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SWTOR is less than a month old, wow is 7 years old. Why do people compare?

STAR WARS: The Old Republic > English > General Discussion
SWTOR is less than a month old, wow is 7 years old. Why do people compare?

StarMagus's Avatar


StarMagus
12.28.2011 , 04:37 PM | #141
Quote: Originally Posted by PhoenixStar View Post
If you had continued reading you'd see I said this game is just as cookie cutter as WoW. I also said this game LAUNCHED where WoW is 7 years later. That means this game has a chance to become better whereas WoW is on it's decline.

What did you miss?

WoW an evolution? Ha, nope just leftovers. The only thing WoW did was add some new UI features and question features and they were so slight that it's laughable to call that innovative.
Except the game didn't launch where WoW is now. It has something that are far far better...

Story, 8 Different Paths, Morality System, Companions, Voice Acting, and I like the Dungeon Design better as well as the Instancing for solo quests as well as Dungeons.

However it has something that are worse...

UI, Guild Functions, End Game, PvP, and the time between actions happening and the time the button is pressed.


Until the day that any MMO closes down it's not done and can change. That said if WoW wasn't an evolution then neither is this game.

Trucane's Avatar


Trucane
12.28.2011 , 04:37 PM | #142
Because we live in the present and not the past

PhoenixStar's Avatar


PhoenixStar
12.28.2011 , 04:39 PM | #143
Quote: Originally Posted by StarMagus View Post
Except the game didn't launch where WoW is now. It has something that are far far better...

Story, 8 Different Paths, Morality System, Companions, Voice Acting, and I like the Dungeon Design better as well as the Instancing for solo quests as well as Dungeons.

However it has something that are worse...

UI, Guild Functions, End Game, PvP, and the time between actions happening and the time the button is pressed.


Until the day that any MMO closes down it's not done and can change. That said if WoW wasn't an evolution then neither is this game.

Fair enough, I'll give SWTOR better, but not by much. Either is ok now, but I'm banking on SWTOR easily surpassing greatly it by the first expansion.

I won't even get into bugs because I already know they'll be fixed in no time. Every game fixes their bugs eventually, really not a big deal.

Kedemel's Avatar


Kedemel
12.28.2011 , 04:39 PM | #144
Hey, guys. I haven't had an issue with this game so nothing is wrong with it.

YzenDanek's Avatar


YzenDanek
12.28.2011 , 04:39 PM | #145
Quote: Originally Posted by PhoenixStar View Post
Basic features such as? You didn't post any. How can I miss your point if you don't make one?

Demanding a dungeon finder, WoW's exact endgame to the letter, town hubs full of players running around just because WoW has two, an "open world with flight", and leveling speed to be the exact same as WoW's is demanding a WoW clone.

How do you figure people aren't demanding a WoW clone?
A dungeon finder is a basic MMO feature these days. Going back to the EQ model of spamming global channels looking for a tank or healer is a huge step back in general MMO development.

A seamless, open world is also a basic feature in quality MMOs these days. Going back to a zone model is a giant, giant step backwards. No. More. Invisible. Walls. That space combat is the most restricted element of the game in terms of movement is especially an egregious oversight in an MMO market that includes EVE online.

Leveling speed is always a contentious subject that there will never be any consensus on. That makes it very different from the first two topics. There is no such thing as giving your customers too many useful tools to find people to play with. There is no such thing as a game world that is overly seamless, especially not in a universe where travel between the stars is exactly a matter of blasting out of Mos Eisley spaceport and coming out of hyperspace among the debris of Alderaan.

StarMagus's Avatar


StarMagus
12.28.2011 , 04:40 PM | #146
Quote: Originally Posted by PhoenixStar View Post
Very very low and at 3 for a dollar.

Wrong Bar, the bar it set was the amount of money it made. The reason that EA and Bioware were willing to put so much money into this game was because they thought they could make it back. WoW's income total had to factor in their thinking about how much money they could make in the MMO market.

Darnite's Avatar


Darnite
12.28.2011 , 04:42 PM | #147
Quote: Originally Posted by Reecelol View Post
the whole "LFG SYSTEM PROMOTES BEING ANTI-SOCIAL" argument is getting so tired. they should add one. simple as that. dont want to use it? check this out, i know its going to be a real shock to the system but, YOU DONT HAVE TO USE IT. WEIRDDDDDDDDDDDD!

keep standing in town spamming for groups if you want. but id rather not.
Oh, and how is that? SWTOR has a LFG system, go read the user manual! You don't have to spam a channel. Wait you want everything handed to you on a silver spoon. I'm so happy that BioWare didn't include have the crap World of Whiners has.
Guild - Legacy
Squadron 11-11-11

*Never Forget*

PhoenixStar's Avatar


PhoenixStar
12.28.2011 , 04:43 PM | #148
Quote: Originally Posted by YzenDanek View Post
A dungeon finder is a basic MMO feature these days. Going back to the EQ model of spamming global channels looking for a tank or healer is a huge step back in general MMO development.

No it isn't.

A seamless, open world is also a basic feature in quality MMOs these days. Going back to a zone model is a giant, giant step backwards. No. More. Invisible. Walls. That space combat is the most restricted element of the game in terms of movement is especially an egregious oversight in an MMO market that includes EVE online.

No it isn't.

Leveling speed is always a contentious subject that there will never be any consensus on. That makes it very different from the first two topics. There is no such thing as giving your customers too many useful tools to find people to play with. There is no such thing as a game world that is overly seamless, especially not in a universe where travel between the stars is exactly a matter of blasting out of Mos Eisley spaceport and coming out of hyperspace among the debris of Alderaan.

Fluff.
Bold replies. WoW didn't create the market, WoW didn't set the standard, WoW isn't innovative and never was.

Zones are no different than instances. WoW has many instances of which you must zone into. The open world has been completely nullified by instances and the open world was never that great to begin with.

WoW is not an open world, it's a lobby while you wait for your zones queue to pop. There I called your instance what it is, a zone...what you think no longer exists is all around you.

Dungeon finders turn the world into a lobby.

Quote: Originally Posted by StarMagus View Post
Wrong Bar, the bar it set was the amount of money it made. The reason that EA and Bioware were willing to put so much money into this game was because they thought they could make it back. WoW's income total had to factor in their thinking about how much money they could make in the MMO market.

Wrong the bar was set to "Clone this game and you'll make this amount of money too." which stagnated the market for 7 years and created a bunch of flops. Why move to a new game that's the same as the one you're currently playing?

StarMagus's Avatar


StarMagus
12.28.2011 , 04:46 PM | #149
I imagine we'll get a dungeon finder eventually. Most people seem to expect that now, and even companies that say they don't want to put one in, eventually do. I mean they already have that for PvP, you don't spam general that you are looking for PvP and then all go to a PvP loading zone and wait for people from the other side to do the same thing.

YzenDanek's Avatar


YzenDanek
12.28.2011 , 04:47 PM | #150
Quote: Originally Posted by StarMagus View Post
Except the game didn't launch where WoW is now. It has something that are far far better...

Story, 8 Different Paths, Morality System, Companions, Voice Acting, and I like the Dungeon Design better as well as the Instancing for solo quests as well as Dungeons.

However it has something that are worse...

UI, Guild Functions, End Game, PvP, and the time between actions happening and the time the button is pressed.


Until the day that any MMO closes down it's not done and can change. That said if WoW wasn't an evolution then neither is this game.
I totally agree with what you've said here.

The problem is, everything that defines the long term play experience of an MMO is in your second list.

All of the things in your first list are things this game shares with other great Bioware titles that are worth playing for 40-50 hours.