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The problem with Sorcs/Sages.

STAR WARS: The Old Republic > English > PvP
The problem with Sorcs/Sages.

CommandoPower's Avatar


CommandoPower
12.28.2011 , 07:35 PM | #21
Quote: Originally Posted by Lokai View Post
you lost all credibility moment mentioned 1 vs 1...games balanced 8 vs 8 so means not an issue or at least not as big as your making it out as
I mentioned both. This is a team game but even when playing with team work there are occasions where 1 on 1's DO HAPPEN. Thus it is still an important consideration when contemplating overall balance. Fact is, at least imo, that sorc/sage has it's proverbial cake and eats it too by excelling at team play while still being strong in a 1 on 1.

Quote: Originally Posted by Sgt_shades View Post
Just wait till 50. You'll be tearing Sages apart. With new melee closers, our little tricks like slow and speed burst are pretty useless. Aside from the 4sec stun on a sizeable cooldown, we don't counter well. We just take alot of dmg.
Agreed, I stated as much in my post. Though I realize it's alot to sift through. I do not want to lessen the impacts of sorc/sage in level 50 game play at all. I just want them to be less punishing to people that are not 50. I know that sounds impossible but I'm sure it isn't.

Quote: Originally Posted by Reenolols View Post
3 40+'s to kill a sage? Lol?
My apologies if I wasn't clear. 3 people lower than level 40 to kill a sage. Once you crest 40, or even 35 depending on class, you start doing meaningful damage to the higher level sages again. But lower than that can be really really nasty. As nasty as facing a 50 operative as a low level, albeit in a different way.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

CHRISGG's Avatar


CHRISGG
12.28.2011 , 07:38 PM | #22
Quote: Originally Posted by CommandoPower View Post

I've personally never had an issue with an Operative that wasn't level 35-40+ as any class. Ya they hurt, and they are annoying with the taser stuns, but until that last level tier they are not that bad. I normally manage to shut down their healing/dmg or kill them as well depending on the class I'm playing. This is of course until they hit that last pivotal range where my ability to counter them slowly slips out of reach.
"Laser taser stuns" - *** dude? So you don't even know what spells they have, just that they have "laser taser stuns?"

Yeah, you're definitely qualified to talk balance.
AKA Faction
50 Sage, Wound in the Force
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Andrew_Waltfeld's Avatar


Andrew_Waltfeld
12.28.2011 , 07:42 PM | #23
After I have read thru the entire thread, I have come to one conclusion. There needs to be a level 40+ bracket. A big problem with PvP war-zones is that you can literally lose games by having 3-4 low levels on your team. They can just as good as their abilities/skill tree will allow them, but they aren't at the same potential as a full level 50.

Sage/Sith Inquisitor's is a nasty package. Especially sith inquisitors who have a big multiplier effect. There is a severe problem with PvP in general if you can take one or two classes, pile 8 of them on a team for a token player or two and rofl stomp. That is a distinct problem.

Now if a higher level bracket is established, these problems will significantly be reduced because of the introduction of players who should know their class at the late stage of the game. Whether or not SI or Sages need a beat stick over the head will become evident there. Too many low levels getting in the way of war zones to make an accurate analysis if something is OP or not.

As far as my concern is - bioware needs to implement a bracket and they need to do it soon. It should have been implemented upon launch, it shouldn't be hard to do since it's merely a IF THEN statement determining if a player is equal or higher to level 40.
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CommandoPower's Avatar


CommandoPower
12.28.2011 , 08:30 PM | #24
Quote: Originally Posted by CHRISGG View Post
"Laser taser stuns" - *** dude? So you don't even know what spells they have, just that they have "laser taser stuns?"

Yeah, you're definitely qualified to talk balance.
Don't use "" if your going to add in words of your own. First of all they are not spells. Lets get that straight. LOL at the use of laser taser followed by calling them spells. If your going to be smart*** and sarcastic at least do it properly.

Secondly do you mean the exact mirror to scoundrels with the options for insane burst dmg OR good healing, multiple CC's (all close range), self speed boost, vanish, good DOT/burst damage, a 20% aoe blind/mezz on a long CD that builds resolve (for when it works right lol), aoe snare, some nifty energy maintenance abilities, decent damage reduction/heal received increase, self HOT attached to the over time energy restorer, a root, a cleanse, an in combat revive, an interrupt, a holy crap 3 seconds I can't be hit tool (talented for move speed increase), a self damage absorb, and essentially and artillery strike.


