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Level Sync needs an Off Button! : ).

STAR WARS: The Old Republic > English > General Discussion
Level Sync needs an Off Button! : ).

Raansu's Avatar


Raansu
12.28.2015 , 11:53 AM | #351
Quote: Originally Posted by Transcendent View Post
I have yet to see you come up with an actual legitimate reason for level sync to have been implemented in the way that it has, when better alternatives have already been suggested by many players.

News flash, things change. News flash, not all changes are for the better.
I've given nothing but legitimate reasons. Not my fault you all refuse to read. This is the direction BW is going and you all should know by now BW doesn't care what you think. Deal with it or move on. The games in maintenance mode at this point anyways.

casirabit's Avatar


casirabit
12.28.2015 , 12:02 PM | #352
Level Sync should not have an off button as most people will use in a heroic and face roll them just to get the crates for the alliance specialist for their rank and that should not be done.

I have done all the heroics and they are not a problem with level sync. The level sync is good for people that have low level characters that want someone to level with. I have a boyfriend and there are times he will come group with me on a character I am leveling just because we like to do things together. We couldn't have done this before without my xp being almost nothing. This way I still get my xp and we still get to do things together.

As far as roleplaying a sith or a high level toon and getting attack is immersion breaking? Not sure what kind of roleplay you are used to but anytime you go to a place where there are going to be enemies you should be expect to be attacked. Not being attack doesn't make sense.
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Luier's Avatar


Luier
12.28.2015 , 12:06 PM | #353
I came back to the game after 2 years off and I had no idea of all the changes that have been made. I resubbed and now see that I missed 2 expansions.

Anyway, I love the level-sync!!

It made the game much better for me.

I like questing, I like playing solo, and I have a long way to go to catch up.

When I logged in, the first thing I did was to delete all my toons and start over on a new server (mine was dead). I noticed I was leveling really fast so I came to the forums and found this post.

I had no idea that all i need to do is the class and planet quests (the ones I like) and now I can skip all the BS filler quests that I used to not enjoy very much.

Can't wait to level a few toons high enough to play the new expansions.

-Marauder-'s Avatar


-Marauder-
12.28.2015 , 12:25 PM | #354
Quote: Originally Posted by Cakellene View Post
The only reason that matters is we don't like it.
There's more to it. It invalidates any and all achievments and progress you made. Your gear? Doesn't matter. Datacrons? Nope you're stat capped!

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.

You can look at single player games, where people go to extreme lenghts and level way past any reasonable level (Fallout 4) needed to beat the game, simply so they can "get that one perk also, and maybe that one...". Now imagine when they go to a certain zone their levels are downscaled, their perks taken from them, their weapons do less damage and their armor absorbs less incoming damage.

It would render this investment and effort void and this is what happens here. It takes away the biggest carrot on the stick that worked for games both single and multiplayer for a long time. Other games such as Final Fantasy tried it (talking about the single player game here, 8 in this case) and immediatly got rid of it. People started avoiding the leveling process like the plague, instead rigging the game to be as powerful as can be at as low a level as possible, because leveling up actually ended up hurting you.

It's not just that we dislike it, it's that it's inherently going against what motivates and keeps us playing, what gets us to invest time and effort into the game to improve our character etc. It doesn't matter to those who just level through the story, then throw the char away and level a new one as they're not affected by it, but it does to many others.

LordArtemis's Avatar


LordArtemis
12.28.2015 , 08:33 PM | #355
If it is possible to implement some mechanic to shut off level sync, the current rewards for H2+s would have to be drastically reduced IMO.

But aside from that I see no issue with allowing it to be optional, and I find the resistance to making it optional rather odd. I have been reading the reasons folks say it must be mandatory, and aside from the one I mentioned above (rewards reduced) the others seem...well...suspect would be the word I would use.

I think there are reasons folks rail against level sync being optional that folks are not willing to admit. Because the reasons posed other than the one I mentioned above seem preposterous.

