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Item Stack Resale Exploit

First BioWare Post First BioWare Post

DawnAskham's Avatar


DawnAskham
12.09.2015 , 10:31 AM | #241
Quote: Originally Posted by ryoutou View Post
I just don't have a lot of confidence in them tracking down people in a timely manner. They couldn't even get the GTN cleaned up of pages of stacks of 99 the day this was released, and tickets go unanswered for weeks - it isn't like dev/admin time is spare, or seemingly very well used.

The problem is very much the reaction time to these things. Thats where you solve them, not by punitive actions. That is a waste of time. And why I was so snarky on the first page of this thread, and throughout. The tone of the OP was that they'd been crafty in laying low and then struck.

When it took weeks. On a bug that was all over the net, easily reproducible (no intermittent nightmares here), where the cause was very very obvious to isolate.

The first evidence this team gets of a dupe ought to mean a late night and many hands on deck. The traffic in Austin is terrible anyway, it won't hurt to keep the team late a day. What, is everyone telecommuting? Or are the content developers that walled from administrators?

Whatever it is is broken if either 1. No one with decision making power in that office groks that dupes are the number 1 priority, of the whole team, until it is fixed...or 2. No one has the ability or resources to matter in that situation.

What happens to offenders is meaningless to me, at least. It is the seemingly sad state of that office.
Mostly my thoughts as well - though what irks me is this isn't the first time something like this has happened (and I doubt it will be the last), and instead of seeing an improvement in how (and how fast) they deal with these types of issues, they seem to be doing worse.

What I'd love to see would be a post along the lines of 'here are the actions we will be taking to keep this from happening again', not a 'here are the actions we took against a bunch of players' post.

Then again my main concern is for the quality of this game, not my own sense of justice.

Theeko's Avatar


Theeko
12.09.2015 , 10:36 AM | #242
Quote: Originally Posted by TUXs View Post
I see reading and comprehension isn't your strong suit...so let me summarize what I actually DID say...

Customers = $ for Bioware Austin
Banning customers = less $ for Bioware Austin

Bioware has set this precedent plenty of times already...they don't care if you get scammed on the GTN, ninja looted in an Ops, they didn't care that you got the best chest in-game last year, that $ and "stuff" is all in-game fake stuff. The only time they seem to get "serious" about exploits or any issue, is when it impacts their actual revenue. Nothing else is real.

If you think they'll accept less REAL $ to punish someone for making fake in-game $, I think you're nuts.
And I also bet 90% of those players that exploited are selling credits online as we speak and even when it first started as well. Which in turn is alot less $ for the company, because people turn towards the spammers and the individuals who sell it cheaper than the spammers, instead of spending on the CM.

ryoutou's Avatar


ryoutou
12.09.2015 , 10:43 AM | #243
Quote: Originally Posted by DawnAskham View Post
Then again my main concern is for the quality of this game, not my own sense of justice.
Indeed. I also went from defending the team and the game very strongly, for years off and on...from very early beta up through the companion nerf. And then in three weeks they've done so many things that its sadly funny.

Still love the game. Really respect what the early team did and the ability of the writers, the talent of a lot of the voice acting, the overall aesthetic. So many good things to say.

The lead designer, Michael whatsit used to be a QA guy. Used to hunt down exploits for Blizzard. I can't imagine he is the problem. But someone is.
One of the original Revanite closed beta testers.

Ramalina's Avatar


Ramalina
12.09.2015 , 10:44 AM | #244
Quote: Originally Posted by EricMusco View Post

I can only reiterate, if you discover an exploit, do not use it. Report it to the team immediately. You can do so via an in-game /bug or feel free to PM myself or Tait about it on the forums. Please, do not post about it publicly.

-eric
You know, you'd probably have better luck with that last sentence if you guys hadn't spent the last few years demonstrating that having players publicise exploits as widely as possible is pretty much the only way to have the bugs that enable exploits to get developer attention in anything remotely resembling a timely fashion.

Just sayin'.

Yeah, there's some collateral damage, and operating in crisis mode sucks, but if crisis mode is the only mode in which you appear to operate at all, expect people to spend a lot of time trying to mash the "Engage crisis mode," button.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

Twitch

DawnAskham's Avatar


DawnAskham
12.09.2015 , 11:00 AM | #245
Quote: Originally Posted by ryoutou View Post
Indeed. I also went from defending the team and the game very strongly, for years off and on...from very early beta up through the companion nerf. And then in three weeks they've done so many things that its sadly funny.

