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Sorc healers doing more HPS than OPs

STAR WARS: The Old Republic > English > PvP
Sorc healers doing more HPS than OPs

foxmob's Avatar


foxmob
12.26.2015 , 11:25 AM | #41
Quote: Originally Posted by LordKitana View Post
This isnt the case ive outhealed sorcs many times on my op and merc https://www.instagram.com/p/_o4JOTL7WF/ thats my op and for merc https://www.instagram.com/p/_ooSSnr7Wc/
if you're point is that better players are better than players that they're better than, and class doesn't really matter, then I agree with you.

if your point is that mercs and ops are as functional as sorcs (in any format) or that sorcs aren't better healers for virtually every aspect of pvp, then I think you're either bats&*t crazy or trolling.

but the top 5%-10% of healers in any class should outperform the other 95%-90% of the population, regardless of the fact that the lesser healer is on an easy sauce AC/spec. all other variable being equal.

I'm mediocre on my merc, and I can still beat sorc healers 1 in every 3 or 4 WZs. usually it's just bad opponents with tunnel vision who do a good amount of dmg but don't hound me so I can free cast. happens a lot on NC at mid for some reason. I really do think it's because there's no "green beam of death" on the merc to tell the tunnelers where the heals are coming from.
Krack

skarlson's Avatar


skarlson
12.26.2015 , 11:33 AM | #42
Quote: Originally Posted by aristrokratie View Post
Only when left alone, the op can pull SLIGHTLY ahead in terms of total hps inc omparison to sorcs (I am talking about ranked).

As soon as there is pressure applied to the healer (split damage between healer and dps, interrupt the healer) the OP loses a ton of healing while the sorc can still heal for 6k hps+....

THE SORC IS THE *********** BURSTHEALER, OP needs to do a lot more hps than sorcs... but this is simply not the case.

OP is weak in pve aswell so why not buff their sustain and nerf the sorcs one?
Mercs need attention, 2 BUT DON'T BUFF THE MERCs' HEALS, that would op them in pve but give them better utility and make rocket out usable while stunned and maybe travel forward instead of backwards.

The healing imbalance is just plainly retarded atm.
Rocket out should move you in the direction you are moving. Re*****d that it automatically moves you backwards. Merc healers also need a defensive mechanism attached to chaff flare, why they felt the dps did but heals did not is beyond me. Then again if Bioware had any clue or consistency the game wouldn't be in the shape it's in now would it. Don't hold your breath. I'm on board for ops having more sustained as well. Honestly, I think sorc heals are fine and don't need to be nerfed. It is not impossible to bring them down and should require more than the decision of one DPS to tunnel them to bring them down. That is especially so when we are talking group ranked.

Problem with heals at the moment isn't sorcs it's mercs and ops. Give ops more sustained to counteract how vulnerable they are to stunlock death and give merc healers a bit more survivability.
"Unlimited powahahaha! I can't say it..." -Darth Sidious as a Sorcerer

aristrokratie's Avatar


aristrokratie
12.26.2015 , 12:21 PM | #43
Quote: Originally Posted by skarlson View Post
Rocket out should move you in the direction you are moving. Re*****d that it automatically moves you backwards. Merc healers also need a defensive mechanism attached to chaff flare, why they felt the dps did but heals did not is beyond me. Then again if Bioware had any clue or consistency the game wouldn't be in the shape it's in now would it. Don't hold your breath. I'm on board for ops having more sustained as well. Honestly, I think sorc heals are fine and don't need to be nerfed. It is not impossible to bring them down and should require more than the decision of one DPS to tunnel them to bring them down. That is especially so when we are talking group ranked.

Problem with heals at the moment isn't sorcs it's mercs and ops. Give ops more sustained to counteract how vulnerable they are to stunlock death and give merc healers a bit more survivability.
Just for the sake of whining a bit there's my calculations:

Hot tick strength:
2.0: 1250 per tick on 30k life = ( 4+1/6 )% of total life
3.0: 1350 on 40k life = 3.375% of total health
4.0: 1700 on 70k life = about 2.43% of total life

See the great decreases to the efficiency of our hots? The sorcerer bubble absorbs th same damage all hot ticks non crit heal together right now.

