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Hook us up with some dual spec.


Hal_Narcowitz's Avatar


Hal_Narcowitz
12.28.2011 , 06:12 PM | #151
Quote: Originally Posted by Kashaan View Post
They've already stated Dual spec is coming OP, the thread is unnecessary.

Expect it a month or two after launch. They wanted it in at launch, but didn't have the time.

Source?

uadarth's Avatar


uadarth
12.28.2011 , 06:12 PM | #152
Quote: Originally Posted by Hal_Narcowitz View Post
Have you ever played an MMO at endgame with no dual spec? It's a mess that has nothing to do with gameplay or immersion.

Why?

- Most players play dps. It's just a fact of life. Tanks and healers are fewer and farther between for the simple fact that they have the most crucial roles and most people do not want to deal with the stress that brings.

- At endgame, that natural bias towards DPS leads to very limited opportunities to experience endgame content for most of the player base. WoW, EQ and a zillion other MMOs have proven time and again that if you structure less flexibility into the spec'ing system, you get a raiding population of around 1% - 10% at most.

- PVP vs. PVE. If you have a talent tree structure that puts PVE talents into competition with PVP talents, it hurts both ends of the game. Nobody wants to go into PVP spec'd as PVE and get owned because they had the wrong talent choices. Nobody wants to (or will be allowed to) hold their PVE raid team back because they are doing less output in their PVP spec. (Note that you could solve this by combining those talents together so there is no choice between PVE and PVP, but then why have talent trees at all? Frankly I'm among the "why have talent trees at all" crowd - they just lead to cookie cutter specs - and like where Blizzard has decided to go for Mists of Pandaria)

- Once people have a "main" they are often attached to that character's story. This is likely to be particularly pronounced in SWTOR because it's a next generation story based MMO. Rather than reroll, many players will simply hold onto their main until they get frustrated enough to quit. Those that do hold onto their main often become bitter little pills that spread that bitterness in their guild and server. It's not pretty.

I fully recommend allowing 4 specs - two in each AC. These should be purchasable for a large amount of credits. For those who don't like it, I strongly recommend a RP server.
I'm having no problem with either of my 30s, tank or healer in pvp. I've played plenty of endgames. Np. Find people or play one yourself. Can't capitulate to people who only want to see large numbers of damage to feel special.

Your arguments are simply that people are petty and don't want to contribute to the community, so capitulate. Sorry, this game is cake enough.. you don't even need to corpse run and there are no death penalties! Just wait 5 seconds and res on the spot! Levelling takes 5 minutes and crafting is cake!

Make an alt if you need a healer. You will need to soon enough anyhow.

Durasturan's Avatar


Durasturan
12.28.2011 , 07:33 PM | #153
Quote: Originally Posted by Hal_Narcowitz View Post
Source?
Its already linked WITHIN THIS VERY THREAD! Try reading a thread before you start commenting asking for handouts...

tholdrin's Avatar


tholdrin
12.28.2011 , 07:39 PM | #154
Quote: Originally Posted by Draccman View Post
Don't be naive. Bioware, you know you MUSNT put it in. Don't let the 10 year old trolls try and convince you that its needed... ...And you 10 year old trolls, your choices have consequences, this game is full of choices, go make some.
There i fixed it for you. The reason why WoW put dual spec in is because they were unable to make healer & tank leveling/farming fun and on par with DPS classes speed wise. So, dual spec is a cheap trade-off for balance.

I wonder why people want dual spec? You want to play a tank? Hell yeah you exp at the same rate as DDs and healers thanks to companion system! But wait... lets not urge the player to make any choices at all, lets just let them spec tank, heal and dd at the same time (/wave at GW2).
(▓█╫||||||||||||Θ█╫]█████████████████████)

HailSithis's Avatar


HailSithis
12.28.2011 , 07:40 PM | #155
Quote: Originally Posted by Kashaan View Post
Yeah, you did... a valid point.

"WoW did it" is not a cause for ruining the community. Secondly, you still can and should friend every decent tank/healer you meet, because they will still be rare with Dual spec. Dual spec doesn't change that. The only thing it does is allow those tanks and healers to level faster or PvP more often.

And why should guilds keep terrible healers and tanks? They're only terrible if they refuse to learn... and if they refuse to learn, then they are a BANE to the community, not a BOON.
I was driving home so I didn't have a chance to reply to some of the posts responding to my "cons".

I was trying my best to sum up, paraphrasing, what other people listed as cons. It came across a little sarcastic, because their points are ridiculous.

For the "WoW did it", I see that as a common argument against dual spec, since people are just being haters. They'll say things like "if you want dual spec, WoW is that way" "I don't want SWTOR to end up like WoW" etc. Fact is, WoW was the most successful MMO of all time, so using WoW's inclusing of a feature as an arguement against it, seems more than a little irrational to me.

