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Why is nobody asking for advice on how to play?

STAR WARS: The Old Republic > English > General Discussion
Why is nobody asking for advice on how to play?

Beltane's Avatar


Beltane
11.21.2015 , 01:22 AM | #111
Quote: Originally Posted by Rhazesx View Post
I don't have a problem killing any mobs because the game is not more difficult. I would really like to do dailies without falling asleep or wanting to log off and watch paint dry. I don't use healing companions my companions are almost always in tanking or dps stance but if you have some advice to get their damage back up to around 4.0 numbers so I can quest at a fun pace I would appreciate it. Also defense is bugged when companions are in tank stance so if you have any advice on how to get Bioware to address that issue would appreciate it.
Yes, exactly this. It's not about the quests being too hard, or needing to "play better", it's about it being BORING!

I love dailies and questing and leveling and etc, because it's satisfying to me to churn through the content. Yes, that has always involved knowing how to play my class to maximize profits and time spent, in vanilla, in 2.0, in 3.0, and in 4.0... for the first month. Suddenly, fights are painfully slow, slower than they were at vanilla when I was in Tionese gear with a companion in level 30 gear.

There's a problem here. My daily runs went from taking an hour to taking 2+ hours... not fun. Not fun at all. And not challenging either.

robertthebard's Avatar


robertthebard
11.21.2015 , 02:52 AM | #112
Quote: Originally Posted by Stradlin View Post
Unfortunatelly for BW, they are stuck with a very entitled community who has no true interest in learning to play a game. If you encounter a fight that appears too tough for you, checking your rotations, tactics for battle, talent specs, gear, etc is not the correct answer for these people. Complaining on forums is.

I can't even imagine how sad and frustrating situation it is for people who design game mechanics for harder battles. Like, imagine you were the guy who spend few weeks making sure everything is "just right" on Star Fortress. Then you learn players want to be so buffed that none of the mechanics you designed matter.

Generally speaking OP, your question is a very good one. In perfect world, it'd cause couple of people to think things over. It will do no such thing.
Were you posting the same things in the "comps are OP" threads, or is this reserved for people that disagree with your whining about the game?

YankeeDelta's Avatar


YankeeDelta
11.21.2015 , 04:34 AM | #113
There is an entire field of psychology that studies the psychology of gamers, or, what motivates players. Suffice it to say, we all have different motivations for why we play these games, and our particular motivations will determine what we find fun or boring within a game.

We're all also dynamic creatures who are constantly changing, and thus our motivations, and by extension what we find fun or boring within a game, will also change throughout our lifetime.

If that wasn't complicated enough, there is an entire body of research that looks at the mental state one experiences when the challenge of a task and the skill level of a participant do not match up correctly.

So what's my point, exactly?

Some players play games because they are happy applying skills that they're good at. Those types of players will seek out advice on how to play better, and improving at a certain aspect of the game will provide them with the positive feedback their motivation is looking for. But that is just one motivation out of many for playing a game. Other types of players are playing the game for other reasons, and their reasons are no more or less valid than your own.

The most successful games are the ones that allow all players to get the positive feedback from the game that their particular motivations are craving. To 'scratch their metaphorical itch', if you will. Their gameplay allows players to tailor the experience to their preferences as much as possible.

Less successful games tend to tackle every problem with more binary solutions.
What doesn't kill you... may leave you crippled and disfigured.

Master_Morak's Avatar


Master_Morak
11.21.2015 , 04:38 AM | #114
Quote: Originally Posted by chantiris View Post
They don't want to be helped. Those people generally are here for the Star Wars IP only and have no interest in learning how MMOs work as they seem to be under the belief that being somewhat decent at these games is reserved for only the nerdiest of basement dwellers.