Lalainnia's Avatar


Lalainnia
12.26.2015 , 12:52 PM | #44
Quote: Originally Posted by Giliodor View Post
This is clearly ********, it is very near impossible to do 7k HPS in that kind of gear without augs. Unless you had a bunch of Hatred sins/Madness sorcs on the enemy team and a tank guarding you, it is in fact impossible. This isn't even close to an accurate number for "average" sorc healing. I would say 5k is about average, and you will only get more than 6k in very specific situations, where it's just an HPS farm.



That's also just nonsense. Juggs/Marauders do just fine, as do mercs. Hatred/Madness Inqs won't kill a sorc alone, but they will spread out the pressure, making it very hard for the healer to keep everyone up. Snipers do fine, too. That leaves operatives. Well that makes sense, operatives definitely shouldn't be doing top damage.
Perhaps you're just not as great of a DPS as you'd like to believe.

There are so many misconceptions in this thread (and most threads on this topic) that I can't even begin to address all of them, but sorcs aren't anywhere near as big of a problem as you're trying to have us believe.
When I play on operative, my results in WZ's are very similar to my results on sorc. Not in HPS numbers, but in terms of my ability to keep people alive. It doesn't all boil down to doing top HPS.
Again re read what I wrote Ap techs are legit the only spec that can outright overwhelm a sorc healer with pure damage. It's not a matter of doing "fine" everything can do just "fine" It's at high levels where you have dps putting out 3k+ Ap techs are the only spec in this whole game assuming both groups play equally that will be the main reason in taking down a sorc healer especially when you add in low cd intterupt stun locking potential and insane sticking power. If you read what I wrote instead of cutting half of it you would see that my point is that Ap powertechs are the main offender no other spec in this game sets up or gets kills like an AP tech can

As for this HPS bs your writing because again you must have skimmed *** I wrote. I never said anything about pure hps the issue with sorc heals is the entire package and something out of it needs to go. They are the easiest healer to play everyone knows this they have great utility to counter their squish yup already known. Next they have the easiest force management this allows them to go past those energy/healing limitations that mercs have an to a much smaller degree operatives. What they have now that they never did in the past was the best healing and well above average sustained and aoe healing. All those things combined are wrong and 1 of them needs to go. Now for operatives I never said it was all about pure hps while they can reach the highest they have legitimate weakness such as having no access to stun DR and not multiple great options to large single target instant/quick burst healing. Make sure to read everything before posting nonsense
Donna-Commando-Combat Medic
When we care for others our own strength to live increases. When we help people expand their state of life, our lives also expand. Actions to benefit others are not separate from actions to benefit oneself.

aristrokratie's Avatar


aristrokratie
12.26.2015 , 01:16 PM | #45
Quote: Originally Posted by Lalainnia View Post
Again re read what I wrote Ap techs are legit the only spec that can outright overwhelm a sorc healer with pure damage. It's not a matter of doing "fine" everything can do just "fine" It's at high levels where you have dps putting out 3k+ Ap techs are the only spec in this whole game assuming both groups play equally that will be the main reason in taking down a sorc healer especially when you add in low cd intterupt stun locking potential and insane sticking power. If you read what I wrote instead of cutting half of it you would see that my point is that Ap powertechs are the main offender no other spec in this game sets up or gets kills like an AP tech can

As for this HPS bs your writing because again you must have skimmed *** I wrote. I never said anything about pure hps the issue with sorc heals is the entire package and something out of it needs to go. They are the easiest healer to play everyone knows this they have great utility to counter their squish yup already known. Next they have the easiest force management this allows them to go past those energy/healing limitations that mercs have an to a much smaller degree operatives. What they have now that they never did in the past was the best healing and well above average sustained and aoe healing. All those things combined are wrong and 1 of them needs to go. Now for operatives I never said it was all about pure hps while they can reach the highest they have legitimate weakness such as having no access to stun DR and not multiple great options to large single target instant/quick burst healing. Make sure to read everything before posting nonsense
Not only one of their strengths needs to go.
To make them clearly differ in terms of their strengths/weaknesses from the other healing ACs I would suggest the following:

