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The easiest MMO I've ever played

STAR WARS: The Old Republic > English > General Discussion
The easiest MMO I've ever played

LoverNoFighter's Avatar


LoverNoFighter
01.11.2016 , 04:08 PM | #81
Quote: Originally Posted by Skaara View Post
So you play a boring game just because it's easy How very interesting. Is it safe to assume that the "fun" games had some challenge so you're here for the path of least resistance.
You can assume all you like and you'll still be wrong.
LNF
Community ambassador

Star Wars Games - the best!

Skaara's Avatar


Skaara
01.11.2016 , 04:09 PM | #82
Quote: Originally Posted by LoverNoFighter View Post
You can assume all you like and you'll still be wrong.
Those are all your words; not mine. Say what you mean. You know, for a self proclaimed "community ambassador" you kinda suck at this.

LoverNoFighter's Avatar


LoverNoFighter
01.11.2016 , 04:10 PM | #83
Quote: Originally Posted by Skaara View Post
Those are all your words; not mine. Say what you mean.
I just did. Read it again if it was too hard to comprehend.
LNF
Community ambassador

Star Wars Games - the best!

Skaara's Avatar


Skaara
01.11.2016 , 04:11 PM | #84
Quote: Originally Posted by LoverNoFighter View Post
I just did. Read it again if it was too hard to comprehend.
And I did comprehend it correctly. Learn to write so people can correctly comprehend the message you are trying to convey.

Swissbob's Avatar


Swissbob
01.11.2016 , 04:11 PM | #85
Quote: Originally Posted by TUXs View Post
I also want to point out that SWTOR is ONLY about the story these days. Nothing else matters. If someone can't finish the story, they're screwed! How challenging it is is irrelevant to the fact that every player needs the ability to beat it, despite their personal skill level.
I disagree.

The MAIN point of SWTOR? Sure I can agree with you there. But the ONLY thing it's about? I disagree. If that was truly the case, why put combat in the game at all? If story is the only facet of SWTOR, shouldn't it just be a series of cutscenes that flow from one immediately to the other? If combat is an irrelevant part of the game, why are there mobs every ten feet, and the majority of the game's controls influence how you fight in combat, and a majority of the game's systems (gear, abilties, crafting, companion influence, etc.) revolve almost solely around combat?

Honestly, at this point, since they've reduced combat to a pointless, boring timesink.... they should just remove it to expedite the players along to what's actually fun.

But it doesn't need to be that way. Combat could be made fun. And now you have another facet to your game, and one that extends the shelf life and total time a player can have fun in the game dramatically.

Or, better yet. Institute more player choice:

Hard Mode (default mode [makes it easiest to implement, not that I think it would be the most popular]) -----> For people who want compelling, interesting combat to be a core component of the game

Easy Mode -------> For people who either aren't skilled enough or don't want to invest the time in combat Hard Mode requires, but don't want to abstain from combat entirely

No Combat Mode ----------> For people who agree with you that Story is the only point of SWTOR. They can skip combat all together, and get to the story as fast as possible.

Win, win, win. (Almost) Everyone can have fun, and the game caters to many more types of players then it does currently.


Quote: Originally Posted by TUXs
Your desire to have skill and gear matter goes 100% contrary to everything they did in 4.0. Gear no longer matters, for you or your companion, in stories, you're bolstered up and down. I can't see them reverting something THAT drastic. Where your desire IS achieved is at end game, in HM or NiM Ops and FPs...or anywhere along the line in PvP. I suggest you look to those for the challenge you seek.
Trust, me I definitely realize what they did in 4.0 is 100% contrary to most everything I want and desire in a game. That's why I've gone so far as to say the game is "ruined." Just take a look at my sig.

And I agree, I don't see them reverting something THAT drastic. Which is again, why I think the game is most likely "ruined" for me. I have come to terms with the likely fact that my time with SWTOR, despite all the years I've been playing, is for the most part over. I'm still gonna subscribe, log in from time to time, see the new story, and be somewhat active on the forums for the forseeable future.... but actually logging in and playing consistently likely will be a rare occurence..... unless some drastic changes are made, of course.

As for HM, NiM Ops and FPS, and PvP.... yeah. Unfortunately, my computer is too crap for PvP, and I rarely have enough time to block out for an entire Op or even FP.... and besides my interest is with the solo story content primarily, and entertaining combat is a crucial part of that for me.

So yeah, while I acknowledge there are areas of the game that can present challenge, unfortunately they are areas that largely don't interest me or more commonly aren't accessible for me for a variety of reasons.

Oh well.
My Solution to the "Game is Too Easy Crisis"
_______________________________________________

My Guides to Combat in SWTOR: Part 1 | Part 2

Swissbob's Avatar


Swissbob
01.11.2016 , 04:16 PM | #86
Quote: Originally Posted by Mourkoth View Post
...but hiking the difficulty with it as it is? No thanks. It doesn't make it more difficult, it just makes it more of a grind.
"Hiking the difficulty...... doesn't make it more difficult."



I would disagree with you there.

In any case, you wouldn't need to worry about it if it was optional. Which is what I'm proposing. That way, you can have fun, and I can have fun. As opposed to just one of us.
My Solution to the "Game is Too Easy Crisis"
_______________________________________________

My Guides to Combat in SWTOR: Part 1 | Part 2

Storm-Cutter's Avatar


Storm-Cutter
01.11.2016 , 04:26 PM | #87
Not so very long ago, I remember the Black hole Heroic needing a proper trinity - To CC the mobs, to burn them down in kill order and in my guild, we couldn't finish Torvix without a Tank. - We tried many times, and we found it just wasn't do-able.
-then, Same with Aurora Cannon on section X.
Then we started to drift apart a little. I managed to solo the big bosses on Oricon, then after many many tries, managed to down some then all the Oricon champs in the H2+ - That was a sense of achievement. Something impossible, slowly became possible- became routine. - I was clearing the weekly every week by myself.