They want to solo everything, even content that isn;t meant to be soloed, and will refuse any offers from players to help.
MMO didn't mean that you are forced to played in Groups! MMO means only that many Players at the same time Online in the same Environment.
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Fallensouls's Avatar


Fallensouls
11.21.2015 , 04:42 AM | #115
Quote: Originally Posted by ZanyaCross View Post
That's why you hit most of them at the start of a fight, and they are mostly cooled by the time you finish. Don't wait until half your health is gone to take that 40% def increase (or whatever your specific class has).
Wow that is some terrible advice, do you even know how to play? You never use a skill to soon that is the fastest way to die.
Lead, Follow, or Get Out of my way, before you die.

nimmerstil's Avatar


nimmerstil
11.21.2015 , 05:10 AM | #116
Quote: Originally Posted by ZanyaCross View Post
Lightning Sorc with tank companion here saying you're completely full of it.
Tank companions are currently broken, hope they get fixed soon.

tomius's Avatar


tomius
11.21.2015 , 05:14 AM | #117
I don't get it. You "casuals" (i use quotations as you lot are certainly not casuals) are here for solo content.

But you find solo content tedious and boring...

So need a god comp to rush through it,

Which then leads to what?
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Transairion's Avatar


Transairion
11.21.2015 , 05:41 AM | #118
Quote:
I don't get it. You "casuals" (i use quotations as you lot are certainly not casuals) are here for solo content.

But you find solo content tedious and boring...

So need a god comp to rush through it,

Which then leads to what?

Heroics post level 61(?) are now part of the Alliance content (IE what the game expects you to do after finishing KOTFE's chapters), so you're expected to do them. A lot. It's about 80 Alliance crates per Alliance Specialist (320 Crates total) to get a maxed out Alliance. That's 320 Heroics minus whatever crates you buy, not including all the crates you have to spend on Star Fortresses (5 per). Alliance system is a huge grind already.

Pre 4.0 you blazed through Heroics because you could outlevel/outgear them.

Post 4.0 you made your way through Heroics at about average speed because you were downleveled, but your companions made the threat of death minor. Tank mode pulled the whole room and lost 99% health (or died), DPS mode was faster but you risked dying. Healmode was basically slow immortality.

Post 4.0.2 your slowly trudge your way through Heroics because you're downlevelled and your companion can barely heal you against a handful of mobs, and if DPS/Tank mode they usually die often depending on Heroic.



Point being, the grind is still a grind, but now comps are weaker so it's more tedious than before. Especially heals. I have no reason to use a healer, my own off-heals as DPS (Commando) seem better.



Being downlevelled to a Heroic's level doesn't suddenly make it fun, BW knew that from Conquest. But it was bearable if I didn't have to stop and heal to full for every pull cause my DPS/Tank companion dies constantly at Influence 50.
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nimmerstil's Avatar


nimmerstil
11.21.2015 , 06:12 AM | #119
Quote: Originally Posted by Transairion View Post
Heroics post level 61(?) are now part of the Alliance content (IE what the game expects you to do after finishing KOTFE's chapters), so you're expected to do them. A lot. It's about 80 Alliance crates per Alliance Specialist (320 Crates total) to get a maxed out Alliance. That's 320 Heroics minus whatever crates you buy, not including all the crates you have to spend on Star Fortresses (5 per). Alliance system is a huge grind already.
How much is actually needed? If they stick to their 'Story First' principal you shouldn't have to grind heroics at all. Otherwise, they've just dumped the varied and fully voice-acted 'exploration' quests in favor of a boring heroics grinds.

Quote:
Post 4.0.2 your slowly trudge your way through Heroics because you're downlevelled and your companion can barely heal you against a handful of mobs, and if DPS/Tank mode they usually die often depending on Heroic.
If you're DPS you should be stealing aggro from them left and right and they shouldn't die quite as often. Even as healer I steal aggro from my DPS companions far too often.

Quote:
Point being, the grind is still a grind, but now comps are weaker so it's more tedious than before. Especially heals.
Grind will always be grind, question is, is it needed to continue the story?

Roalmo's Avatar


Roalmo
11.21.2015 , 06:23 AM | #120
Quote: Originally Posted by nimmerstil View Post
How much is actually needed? If they stick to their 'Story First' principal you shouldn't have to grind heroics at all. Otherwise, they've just dumped the varied and fully voice-acted 'exploration' quests in favor of a boring heroics grinds.

If you're DPS you should be stealing aggro from them left and right and they shouldn't die quite as often. Even as healer I steal aggro from my DPS companions far too often.


Grind will always be grind, question is, is it needed to continue the story?
Simple answer: Yes it is.