-leave their mobility
-leave their escapes
-leave their burst as is is
-cripple their sustained healing
-make interrupts on dark infusion also lock out dark heal and the other way around
-make bursthealing very force intensive so they have to keep an eye on their force bar (sorcs currently have two kinds of burstheals: rotational burst (wandering mend etc.) and force base burst, meaning they leave out regenning so they can pump out a lot more hps. This needs to be removed=

kissingaiur's Avatar


kissingaiur
12.26.2015 , 01:27 PM | #46
Quote: Originally Posted by aristrokratie View Post
Just for the sake of whining a bit there's my calculations:

Hot tick strength:
2.0: 1250 per tick on 30k life = ( 4+1/6 )% of total life
3.0: 1350 on 40k life = 3.375% of total health
4.0: 1700 on 70k life = about 2.43% of total life

See the great decreases to the efficiency of our hots? The sorcerer bubble absorbs th same damage all hot ticks non crit heal together right now.
Just to play devils advocate you have to also consider 4.0 we are criting 15%~ more with HoTs. So yes the minimum healing in raw numbers looks ****** between 3.0 and 4.0 but we are criting more often so the HPS might be closer to the same amount 3.0 to 4.0. I personally don't know how to calculate it because I suck at math but ... it's something to consider.

I will agree that we HoTs need a buff along with Surgical because all Surgical is doing right now is JUST to refresh HoTs because its healing non-crit is just so bad. I rather our HoTs heal for a lot and those who can't keep them up and have good management should be punished. Right now in solo ranked the fact that it's not worth maintaining HoTs on your whole group because of how bad the HPS output it literally becamea a wasted GCD. In the current meta it's really only worth waste GCDs to keep up HoTs on two people in solo ranked. That really says something about Operatives and how sad we are in the current meta.
Hothothothothothotho
"I need you all to know that I’ve transcended ranked pvp by reading about it on the forums"
5.6 PvP Operative Healing / twitch.tv/kissingaiur

aristrokratie's Avatar


aristrokratie
12.26.2015 , 01:47 PM | #47
Quote: Originally Posted by kissingaiur View Post
Just to play devils advocate you have to also consider 4.0 we are criting 15%~ more with HoTs. So yes the minimum healing in raw numbers looks ****** between 3.0 and 4.0 but we are criting more often so the HPS might be closer to the same amount 3.0 to 4.0. I personally don't know how to calculate it because I suck at math but ... it's something to consider.

I will agree that we HoTs need a buff along with Surgical because all Surgical is doing right now is JUST to refresh HoTs because its healing non-crit is just so bad. I rather our HoTs heal for a lot and those who can't keep them up and have good management should be punished. Right now in solo ranked the fact that it's not worth maintaining HoTs on your whole group because of how bad the HPS output it literally becamea a wasted GCD. In the current meta it's really only worth waste GCDs to keep up HoTs on two people in solo ranked. That really says something about Operatives and how sad we are in the current meta.
I'd suggest the following:

-kolto waves loses one tick, is now a two second channel, costs 7 less energy and is usable on the move.
-kolto probe now heals for considerably more to compensate

-being interrupted grants you 4 second interrupt immunity on your next healing ability
Atm shutting an op down via interrupts is too easy considering the low cd of interrupts many classes have. This way they have to think which heal to interrupt and which one not. Might be op but we need something in that direction


-surgical probe now applies a stacking buff on the target which increases the healing recieved by surgical probe by
0% for the first stack and 20% for every following stack, stacks three times. lasts 2.5 seconds (so you can only keep it up at one target)
-surgical probe now applies a stack of kolto probe on below 50% health targets instead of refreshing the already existing 2 stacks
This will allow us to heal targets up that are very low (currently it is almost impossible without insta injection and autocrit)

MotorCityMan's Avatar


MotorCityMan
12.26.2015 , 02:22 PM | #48
Juggs and sorc healers, what else is new.

