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Why oh why do so many NPCs have CCs or Knockbacks?

STAR WARS: The Old Republic > English > General Discussion
Why oh why do so many NPCs have CCs or Knockbacks?

Zerileth's Avatar


Zerileth
12.28.2015 , 11:11 AM | #21
Totally agree too with this thread. If you took damage that would at least make it understandable, but what's the point of being stunned and no damage inflicted? Perhaps npc cc's should be level based against the player's level? In other words, if we're 4 levels higher, their stuns don't work.

Also, whoever said to slow down leveling, really? Bioware's current model seems to indicate level faster is their goal. When you're 65 and not even halfway through the stories, why not just start with level 65? Who buys those 60s anyway?

SootyTX's Avatar


SootyTX
12.28.2015 , 11:17 AM | #22
Quote: Originally Posted by TUXs View Post
Give us some natural way (minus CC break) to escape it...something interactive that WE need to do while CC'd that would break it early. Like flash a code of WASD keys we could enter (like WWDS) that would break it early...or a "PRESS X FAST" type skill...anything interactive.
Not a bad idea, although I personally hate QTEs.

I'm not against having things that get us out of (pr prevent) mob status effects, I simply don't want them gone as that would necessitate an increase in HP that I absolutely don't want.

-Marauder-'s Avatar


-Marauder-
12.28.2015 , 11:23 AM | #23
Quote: Originally Posted by SootyTX View Post
What I got from all that was that you either don't know your class(es) very well or are happier being passive in game and complaining here, than actually doing anything about it in game. You have a lot of abilities to mitigate or prevent various status effects from impacting you, as well as positioning, timing and using your own effects on them first.

Go through your utilities and select the ones that help reduce or prevent mob status effects, use CDs that make you immune and/or clear stuns, movement impairments etc. There is more than just your interrupt and CC break.

Or not, just complain and don't get any better.
Reading this makes me feel as if you either don't bother to read what people are writing about, don't understand it or don't want to admit there's an issue here with little remedy on the side of the player. Basically answering with a slightly more eloquent "lul git gud".

I even mentioned that we do have some abilities, they're however not in the slightest workable for this situation. We have a CC break on a 2 min CD that's absolutely unsuited for this kind of annoyance, we have some abilities that clear slow when we use sprint but nobody is talking about slows etc.

It really feels like you're basically just here to be condescending, completely missing the point and acting as if the situation was the players fault when it really isn't. Are you about done, can everyone else get back to properly talking about it?


@Everyone else, sorry but I'm very little inclined to be friendly to people like him. I guess I'm just way to jaded. Acting as if people wouldn't even think about basic CC breaks but ignoring that a 2 min CD against a 4-8 second stun applied every trash pack and sometimes more than once per trashpack would be a solution. Seriously now.

SootyTX's Avatar


SootyTX
12.28.2015 , 11:46 AM | #24
Quote: Originally Posted by -Marauder- View Post
Reading this makes me feel as if you either don't bother to read what people are writing about, don't understand it or don't want to admit there's an issue here with little remedy on the side of the player. Basically answering with a slightly more eloquent "lul git gud".

I even mentioned that we do have some abilities, they're however not in the slightest workable for this situation. We have a CC break on a 2 min CD that's absolutely unsuited for this kind of annoyance, we have some abilities that clear slow when we use sprint but nobody is talking about slows etc.

It really feels like you're basically just here to be condescending, completely missing the point and acting as if the situation was the players fault when it really isn't. Are you about done, can everyone else get back to properly talking about it?


@Everyone else, sorry but I'm very little inclined to be friendly to people like him. I guess I'm just way to jaded. Acting as if people wouldn't even think about basic CC breaks but ignoring that a 2 min CD against a 4-8 second stun applied every trash pack and sometimes more than once per trashpack would be a solution. Seriously now.
I stated outright that I don't think I'm that great. You seem to want the thread to only have responses from people that agree with you, complaining about the situation but offering nothing as an alternative - that's not a discussion. I disagree strongly that there is nothing you can do about mob status effects in game, that there are multiple ways to avoid or mitigate their impact on you as a player and that, imo, the alternative is far worse.