The only thing that keeps them from ROFLCOPTERING through the WZ's more is that alot of their true power does not come together until end game. But they are well capable of putting forwards massive amounts of damage, or good amounts of healing, far earlier than end game.

My scoundrel has consistently topped damage and kill charts since around level 14 or so. As she leveled up the utility and extra abilities have slowly been pushing that damage even higher while giving her more ability to support. 200k and near or over 40 kills is pretty feasible once you hit 20 and PVP gear. But then, I spec dirty fighting and spread my DOT love and then focus burst targets that are lowerish. Using my CC when it seems relevant (sometimes even for the 20% blind on flash grenade).

She's a fun character but she's already at the point of overly effective and by 50 she will be absolutely and completely ridiculous. However even she couldn't do much to geared 50's though she can trash most other classes pretty quickly (but admittedly gets trashed quickly currently).

As a side note I despise vanish and feel that 90% of the time using it would LOWER my effectiveness so I only use for objective based reasons. It's not my job to rambo in and burn vanish to kill 1-2 people then die to the defense zerg or have my team die because I'm not countering key people. It's my job to provide support damage and utility so that even derps can kill people with the biggest threats removed.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

CHRISGG's Avatar


CHRISGG
12.28.2011 , 08:35 PM | #25
I enjoy the fact that I motivated you to actually go and look up the classes you talk about so much. If only you did it for the one this thread is about.
AKA Faction
50 Sage, Wound in the Force
Check out my YouTube channel, tons of SW:TOR videos!

GameTwine's Avatar


GameTwine
12.28.2011 , 08:36 PM | #26
Yea seriously healers OP at current

Was fighting a commando who was shielding up/healing/damaging and I just looked dumbfounded.

If I had known SWTOR was going old school healer and not WoW healer I'd rolled one.

Sgt_shades's Avatar


Sgt_shades
12.28.2011 , 08:38 PM | #27
Quote: Originally Posted by GameTwine View Post
Yea seriously healers OP at current

Was fighting a commando who was shielding up/healing/damaging and I just looked dumbfounded.

If I had known SWTOR was going old school healer and not WoW healer I'd rolled one.
Well then stop generalizing and saying healers, when you mean commando, and specify what exactly is OP about him. You sure he wasn't just better, or have you had same experiences with every commando you have met?
Squadron 11-11-11

Sgt_shades's Avatar


Sgt_shades
12.28.2011 , 08:41 PM | #28
Quote: Originally Posted by Andrew_Waltfeld View Post
After I have read thru the entire thread, I have come to one conclusion. There needs to be a level 40+ bracket. A big problem with PvP war-zones is that you can literally lose games by having 3-4 low levels on your team. They can just as good as their abilities/skill tree will allow them, but they aren't at the same potential as a full level 50.

Sage/Sith Inquisitor's is a nasty package. Especially sith inquisitors who have a big multiplier effect. There is a severe problem with PvP in general if you can take one or two classes, pile 8 of them on a team for a token player or two and rofl stomp. That is a distinct problem.

Now if a higher level bracket is established, these problems will significantly be reduced because of the introduction of players who should know their class at the late stage of the game. Whether or not SI or Sages need a beat stick over the head will become evident there. Too many low levels getting in the way of war zones to make an accurate analysis if something is OP or not.

As far as my concern is - bioware needs to implement a bracket and they need to do it soon. It should have been implemented upon launch, it shouldn't be hard to do since it's merely a IF THEN statement determining if a player is equal or higher to level 40.
Best post in this thread. I'd say another bracket just for 50s though because the gear they get seems to be more than the advertized 10%.

And yes sages can do mean things to lower levels, but at equal level 45+ we take a beating on a regular basis.
Squadron 11-11-11

Scelerant's Avatar


Scelerant
12.28.2011 , 08:43 PM | #29
For some reason I don't see what the big deal is with sorcs/sages. If I think based on who had the best kill/death ratio in just about every game I played there is usually a bounty hunter or trooper who's on top.
FYI, it’s not “elitist” to expect people to be competent at a task to which they have dedicated hundreds of hours.
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Stratoforce's Avatar


Stratoforce
12.28.2011 , 08:51 PM | #30
Hahahaha.

Commandos do NOT have the toolbox that Sages/sorcerers do. Sorry, but that is a flat out lie.
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