devs) is a far cry from cosmetic changing of your race? Cold this be because the devs do not intend to allow class (AC-treated as a full class by the devs) changes, yet do not want to alienate those members of the "have to have it NOW and for as little effort and cost as possible" crowd that demand to be able to change their class (AC-treated as a full class by the devs) by saying that they have no intention at this time to allow class (AC-treated as a full class by the devs) changes?
First of all to many roleplayers out there I suspect a cosmetic race change is just as repugnant as the proposed AC swap is to hardcore players. The simple truth is MMOs cater to a wide spectrum of gamers and they all have opinions.
Secondly I have no idea what the devs are thinking, but they have made it clear that they do not intend to speculate on features only to state what is coming to the game. Many of the changes the devs have made since 3.0 actually make the AC swap easier to implement. However, with the inclusion of a paid-level60 I don't think the devs are overly concerned about the skill levels of those players entering into end game content.

Not overly fond of your attempted Ad Hominem attack or your disparaging tone towards those that may have a different opinion to yours. Please be respectful and discuss the matter as it would apply to game balance and potential impact.

lightSaberAddiCt's Avatar


lightSaberAddiCt
01.13.2016 , 11:46 AM | #5852
Vhaegrant you can necro this thread until hades freezes over, but they have stated numerous occasions it is not happening. Beg, plead, justify all you want, but it wont happen. You would think people would figure this out after no response, hint or any other type of message from BW insinuating that they are changing their mind has never arrived on a thread over 4 years old.

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 11:48 AM | #5853
Quote: Originally Posted by Ratajack View Post
You can change your spec (discipline). You cannot change your CLASS ((AC-treated as a full class by the devs).

There is a difference, despite your claims to the contrary.
Final Fantasy XIV: a realm reborn allows you to change your Class. They make it as simple as changing the weapon you have equipped.
Yes each Class is levelled separately, this would be similar to the AC swap option proposed on LordArtemis' list of having to unlock the AC(or mirror) you want to switch to first.

lightSaberAddiCt's Avatar


lightSaberAddiCt
01.13.2016 , 11:53 AM | #5854
Quote: Originally Posted by Vhaegrant View Post
Final Fantasy XIV: a realm reborn allows you to change your Class. They make it as simple as changing the weapon you have equipped.
Yes each Class is levelled separately, this would be similar to the AC swap option proposed on LordArtemis' list of having to unlock the AC(or mirror) you want to switch to first.
This isnt Final Fantasy.

Savej's Avatar


Savej
01.13.2016 , 11:54 AM | #5855
Quote: Originally Posted by Ratajack View Post
You can change your spec (discipline). You cannot change your CLASS ((AC-treated as a full class by the devs).

There is a difference, despite your claims to the contrary.
You're fanatically wrapped up in semantics. "Class" is not the same thing in every game. And.besides, devs in this game have not been consistent when defining them here.

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 11:55 AM | #5856
Quote: Originally Posted by lightSaberAddiCt View Post
Vhaegrant you can necro this thread until hades freezes over, but they have stated numerous occasions it is not happening. Beg, plead, justify all you want, but it wont happen. You would think people would figure this out after no response, hint or any other type of message from BW insinuating that they are changing their mind has never arrived on a thread over 4 years old.
Again, I've never directly necroed this thread. or any other.
I do however to respond to those that quote me or have taken the time to necro.
Also, I'm not sure why there should be any concern about this thread and those that psot on it as long as they are respectful and largely stick to the matter at hand.

I really like discussing game mechanics and the reason for them. I don't really care if the devs decide to illuminate the matter further or not.

Personally I think SWTOR was marketed to the wrong audience.
It seemed to launch to MMO gamers that happen to like Star Wars. many of the processes were time consuming (travel time being a good example, something that has been reduced at every major patch/ expansion) and there were limited options that you made in the early stages of a character you'd be expected to play for days.

I think the larger audience was always going to be Star Wars fans that like a variety of games. And many Star Wars fans are of an older generation with some disposable income. I suspect that's why the direction has gone to a more casual style with better trade offs for time/cash investment.
I still think they could do more to provide some challenge for a solo player that reflects the role of the character.
But opening up AC selection is just an option. Nothing more, nothing less.

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 11:57 AM | #5857
Quote: Originally Posted by lightSaberAddiCt View Post
This isnt Final Fantasy.
A fair enough point.
It also isn't WoW , and yet many use that games definition of Class to be the definition SWTOR should abide by.

SWTOR should be its own game.

And, from a pure mechanics point of balance AC swap makes no difference. Let that be a unique selling point for SWTOR.

