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The problem with Sorcs/Sages.

STAR WARS: The Old Republic > English > PvP
The problem with Sorcs/Sages.

baskynn's Avatar


baskynn
12.28.2011 , 08:56 PM | #31
It's funny how most people defending the sages have sages/inq as their avatar.
i'm calling bias on that, seeing as they're probably inq sages and don't wanna be nerfed.

Lokai's Avatar


Lokai
12.28.2011 , 08:58 PM | #32
Quote: Originally Posted by CommandoPower View Post
I mentioned both. This is a team game but even when playing with team work there are occasions where 1 on 1's DO HAPPEN. Thus it is still an important consideration when contemplating overall balance. Fact is, at least imo, that sorc/sage has it's proverbial cake and eats it too by excelling at team play while still being strong in a 1 on 1.
And if you ever played an mmo you'd know developers do not balance with 1 vs 1 in mind... are classes in mmos just decimate in small scale pvp, and always will and always have. Mention WoW as an example the rogue class will ANNILATE pretty much anyone in 1 vs 1 situations save very select few classes however in a team setting, they do not fair quite so well, and tend to struggle alot more to do there job.

My point is and remains can not mention 1 vs 1 in a team based pvp game, where entire setting is focused around groups. PvP healers HAVE to be able to fight more one person and not die instantly is BY design! We have to be able to stand up and keep team healed or ourselves during focus fire events. In this game healers also rely on tanks a bit more and is my big point...

Alot goes into pvp... and gathering all data and facts alot to consider... do they have gaurd on them? are you taunted? who do you have as back up? do you have a healer?

Is sage/Sorc strong? yes no doubt about it they are EXTREAMLY verstile... but are not unkillable god like beings... in fact go even futher and say they are NOTHING compared to a well played aoe healing BH... a good melee can shut a sage down by simply standing on them and spamming interupts because we have ABSOLUTELY no way to heal if we cant cast/channel.

Untill are premades... and competitive pvp matches no way we can determine who is strong and who is weak yet because PUGs are dumb... plain and simple. Personally think core of problem is that sage/sorcs use same stats to heal as do damage making it to easy to hybrid damage deal/heal but thats just my opinion and sure competitive players will in future figure out all kinks in system.

get to 50
get gear
wait for premades to be able to be made

then develop and opinion.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

Skyrat's Avatar


Skyrat
12.28.2011 , 09:02 PM | #33
I am not sure how they balance out at 50, but what I find funny is that I just finished reading a thread that stated that they were pathetically weak a few minutes ago. I was considering rerolling.
Now the only thing I know is that I can't make a judgement based on these threads. One player says OP the next says UP. Meh.
Bioware fanboy since Baldur's Gate I

Sgt_shades's Avatar


Sgt_shades
12.28.2011 , 09:07 PM | #34
Quote: Originally Posted by Stratoforce View Post
Hahahaha.

Commandos do NOT have the toolbox that Sages/sorcerers do. Sorry, but that is a flat out lie.
Can commandos not do their healing on the run though? That is their big advantage. In pvp being able to perform abilities on the run is huge. Not saying that makes one better than the other, just a trade off. Also heavy armor, although I don't know exactly how helpfull that is, you have to be less squishy.

I may play one next so will get a good comparison.
Squadron 11-11-11

Crazelmax's Avatar


Crazelmax
12.28.2011 , 09:11 PM | #35
I find them extremely hard to kill because they have the CC abilities that last a pretty long time and with no real way to get out of these CC's you can have you and another teammate killed by just the one guy.

The abilities should just have a damage reduction because their ranged attacks definitely are pretty over powered. Wasting through 1/3rd of my health in a single attack, and i Play a Sith marauder, with about 12k health in the PvP zones.
Pilgrym

Sgt_shades's Avatar


Sgt_shades
12.28.2011 , 09:14 PM | #36
Quote: Originally Posted by Crazelmax View Post
I find them extremely hard to kill because they have the CC abilities that last a pretty long time and with no real way to get out of these CC's you can have you and another teammate killed by just the one guy.

The abilities should just have a damage reduction because their ranged attacks definitely are pretty over powered. Wasting through 1/3rd of my health in a single attack, and i Play a Sith marauder, with about 12k health in the PvP zones.
You talking Sages or commandos? Sage have some CC, but 4sec stun isnt long. Sure if its 2 on 1, jsut as any 2 vs 1 combo, you'll get owned. Healing specced Sage's damage is pretty weak. Although their AE can do some damage if ignored.
Squadron 11-11-11

CobraKOF's Avatar


CobraKOF
12.28.2011 , 09:17 PM | #37
Quote: Originally Posted by Crazelmax View Post
I find them extremely hard to kill because they have the CC abilities that last a pretty long time and with no real way to get out of these CC's you can have you and another teammate killed by just the one guy.

The abilities should just have a damage reduction because their ranged attacks definitely are pretty over powered. Wasting through 1/3rd of my health in a single attack, and i Play a Sith marauder, with about 12k health in the PvP zones.
Same problem i'm finding on my Marauder when we finally do close the gap we get CC'ed while they heal up or we are pretty much dead before we get a fourth hit out, and they say we are the DPS class :P .

Barrechor's Avatar


Barrechor
12.28.2011 , 09:23 PM | #38
Quote: Originally Posted by baskynn View Post
It's funny how most people defending the sages have sages/inq as their avatar.
i'm calling bias on that, seeing as they're probably inq sages and don't wanna be nerfed.
I know, I'ts surely a coincidence though m8
Barrechor - Lv50 BM Focus Guard / Katana - Lv40 Scrapper / <Tarro Blood> - East Coast

CHRISGG's Avatar


CHRISGG
12.28.2011 , 09:30 PM | #39
Quote: Originally Posted by Stratoforce View Post
Hahahaha.

Commandos do NOT have the toolbox that Sages/sorcerers do. Sorry, but that is a flat out lie.
That's probably something to do with the fact that commandos do 3x the damage. Do you know how balance works?
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Stratoforce's Avatar


Stratoforce
12.28.2011 , 09:36 PM | #40
Quote: Originally Posted by CHRISGG View Post
That's probably something to do with the fact that commandos do 3x the damage. Do you know how balance works?
We don't do 3x the damage either.

It is called AoEing people on objectives. My mortar rounds in full PvP gear crits for maybe 1.5k~ at level 50.

My heals only crit for 2.2k-2.5k. And Commandos 'on the move' heal has a 20 second cooldown, and a 2 minute cooldown and heal less than the fast heal.
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