You seem to simply want them removed with no other changes. Making the game even easier (but wasn't things being too easy a subtext of your OP?) If mobs don't have status effects, what do they have to still make encounters last an acceptable period of time? The only thing left is inflating HP.

I have read all the posts here. Most don't seem to understand fundamental concepts in game design and simply see something they don't like and want it gone without thought or regard for the consequences. I think about the bigger picture - that all these little groups of mobs are there to take time to get past, that those timingd are inherent in the overall design of the game and character abilities and that you can't just remove part of that equation without thinking about it's impact.

Right now mob status effects are there to (a) slow down how fast that group is killed and (b) reward players that are able to mitigate those effects by clearing that same content faster than otherwise. I don't see how that is being elitist or 'lul git gud', it simply what it is. You can faceroll through it and spend half the fight stunned etc, or you can use timing, abilities and positioning to results in far less time out of control and clear that same group faster.

Or alternatively, you remove all mob effects, devs still want the fight to take the same time, so mob health gets buffed by 30% and there is nothing you, as a player, can do to really change that. It's just another boring hp pile to wade through. I know which I prefer.

While TUXe's idea about QTEs was interesting, it's simply not feasible in the current game development environment, sadly.

Savej's Avatar


Savej
12.28.2015 , 11:46 AM | #25
Quote: Originally Posted by SootyTX View Post
So what would be your answer to making combat more interesting? Adding hp just makes it more tedious.

Mob status effects are very much counterable IF you know your class and know the mobs. Some will get through but a good player can significantly reduce that amount.

All content is there to take time to clear past, that's a fundamental truth. A given pack of mobs is expected to take, say, 30 seconds to defeat. Currently that is through a combination of hp and status effects impacting the player and slowing down their damage generation. So, remove all mob status effects and you need to increase mob health, probably significantly, to get the same end result. Only now it is tedious for everyone.

I've been doing a lot of heroics lately and on Balmorra you have a lot of bug related ones. They tend to have a lot of kb effects on their shooters, which can be annoying if you mistime things and end up getting bounced around. But mostly they never get a chance to affect me, because I use my own abilities to prevent them (utlities, Awe, force push, etc). Is it frustrating if I screw up and knocked around? Yes. But it's also my own damn fault for not paying attention enough.
Have you tried the solo Revan fight? Some of the Cc is counterable, a lot isn't and in the end it's all irrelevant. A fight with lots of cc isn't interesting to me. One where I have to use interrupts/cds to break/avoid high damage channeled or telegraphed attacks is much moreso.

Kawiki's Avatar


Kawiki
12.28.2015 , 11:47 AM | #26
As a sniper you have a ton of Skills to stop this.

Entrench
Cover Pulse
Covered Escape
Evasion
Imp Preparation
flash bang
Diversion
Another hard 4m stun I forget the name of.
Stun Breaker

Some of these require good timing or are not 100% effective but there is a ton you can do to avoid 80-90% of stuns.


And you have utilities that can enhance these or add to them.

Seek cover
Pillbox Sniper

SootyTX's Avatar


SootyTX
12.28.2015 , 12:00 PM | #27
Quote: Originally Posted by Savej View Post
Have you tried the solo Revan fight? Some of the Cc is counterable, a lot isn't and in the end it's all irrelevant. A fight with lots of cc isn't interesting to me. One where I have to use interrupts/cds to break/avoid high damage channeled or telegraphed attacks is much moreso.
About 20 times. And as I stated quite plainly earlier, I think that the amount of mob immunities needs to be significantly reduced. That fight is an interesting one to choose as I have played it many times with the same advanced class (I have 5 Guardian/Juggs). Sometimes I have had a much easier time than others purely because of my timing. Using aggro drops, CC break, guardian leap and all the rest it is possible to avoid many of the effects (knockdowns especially). Not all, and certainly not every time, but you can make a difference in how long the fight takes and how passively or actively you engage in it.