If this was a new game, sure. But it has lacked a level sync mechanic for almost 4 years. It is frankly a silly notion to contend that returning to how it was in the past, a standard vertical progression model, would somehow harm the game.

As I said....it is suspect.

Raansu's Avatar


Raansu
12.28.2015 , 11:57 PM | #356
Quote: Originally Posted by -Marauder- View Post
There's more to it. It invalidates any and all achievments and progress you made. Your gear? Doesn't matter. Datacrons? Nope you're stat capped!

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.

You can look at single player games, where people go to extreme lenghts and level way past any reasonable level (Fallout 4) needed to beat the game, simply so they can "get that one perk also, and maybe that one...". Now imagine when they go to a certain zone their levels are downscaled, their perks taken from them, their weapons do less damage and their armor absorbs less incoming damage.

It would render this investment and effort void and this is what happens here. It takes away the biggest carrot on the stick that worked for games both single and multiplayer for a long time. Other games such as Final Fantasy tried it (talking about the single player game here, 8 in this case) and immediatly got rid of it. People started avoiding the leveling process like the plague, instead rigging the game to be as powerful as can be at as low a level as possible, because leveling up actually ended up hurting you.

It's not just that we dislike it, it's that it's inherently going against what motivates and keeps us playing, what gets us to invest time and effort into the game to improve our character etc. It doesn't matter to those who just level through the story, then throw the char away and level a new one as they're not affected by it, but it does to many others.
This is EASILY be the most ridiculous thing I have ever read.

Princess_Chibi's Avatar


Princess_Chibi
12.29.2015 , 01:44 AM | #357
Quote: Originally Posted by Raansu View Post
This is EASILY be the most ridiculous thing I have ever read.
That's because it makes perfect sense. You asked for a perfectly logical reason, you've now been given a half dozen. You're clearly not reading, comprehending and every ounce of evidence suggests you don't care to even try to understand viewpoints aside from your own.

+1 to Marauder.

ShawDou's Avatar


ShawDou
12.29.2015 , 02:12 AM | #358
Quote: Originally Posted by -Marauder- View Post
There's more to it. It invalidates any and all achievments and progress you made. Your gear? Doesn't matter. Datacrons? Nope you're stat capped!

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.
Only Mastery, endurance and power are capped. All other stats are the same. So a lot of your progression and advantage over standard mob is still there.
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ShawDou's Avatar


ShawDou
12.29.2015 , 02:22 AM | #359
Quote: Originally Posted by Princess_Chibi View Post
Superior and inferior players are in the nature of gaming. A Private in the military is NOT equal to a General, even if they happen to be sitting at the same table. A level 20 is NOT equal to a level 65, even if they happen to be playing on the same planet. And forcing otherwise ignores your "social norms" argument, common sense, and pisses off those of us who have invested time and energy into developing our toons far enough to be called "elitist".
1, Comparing 20 lvl vs 65 lvl to Private in the military and the General is pure nonsense. More accurate is 20 lvl to untrained soldier 65 lvl to trained soldier and guild-master of big guild to general.

2. If you want to use these comparisons. Trained soldier (65 lvl) is not 10 times stronger than when he was untrained (20 lvl). He is just more skillful and to use your word "elitist". Which is exactly what it is now with level sync.
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Raansu's Avatar


Raansu
12.29.2015 , 02:56 AM | #360
Quote: Originally Posted by Princess_Chibi View Post
That's because it makes perfect sense. You asked for a perfectly logical reason, you've now been given a half dozen. You're clearly not reading, comprehending and every ounce of evidence suggests you don't care to even try to understand viewpoints aside from your own.

+1 to Marauder.
There was absolutely no logic to it at all, and even in one of his examples he fails to realize that fallout 4 has level scaling....All enemies scale to your characters level.

His post was literally complete nonsense.

You still progress, you still gain new abilities. The level sync just makes it so you can't one shot content crucial to the new expansion, boo hoo.