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Why is nobody asking for advice on how to play?

STAR WARS: The Old Republic > English > General Discussion
Why is nobody asking for advice on how to play?

freeoftime's Avatar


freeoftime
11.20.2015 , 08:16 PM | #81
Quote: Originally Posted by well View Post
GW1 and D3 have different levels of difficulty. This game does with ops, FPs and such.
Oh, that's interesting. I thought it wouldn't work since you share mobs with everyone else outside instances? And yeah, there's FPs and OPs but apparently people still weren't happy with that. I've also heard people were getting kicked in favour of heal comps, though that could be solved by not letting people in GF groups summon comps, or having them debuffed in FPs. Outside of that, maybe make it a buff similar to the old Makeb one? Or via Stim like items you can buy/craft? Buying them from the vendor could be a nice little credit sink especially if they can make the price scale with level.

(Though breezing through Heroics is still not the way to quick riches as I've seen some say, that's still crafting. 30 million over the last month on a single toon while not even spending much time logged in on him. And dping not even all dailies could still net you at least 5 million without repeating, I did about 70% of them -- pre Ziost -- while sick and listening to the audio book version of the Revan novel and distinctly remember making a bit more than that and someone would have to be truly dedicated to their inefficient method to get rich to do all the Heroics *and* dailies.... And that's still doable, it'll just take longer.)
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well's Avatar


well
11.20.2015 , 08:25 PM | #82
Quote: Originally Posted by freeoftime View Post
Oh, that's interesting. I thought it wouldn't work since you share mobs with everyone else outside instances? And yeah, there's FPs and OPs but apparently people still weren't happy with that. I've also heard people were getting kicked in favour of heal comps, though that could be solved by not letting people in GF groups summon comps, or having them debuffed in FPs. Outside of that, maybe make it a buff similar to the old Makeb one? Or via Stim like items you can buy/craft? Buying them from the vendor could be a nice little credit sink especially if they can make the price scale with level.

(Though breezing through Heroics is still not the way to quick riches as I've seen some say, that's still crafting. 30 million over the last month on a single toon while not even spending much time logged in on him. And dping not even all dailies could still net you at least 5 million without repeating, I did about 70% of them -- pre Ziost -- while sick and listening to the audio book version of the Revan novel and distinctly remember making a bit more than that and someone would have to be truly dedicated to their inefficient method to get rich to do all the Heroics *and* dailies.... And that's still doable, it'll just take longer.)
GW1 and D3 quest /missions are instances. If you look at class quest in SWTOR so are they. Also the Xpac for the most part.

Sintori's Avatar


Sintori
11.20.2015 , 08:32 PM | #83
I don't recall getting razzed here for a question about 2+ Heroic & proper gearing I posted a few days ago. But to be honest if anyone has been asking for help in this forum section lately they've likely been drowned out with the other posts about galaxy-wide riots regarding 4.2 changes.

freeoftime's Avatar


freeoftime
11.20.2015 , 08:37 PM | #84
Quote: Originally Posted by well View Post
GW1 and D3 quest /missions are instances. If you look at class quest in SWTOR so are they. Also the Xpac for the most part.
Ah, I see. And yeah, there's a lot of instanced stuff here, but also a still a lot of open world quests, particularly among exploration (and some planetary) quests. Still, a difficulty setting for instances would probably help a lot already, especially with exploration quests being voluntary these days.
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Vankris's Avatar


Vankris
11.20.2015 , 08:41 PM | #85
Quote: Originally Posted by Theik View Post
Except the H2 content is supposed to be soloable by everybody, the developers stated as much.
give it a year and that statement will become "hard mode flashpoint are supposed to be soloable"
in 2 years we will have "operation are supposed to be soloable"

Frankly, dev may have said so, but i'm still sad to see the disparition of group content and more to the point, the disparition of community.

i have my fondest memory of playing MMO leveling in vanilla wow. I would find a group in chat for scarlet monastery, uldaman or maraudon. And we would communicate, take our time pulling trash and boss. They would ask me to sheep here and there. I would spend a couple hours in a dungeon, but it was fun. And i would make ingame friend that way.

I never cared about reaching max level as fast as possible, only about adventuring in the world full of danger. Now, it's rush rush rush and no speaking. powerful companion helps the rush, helps the solo and chip awat at an already damage server community. Nobody speaks anymore in dungeons. That's sad.
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Stradlin's Avatar


Stradlin
11.20.2015 , 08:53 PM | #86
Quote: Originally Posted by wadecounty View Post
I see topics of people complaining they can no longer solo certain missions. I also see others who have confirmed they can solo them.

Rather than assume it is the game's fault, why aren't people asking how others were able to accomplish what they could not, and try to learn what it is they are doing differently that could help them succeed and overcome the challenge?
Unfortunatelly for BW, they are stuck with a very entitled community who has no true interest in learning to play a game. If you encounter a fight that appears too tough for you, checking your rotations, tactics for battle, talent specs, gear, etc is not the correct answer for these people. Complaining on forums is.

