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George Smith - Raid Designer Leaves SWTOR

STAR WARS: The Old Republic > English > General Discussion
George Smith - Raid Designer Leaves SWTOR

Reno_Tarshil's Avatar


Reno_Tarshil
12.09.2015 , 03:27 PM | #21
Quote: Originally Posted by TUXs View Post
He left. He hasn't delivered anything new to us in over a year...what are we jumping the gun about exactly? He wasn't exactly the teams MVP...
Transferred. People are acting like he was let go.
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Holocron's Avatar


Holocron
12.09.2015 , 03:38 PM | #22
Edit edit

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TUXs's Avatar


TUXs
12.09.2015 , 03:40 PM | #23
Quote: Originally Posted by XiamaraSimi View Post
Re: TUX, Transferred is a lot different than being made to walk the plank
I was only referring to him no longer working on SWTOR. He can be anywhere he wants in EA/Bioware, the fact is, he's no longer here...and I don't see his departure as a loss in any way for us.
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DawnAskham's Avatar


DawnAskham
12.09.2015 , 03:41 PM | #24
Quote: Originally Posted by TUXs View Post
He left. He hasn't delivered anything new to us in over a year...what are we jumping the gun about exactly? He wasn't exactly the teams MVP...
Because a designer does not build an operation all on their own.

Without resources allocated to new operations projects, new operations do not get built - no matter how good or bad the designer is at their job.

And when nothing new has been released in a year, with nothing new on the horizon, the fact that an operations designer is leaving to pursue opportunities elsewhere in the company just reinforces what many already believe, and that is that the current management of SWTOR has no intention of creating new operations anytime soon, if at all.

If they were planning to do so, they wouldn't want to lose a lead designer - it would be like having the intent to create new PVP maps, and losing the designer responsible for creating new PVP maps.

And even if they have the intention to create new operations, and the change in roles and organization was simply George finding a 'better' personal opportunity, losing a key resource required to build new operations is not a positive for those wanting new operations.

Reno_Tarshil's Avatar


Reno_Tarshil
12.09.2015 , 03:43 PM | #25
Quote: Originally Posted by Holocron View Post
Could this be why no new raids are planned and raid designer leaves?

swtor console port

Crazy stuff
Doubt it, but if this was true, I would buy this instantly.
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.

Lord_Sleepy's Avatar


Lord_Sleepy
12.09.2015 , 03:48 PM | #26
Quote: Originally Posted by Holocron View Post
Could this be why no new raids are planned and raid designer leaves?

KOTOR console port


Crazy stuff
There, fixed it for ya lol just a couple letters off

TUXs's Avatar


TUXs
12.09.2015 , 03:48 PM | #27
Quote: Originally Posted by DawnAskham View Post
Because a designer does not build an operation all on their own.

Without resources allocated to new operations projects, new operations do not get built - no matter how good or bad the designer is at their job.

And when nothing new has been released in a year, with nothing new on the horizon, the fact that an operations designer is leaving to pursue opportunities elsewhere in the company just reinforces what many already believe, and that the current management of SWTOR has no intention of creating new operations anytime soon, if at all.
lol, I'm having this very discussion with a friend of mine (about what his job is). He thinks it would take them a team of 4-5 minimum for new Ops...I disagree. I think 1-2 people working on Ops could easily deliver the amount of content that George has delivered the past 2 years...we're only talking about TWO ops...there's no way I think you can justify more than 1-2 people with results this anemic.

As for that last part...damn right it's a bad sign.
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Furiant's Avatar


Furiant
12.09.2015 , 05:28 PM | #28
Hopefully he's someplace in which he's actually able to design new content. Good for him.

BrianDavion's Avatar


BrianDavion
12.09.2015 , 05:59 PM | #29
Quote: Originally Posted by TUXs View Post
lol, I'm having this very discussion with a friend of mine (about what his job is). He thinks it would take them a team of 4-5 minimum for new Ops...I disagree. I think 1-2 people working on Ops could easily deliver the amount of content that George has delivered the past 2 years...we're only talking about TWO ops...there's no way I think you can justify more than 1-2 people with results this anemic.

As for that last part...damn right it's a bad sign.
it all depends on what takes the time in raids, and what resources of general content they use, chances are they mostly utlize general content developers, and have a small number of people whose job is mechanics
SWTOR is not SWG. it was never intended to be at all like SWG. and having a completly differnt design philophesy then SWG will never be like SWG

Jerba's Avatar


Jerba
12.09.2015 , 06:11 PM | #30
One more piece to add to the puzzle, there really is a strong indication that we will never receive another operation.
I'm not angry at George because he is not the reason why the raiding was abandoned. I remember watching him running TFB with DNT on a dev stream and I wish him the best on his future projects.
Scoundrel healer. Raid leader. Guild officer @ Tulak Hord