I'm no Elite player, just a regular jo, who sticks at the task, repeats, dies, learns the mechanics, knows when to interrupt or stun or CC or root or avoid the big attacks or whatever.... You slowly learn your craft.

By this time my guild-mates were blasting through tacticals, and had progressed to HM FPs- even taking on the bonus bosses - It was a challenge it took co-ordinated effort, we couldn't just spin around it in 20 minues aggroing everything.... We did a few of the SM ops as a four-or five-some.

Then came Shadow of Revan, and KotFE and we did more and more as individuals rather than as a guild. The four of us who remain in the guild to play regularly would like something new to do, that stretches us and challenges us and makes us work for a reward...... Years-old FPs aren't doing it for us - we've done them dozens of times already - Ops are sadly out of the question, coz we have IRL stuff that prevents us being all together and forming half a PUG run over several hours of playtime.... We've done all the SFs to death for every companion....

I don't know about the others, but I'm left with PvP as my main source of entertainment in-game. I can solo all content that is solo-able. The H2s are nice to get the achieve for them all, but no more than a grind after the 4th/5th/6th time around. There are ~150 unopened purple boxes in legacy storage in case I want to get my 6th character through the KotFE story. knowing it pretty well, I'm not rushing to do so.

My low level characters are cutting through story I've seen before on all classes like there's no tomorrow- as others have said, a few convos and your companion can do it alone.... No challenge no thinking - I hardly have to be at the keyboard....

What some of us want is something that's gonna beat us - several times, then closely beat us, then come within a whisker of beating us, then something we can overcome if the RNG gods are smiling- then we can overcome most times.... It's called progression, it's called challenge...it's actually fun and rewarding to overcome such an obstacle - But setting your comp on DPS and going AFK isn't going to entertain us for very much longer.
-Storm Cutter.
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DawnAskham's Avatar


DawnAskham
01.11.2016 , 04:42 PM | #88
I gave both WoW and ESO a spin in the past month, along with SWTOR on a fresh server without legacy, and I'd agree SWTOR takes the cake as the easiest MMO to 'play' by far.

Are either of the other games hard - no, far from it.

But in both cases playing content at level in those games with new characters without any account based boosts requires actually playing the character, and it is very possible to die (more so in ESo than WoW).

On my non-legacy SWTOR character, the only risk I had was prior to gaining my companion, and that wasn't much of a risk.

I also convinced a couple of friends to come back and play with the launch of KotFE, they have both since left the game again, both stating gameplay was boring and that the new content / story just doesn't hold enough interest / repeat value.

As for me, my sub time I pre-paid for several months ago expires in a few days, and won't be renewed until at least several months of new story are released.

And I'm not alone, in one guild pretty much no one logs on anymore and another has gone from fielding several nights of 16 person raiding to struggling to find 8 on a good night.

Is this all due to the ease of the game - no.

But coupled with very little new content, no new group content, and several months of abysmal performance (exploits, bugs and broken events), and its easy to see why no one I know seems to have any reason to invest more time or money into the game.

I personally hope for the best in the future - but the pessimist in me says this game's best days are long behind it, and the only thing left is a slow decline into irrelevancy.

SootyTX's Avatar


SootyTX
01.11.2016 , 04:53 PM | #89
Quote: Originally Posted by Storm-Cutter View Post
What some of us want is something that's gonna beat us - several times, then closely beat us, then come within a whisker of beating us, then something we can overcome if the RNG gods are smiling- then we can overcome most times.... It's called progression, it's called challenge...it's actually fun and rewarding to overcome such an obstacle - But setting your comp on DPS and going AFK isn't going to entertain us for very much longer.
You countered you own argument by showing how things have become easier for you. But you now want things to be made difficult for where you are now. That would simply make the game unplayable to new players. There is simply too big of a power difference between a new account and someone with Legacy 50/Inluence 50 and all the experience that comes with that. Hell, there's too much of a difference within my own legacy to make things difficult for all my characters, simply because I'm much better with some than with others.

What people are asking for is impossible within the single player part of the game UNLESS you make some changes personally. I'm currently leveling 2 new characters without companions at all and if I screw up there's a very good chance I'll die. Refusing to make any changes but expecting the game to be difficult for you while still being playable to a newcomer is futile.

MillionsKNives's Avatar


MillionsKNives
01.11.2016 , 04:56 PM | #90
Quote: Originally Posted by SootyTX View Post
You countered you own argument by showing how things have become easier for you. But you now want things to be made difficult for where you are now. That would simply make the game unplayable to new players. There is simply too big of a power difference between a new account and someone with Legacy 50/Inluence 50 and all the experience that comes with that. Hell, there's too much of a difference within my own legacy to make things difficult for all my characters, simply because I'm much better with some than with others.

What people are asking for is impossible within the single player part of the game UNLESS you make some changes personally. I'm currently leveling 2 new characters without companions at all and if I screw up there's a very good chance I'll die. Refusing to make any changes but expecting the game to be difficult for you while still being playable to a newcomer is futile.
And yet somehow pre-4.0 managed to hit a pretty good balance for the past 4 years (with a little adjusting here and there).