I do not think the origin of the restriction had anything to do with mechanics but instead marketing.
Bearing in mind the total development time of SWTOR here's a link from SDCC 2011 as to where the devs stood on ac change
http://www.youtube.com/watch?v=lO46vqhxjUU&t=7m38s
I think it's interesting that something happened between May and December that made the devs make an about turn.
Maybe the scenario was this...
Marketing: 'How many Classes do we have?'
Developer: 'Eight'
Marketing: 'How many Classes does World Of Warcraft have?'
Developer: 'Ten'
Marketing: 'Hmmmm, people won't play SWTOR if it has less classes than WoW, I know let's restrict access to Advanced Classes and think of them as classes for all purposes. Then we have sixteen '
Developer: 'Sigh'

robertthebard's Avatar


robertthebard
01.13.2016 , 12:39 PM | #5858
Quote: Originally Posted by Vhaegrant View Post
You mean players shouldn't have options available to them?
If there are certain mechanics in place to balance Tank/Heal/DPS that's one thing (and probably the origin of the two step Class -> Adavanced Class -> Discipline). But allowing AC swapping does not fundamentally change these balances.
What are you even talking about? Players have options available to them from the time they decide to roll up. What you meant to say was "players should be able to waffle out of any decision they make simply because they want to". The class structure is laid out fairly well, and it's not rocket science, so everyone has a good chance of figuring it out.

Quote:
If it's so easy to get a character to max level why would you be upset about whether another player chooses to bypass that stage? Is it more a bah-humbug argument that you did it a certain way, so should every one else?
What's the point in spending dev time on something that isn't needed? There is no case where it would be easier to change advance class than it is to roll a 60, or to roll back to 50 on a new toon. The problem with your hyperbole here is that I don't care if you roll up at 1 or 60. I just don't see the point in wasting dev time in making it so you can bounce around to whatever just because you want to, which means that they not only have to write the code to support that "I can't make up my mind" syndrome, they also have to go back and change all the warnings in game that state that you can't change your mind once you choose, which is, by the way, a fairly compelling reason to leave it in. You made an informed decision, and now think the grass is greener on the other side of the fence. So roll another toon, at 60 if you like, on that side of the fence. The mechanics to enable you to do that are already in game, knock yourself out.

Mordresh's Avatar


Mordresh
01.13.2016 , 12:44 PM | #5859
I would totally dig this. The reason I went Marauder is because they could wear lighter looking armour since that's not an issue anymore I'd love to try out Juggernaut for a while without losing my progress.
Seven free days of full access + extra goodies for new and returning players:
http://www.swtor.com/r/Kx5NWg

Vhaegrant's Avatar


Vhaegrant
01.13.2016 , 01:01 PM | #5860
Quote: Originally Posted by robertthebard View Post
What are you even talking about? Players have options available to them from the time they decide to roll up. What you meant to say was "players should be able to waffle out of any decision they make simply because they want to". The class structure is laid out fairly well, and it's not rocket science, so everyone has a good chance of figuring it out.
No, what I meant to say was exactly what I said.
At no point in the recent discussion have we been talking about associated cost of the AC swap. I don't think it should be free. There was a list going around with proposed options but the two main ones were a one use token purchased from the cc, or the need to unlock the AC (or its mirror) first so you could then purchase a swap option (similar to field recpec).
The trouble is, especially if you are a new player to MMOs you only get to figure out how a role plays in end game content when you are in end game content. That's a long way to go for most to see if that option made was the right one.
I actually liked the sound of how the devs intended AC swap to work. It cost a little more each time you used it. It was in 6 months before launch http://www.youtube.com/watch?v=lO46vqhxjUU&t=7m38s

Quote: Originally Posted by robertthebard View Post
What's the point in spending dev time on something that isn't needed? There is no case where it would be easier to change advance class than it is to roll a 60, or to roll back to 50 on a new toon. The problem with your hyperbole here is that I don't care if you roll up at 1 or 60. I just don't see the point in wasting dev time in making it so you can bounce around to whatever just because you want to, which means that they not only have to write the code to support that "I can't make up my mind" syndrome, they also have to go back and change all the warnings in game that state that you can't change your mind once you choose, which is, by the way, a fairly compelling reason to leave it in. You made an informed decision, and now think the grass is greener on the other side of the fence. So roll another toon, at 60 if you like, on that side of the fence. The mechanics to enable you to do that are already in game, knock yourself out.
The devs obviously thought it was an important enough option that it was the intended position throughout most of the development. I suspect a few things occurred during this last phase:
As the game rolled out into Beta the noise hardcore players made about class/role structure started to drown out those that were happy with it.
Knowing that it was only a beta and there would be a rollback people weren't as invested in their character and so the thought of AC swapping was less of an issue.
There were some technical/ balance issues to overcome with regards to tracking ability progression and training costs if you flip flopped between ACs while levelling (this is a moot point now as training is free and there are no discipline trees).