Still love the game. Really respect what the early team did and the ability of the writers, the talent of a lot of the voice acting, the overall aesthetic. So many good things to say.

The lead designer, Michael whatsit used to be a QA guy. Used to hunt down exploits for Blizzard. I can't imagine he is the problem. But someone is.
Agree - and while I think some of the early decisions, specifically around technology decisions, have turned out poorly, the overall design and story and environments are really enjoyable and showcase a tremendous amount of creativity and hard work on the part of the team.

Where I feel they are failing is with respect to management and a lack of resource (budgets / personnel).

I certainly believe most if not all of the individual designers and developers want nothing more than to be able to create a fun and entertaining game, they just don't have the support structures in place necessary to do so.

And that saddens me as I feel the game, while not great overall, is still very good, however I don't foresee it ever coming close to reaching its potential.

MeNaCe-NZ's Avatar


MeNaCe-NZ
12.09.2015 , 12:45 PM | #246
Quote: Originally Posted by branmakmuffin View Post
I seriously doubt that.
He's probably right to a degree whilst this was secret.

People paying heaps of credits for gambling packs ( and they were/are ) so those with real world money woh do sell packs to turn cash to credits notice they are selling them faster and for more so buy to sell more than they normally would.

At this point they wouldn't notice their credits aren't worth as much as they were before ( in the GTN, anything with a BW set price doesn't get affected by inflation ideally as the price doesn't move ) - over time the opposite may become true because 1 million credits might have the value of 200K credits prior to the exploit ( for hypothetical example ).

Noting prices of gold sellers prices has dropped by like 300% due to this exploit tells me there is a ton of credits injected to the economy from this, many of which by non gold sellers might have been sat on waiting to see what BW will do. If BW fail to remove the majority of these credits from the economy it can only have a negative effect on the economy as people who didn't cheat won't be able to afford the inflated prices being offered for items that aren't offered for purchase by BW.

MeNaCe-NZ's Avatar


MeNaCe-NZ
12.09.2015 , 12:51 PM | #247
Quote: Originally Posted by TUXs View Post
I see reading and comprehension isn't your strong suit...so let me summarize what I actually DID say...

Customers = $ for Bioware Austin
Banning customers = less $ for Bioware Austin

Bioware has set this precedent plenty of times already...they don't care if you get scammed on the GTN, ninja looted in an Ops, they didn't care that you got the best chest in-game last year, that $ and "stuff" is all in-game fake stuff. The only time they seem to get "serious" about exploits or any issue, is when it impacts their actual revenue. Nothing else is real.

If you think they'll accept less REAL $ to punish someone for making fake in-game $, I think you're nuts.
Not offering a satisfactory solution is also going to equal less $ for Bioware. Possibly more impact than banning the cheaters ( only they know the metrics of who cheated and what contribution they paid into the game ).

I for one ( though combined with other recent design choices ) aren't paying to play this game any longer as a big part of what I enjoyed doing was getting rich but right now most of my "fortune" has been hugely devalued in terms of the entire games economy as a whole so I'll wait it out 6 months for things to hopefully readjust along with my other issues on paying to play to become more worth my money.

Plus if they don't put forward a good solution ( leaving it 6 weeks was the nail in the coffin for me so too late imo ) it just really starts to hurt their reputation in many players eyes ( the pitchfork crowd we may be called ) and as we learn from these threads these is a fairly even split between these players and the "don't punish them just remove their gains" crowd if not in favour towards the "pitchforkers" so that's a big part of your customer base to piss off.

Either way leaving this 6 weeks left a lose/lose situation for Bioware.

TX_Angel's Avatar


TX_Angel
12.09.2015 , 01:00 PM | #248
Quote: Originally Posted by ryoutou View Post
Reminds me of folks that think the guys at my masons lodge are vampire illuminati when they can barely agree on how to cook pancakes...much less how to fix the leaking roof. I blame netflix
Wait... wait! Are you saying...

That you're a Vampire Illuminati that CAN'T COOK PANCAKES?

*cries in agony*
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TX_Angel's Avatar


TX_Angel
12.09.2015 , 01:11 PM | #249
Quote: Originally Posted by TUXs View Post
You're not wrong...ideally, you're correct...but as DawnAskham points out above, that's not how the real world works. Profit comes before principle.

I didn't/don't cheat. I've never been banned. I'm just being realistic.
^ Quoted for truth...

At the end of the day, it is all about the money...

I'll let Mr. Wonderful say it:

https://youtu.be/cmxQoPNVo6U

It is all about the money.
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