Guard is what makes it over the top OP.

Bioware is too stubborn to change the guard mechanic, so healers will always be blamed for it.

aristrokratie's Avatar


aristrokratie
12.26.2015 , 02:52 PM | #49
Quote: Originally Posted by kissingaiur View Post
Just to play devils advocate you have to also consider 4.0 we are criting 15%~ more with HoTs. So yes the minimum healing in raw numbers looks ****** between 3.0 and 4.0 but we are criting more often so the HPS might be closer to the same amount 3.0 to 4.0. I personally don't know how to calculate it because I suck at math but ... it's something to consider.

I will agree that we HoTs need a buff along with Surgical because all Surgical is doing right now is JUST to refresh HoTs because its healing non-crit is just so bad. I rather our HoTs heal for a lot and those who can't keep them up and have good management should be punished. Right now in solo ranked the fact that it's not worth maintaining HoTs on your whole group because of how bad the HPS output it literally becamea a wasted GCD. In the current meta it's really only worth waste GCDs to keep up HoTs on two people in solo ranked. That really says something about Operatives and how sad we are in the current meta.
Here's the maths:
(considerably rounded as I cannot remember my accurate stats that well)

Function: f(a,c,d)=a(1+cd)
a= health percentage healed per hot tick
c=crit chance
d=critical multiplier

2.0:
a=4+1/6
c=25%
d=72%

f(2.0)=28/6%*(1+1/4*72%)=5.51%


3.0 the stats stayed the same so it's
3.375%*59/50=3.98%

For 4.0 it is:

f(4.0)=2.43%*(1+2/5*70%)=3.11%


So the total decreases were:
2.0 to 3.0: hot ticks lost 28% of their power (100%-28/6%/3.375%)
3.0 to 4.0: hot ticks lost 22% of their power (100%-3.11%/3.98%)

2.0 to 4.0: hot ticks lost 43% of their power

kissingaiur's Avatar


kissingaiur
12.26.2015 , 04:07 PM | #50
Quote: Originally Posted by aristrokratie View Post
Here's the maths:
(considerably rounded as I cannot remember my accurate stats that well)

Function: f(a,c,d)=a(1+cd)
a= health percentage healed per hot tick
c=crit chance
d=critical multiplier

2.0:
a=4+1/6
c=25%
d=72%

f(2.0)=28/6%*(1+1/4*72%)=5.51%


3.0 the stats stayed the same so it's
3.375%*59/50=3.98%

For 4.0 it is:

f(4.0)=2.43%*(1+2/5*70%)=3.11%


So the total decreases were:
2.0 to 3.0: hot ticks lost 28% of their power (100%-28/6%/3.375%)
3.0 to 4.0: hot ticks lost 22% of their power (100%-3.11%/3.98%)

2.0 to 4.0: hot ticks lost 43% of their power
Thank you for this! Can you also put in the Alacrity in the equation? Since Alacrity decreases activation time, time between ticks and GCD it does strongly effect the overall HPS of HoTs. Since the surge/crit merge 4.0, we are now able to stack Alacrity over other stats. If you have time can you do the math? We know for a fact the raw numbers are lower but does crit/alacrity gear build lessen the blow?

It's crazy. If HoT's were as strong as they were in 2.0 now they would be healing between 2.7k-5k, instead they are healing between 1.7-3.8k. lol

The stats we ran 3.0 before around close to:

20.44%~ Crit
4.32% Alacrity
250-300 Critical Rating, 334 Alacrity

Now it's:

Alacrity: 995 (10.19%)
Critical Rating: 1397 (38.58%)
Surge is like 68-69%
Hothothothothothotho
"I need you all to know that I’ve transcended ranked pvp by reading about it on the forums"
5.6 PvP Operative Healing / twitch.tv/kissingaiur