Another argument was that once dual spec was included in WoW, a lot of top guilds cut members outside of their core, since their core members were able to more easily fill needed roles. I look at it as cutting dead weight, but.... some saw it as a negative, since it reduced the need to keep as many extra members to fill specific niches, and bad players were less likely to be given a chance to learn. My personal stance is, if you can't outplay another player in your niche, you're "dead weight" and need to get better at your role, so that people want to keep you.

Others argue that the rarity of healers helps build to community, by forcing players to network with them to form groups. I've had many instances where I was playing a rare and needed role, such as a Ranger/NIN in FFXI, Holy Priest in WoW, etc, and have had players go out of their way to try to be my friend. But, overall see such behavior as negative overall. It's my own opinion that it's better to want to play with someone for being a good player, or friendly and interesting person, than simply needing a shadow tank for maximum leveling efficiency.

I am seriously trying to understand the other side though. As to WHY someone would think that dual speccing is a bad thing. Since.... all present arguments I've seen have been pretty weak.... with the exception of it breaking immersion. To which I can only humbly disagree, on account that I don't think it hurts MY immersion. Further arguing that specific point would be tiring for me at best.

Sycoskater's Avatar


Sycoskater
12.28.2011 , 07:49 PM | #156
Dual spec is a very needed aspect in any MMO. To be able to have 2 specs saves the need to roll an alt

CharagonIGN's Avatar


CharagonIGN
12.28.2011 , 07:52 PM | #157
Anybody against dual spec is just flat out stupid... for multiple reasons.


The primary reason is that dual spec is the best way to balance out the supply/demand problem with grouping.

Even if you assume that there is a perfectly even split of players for every spec, that still means DPS outnumber tanks and healers 3 to 1.

If you have six DPS for every tank and healer, and you can only fit two of them into a party, you have a serious problem. Especially since no matter how hard they try, it's never going to be efficient to level as a healer.


That's more than enough reason to allow dual spec, but there's another big one right around the corner. PvE vs. PvP.

It's almost 2012. It's asinine to force players to choose which aspect of the game they want to be effective in. There's no excuse for a system that effectively denies you half the game.

Baaddare's Avatar


Baaddare
12.28.2011 , 07:55 PM | #158
Quote: Originally Posted by Draccman View Post
Don't be naive. Bioware, you know you are going to have to put it in eventually. Don't let the 10 year old trolls try and convince you that its not needed. WoW has made Dual spec standard MMO practice and rift followed suit. Swtor is missing some key quality of life elements that makes it feel aged even when its a brand new game.

You can even make it so I have to go back to the trainer to do it, that would be fine with me. Dual spec just gives you more possible healers and tanks running around, so I really don't see a downside.

And you 10 year old trolls can shove your choices have consequences crap, this game is full of choices, go make some.
well just like in wow they already have the ability to change your spec at will you just have to pay to do it. You just go back to the mentor pay your fee and you are all set. There is no real "need" for Dual spec on the fly or for free. Second, it is not standard practice just because wow has it. yes rift has their system as well. However, most games do not have a dual spec system so it is not standard.

Second, if people disagree with what you want it does not make them a 10 year old troll. However, stomping you feet, calling people names because you are not getting what you want does call you into question
Now Minsc is in charge SWORDS FOR EVERYONE!

Durasturan's Avatar


Durasturan
12.28.2011 , 07:56 PM | #159
Quote: Originally Posted by CharagonIGN View Post
Anybody against dual spec is just flat out stupid... for multiple reasons.


The primary reason is that dual spec is the best way to balance out the supply/demand problem with grouping.

Even if you assume that there is a perfectly even split of players for every spec, that still means DPS outnumber tanks and healers 3 to 1.

If you have six DPS for every tank and healer, and you can only fit two of them into a party, you have a serious problem. Especially since no matter how hard they try, it's never going to be efficient to level as a healer.


That's more than enough reason to allow dual spec, but there's another big one right around the corner. PvE vs. PvP.

It's almost 2012. It's asinine to force players to choose which aspect of the game they want to be effective in. There's no excuse for a system that effectively denies you half the game.
THIS. I have yet to see anyone who is AGAINST dual spec provide an alternative solution to the lack of healers/tanks.

Baaddare's Avatar


Baaddare
12.28.2011 , 07:59 PM | #160
Quote: Originally Posted by Kelrune View Post
Your logic sir, has taken an arrow to the knee.

Duel spec is necessary considering that a large portion of this game is pvp based. Those that claim that there is no need for duel spec obv do not pvp often OR are not skilled in pvp to the point of realizing that pve and pvp require different specs.
actually I am a healer and I pvp everyday in this game both in WZ and in open world. Somehow, i manage to do so quite successfully with just one spec. i know plenty of tanks tht can pvp as well. Perhaps, the fact that you are unable to do so has more to do with your skill then that of those that can.
Now Minsc is in charge SWORDS FOR EVERYONE!