JouerTue's Avatar


JouerTue
12.28.2015 , 12:04 PM | #28
some stuns go through defensives(resilience lol) wouldn't bother with any cast, jsut dot and dot spread+ auto attack as BW wants.
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-Marauder-'s Avatar


-Marauder-
12.28.2015 , 12:06 PM | #29
Thanks to everyone contributing in a decent and friendly manner, I guess we can about wrap it up now. The "git gud" people have shown up, naming 2+ minute cooldowns, disregarding how mobs pull you out of cover despite supposed immunity etc.

My favorite is Ewiki who basically named EVERY Cd he apparently could come up with such as:

Flash Bang, how does an 8 second CC on my part prevent these mobs to CC me the moment I engage them? "Oh they can't CC you while they're CC'd!" sure they can't but to kill them I need to damage them, at which point they will throw their instant CC at me. Disregarding how a lot of mobs such as the fight against Novo and Basilisk are all but immune to this.

Covered Escape removes MOVEMENT IMPAIRING EFFECTS, nobody is talking about those. They're one of the least issues and don't impair you the same as stuns, pulls or knock backs do. Why bring this up? To bolster your "list of abilities everyone who complains isn't smart enough to use"?

Imp Prep, 3 MIn CD for abilities with just as lenghty a CD which for the most part don't help against these abilities. They'd help if people were complaining about taking damage or dying, nobody is. People are complaining about being forced into inaction, of being an onlooker and forced to stay out of the fight, each damn pack, every 10-20 seconds.

Quote: Originally Posted by JouerTue View Post
some stuns go through defensives(resilience lol) wouldn't bother with any cast, jsut dot and dot spread+ auto attack as BW wants.
That's the thing. Bosses and even some tougher mobs seem to disregard entrench, your supposed immunity to being pulled out of cover etc. They also do this FAR MORE regularly than you could stop it with the abilities listed (most of them don't even work that way) as they have longer CD's.

It's also ignoring how 3+ minute CDs aren't viable against small trash groups, whom you kill to the dozens during that time. With everyone having a guy or two who can stun/sleep/whatever you. But hey, we've been graciously told that we can remove slows (which nobody talked about ever...).

Kawiki's Avatar


Kawiki
12.28.2015 , 12:21 PM | #30
Quote: Originally Posted by -Marauder- View Post
Thanks to everyone contributing in a decent and friendly manner, I guess we can about wrap it up now. The "git gud" people have shown up, naming 2+ minute cooldowns, disregarding how mobs pull you out of cover despite supposed immunity etc.

My favorite is Ewiki who basically named EVERY Cd he apparently could come up with such as:

Flash Bang, how does an 8 second CC on my part prevent these mobs to CC me the moment I engage them? "Oh they can't CC you while they're CC'd!" sure they can't but to kill them I need to damage them, at which point they will throw their instant CC at me. Disregarding how a lot of mobs such as the fight against Novo and Basilisk are all but immune to this.

Covered Escape removes MOVEMENT IMPAIRING EFFECTS, nobody is talking about those. They're one of the least issues and don't impair you the same as stuns, pulls or knock backs do. Why bring this up? To bolster your "list of abilities everyone who complains isn't smart enough to use"?

Imp Prep, 3 MIn CD for abilities with just as lenghty a CD which for the most part don't help against these abilities. They'd help if people were complaining about taking damage or dying, nobody is. People are complaining about being forced into inaction, of being an onlooker and forced to stay out of the fight, each damn pack, every 10-20 seconds.


That's the thing. Bosses and even some tougher mobs seem to disregard entrench, your supposed immunity to being pulled out of cover etc. They also do this FAR MORE regularly than you could stop it with the abilities listed (most of them don't even work that way) as they have longer CD's.

It's also ignoring how 3+ minute CDs aren't viable against small trash groups, whom you kill to the dozens during that time. With everyone having a guy or two who can stun/sleep/whatever you. But hey, we've been graciously told that we can remove slows (which nobody talked about ever...).
Most of the stuns are 4m.

When your entrench is down. Roll into the mobs - attack - cover pulse - attack x2 - flash bang - attack and if they are still alive hit them with your hard stun.

That's just one way to deal when entrench is down. A little ingenuity goes along way. And frankly they usually blow it when you are immune anyway in which case it's on cool down.

Obviously boss fights are different but you have ways to avoid almost all of the stuns on trash and a good % of them during boss fights.