I can't even imagine how sad and frustrating situation it is for people who design game mechanics for harder battles. Like, imagine you were the guy who spend few weeks making sure everything is "just right" on Star Fortress. Then you learn players want to be so buffed that none of the mechanics you designed matter.

Generally speaking OP, your question is a very good one. In perfect world, it'd cause couple of people to think things over. It will do no such thing.

Fardarter's Avatar


Fardarter
11.20.2015 , 09:03 PM | #87
I think people would argue that they were playing just fine a few days ago, then something changed.

Stop blaming the players for being upset.

This is 100% on BW

Stradlin's Avatar


Stradlin
11.20.2015 , 09:15 PM | #88
Quote: Originally Posted by Fardarter View Post
I think people would argue that they were playing just fine a few days ago, then something changed.

Stop blaming the players for being upset.

This is 100% on BW
In a way it is. Nobody has liked to get nerfed, ever. They did not bother to balance companions for KOTFE launch. Unless you wanna count some 100x100km demi-god asteroid hitting the scales as " balancing". When they turned things less...dysfunctional, people didn't see the reason and sanity in it, only the nerf in it.
" omg i can die again??? BW PLS!"

It is utterly ridiculous.

NatashaTerenzio's Avatar


NatashaTerenzio
11.20.2015 , 09:19 PM | #89
Quote: Originally Posted by PulseRazor View Post
Pride and egotism. Its too hard to admit that I don't excel at the game because I click my skills, I don't use keybinds, I never heard of gaming mouse, I don't know what an interrupt is, it would take me 3 seconds to find and click my cc breaker, I turn with A and D, I back-peddle, I think I can mitigate damage from mobs if I kite them at a safe enough distance, I don't know what a defensive cooldown is.

No, its much easier to say: the game is too hard, and its far too easy to point to the last 30 days of the game's life and say: "That was the way the game was always meant to be" - Its too easy to claim that only 'no-lifers' with super raid gear can compete with these computer controlled enemies, that elitists are ruining the game, and they should just stop ruining the game because they are ruining the game. Its too easy to say No one ever asked for level synch, and if I want to kill an entire planet with one aoe before the channeled animation even begins you cant stop me or I quit.
Pride and Egotisim have nothing to do with this. I am 35 year old professional and this is a VIDEO GAME. I play for story, and because it's Star wWars. Yes, I will read guides. Yes, I know what a rotation is (I don't always properly use it, but I know it). Yes, I have a general understanding of my class. However, I absolutely don't use keybinds, I do move using A and D, I don't kite because I very easily get turned around and loose where the hell the enemy went, I absolutely do backpedal sometimes, when I get swarmed with enemies and crap hits the fan I sometimes panic and then I'm frantically button mashing. Because of this I SKIPPED HEROICS. Because of this, I DON'T DO OPS/RAIDS. Because I'm just not that good at them, I'm not going to make anyone else suffer, I understand where my skill level has maxed out. I'm okay with it, I've got a real life I'm not going to invest time and effort to improve my gaming skills when I have other adult things to do. HOWEVER. The end game content changed so that the Herocis I was skipping, because as you say, I am not skilled enough to play them, are now something that's needed to level up my alliance.

Where does this leave someone like me? In a crappy place, that's where.

But then I got a companion that could heal me no matter my lack of ability and it was great! I was having FUN. Now I can do everything I was skipping. That is now gone. Now, I can still do some of the heroics, I absolutely can. But it gets real tricky in some instances, I die often now, and on my alts where I don't have the gear I've got on my main or influence level it's going to be a tedious and difficult grind that to me simply isn't worth it.

So you're right I am going to stop playing.

My issue is that if Bioware is going to scream a game is solo friendly it should be solo friendly. If you want players to actually play their alts again like they were doing levels 1 - 50 give me a reason to do so. Right now, for me I have ZERO reason to go through this alliance grind on any other character because of the difficulty level + plus time invested is simply not worth it. Yes, companions needed to TWEAKED, but they went too far. Waaay too far and even worse, they handled the whole situation so terribly I will not be giving them money again. I've got time left on the sub, I'm going to finish it, finish decorating my stronghold becuase I haz plans for it and that's it.

So please, please, with the condescending ******ish attitude towards people, you're not helping and you're also the reason some people hate asking for help.
"A king has his reign, and then he dies." -Meredith Vickers
Schizo Extraordinaire; too many alts to mention.

Stradlin's Avatar


Stradlin
11.20.2015 , 09:21 PM | #90
Quote: Originally Posted by Vankris View Post

i have my fondest memory of playing MMO leveling in vanilla wow. I would find a group in chat for scarlet monastery, uldaman or maraudon. And we would communicate, take our time pulling trash and boss. They would ask me to sheep here and there. I would spend a couple hours in a dungeon, but it was fun. And i would make ingame friend that way.

I never cared about reaching max level as fast as possible, only about adventuring in the world full of danger. Now, it's rush rush rush and no speaking. powerful companion helps the rush, helps the solo and chip awat at an already damage server community. Nobody speaks anymore in dungeons. That's sad.
Yep, this is where it should be at. People are alienated from sense of adventure, challenge. Utterly uninterested in trying to find any" magic" from any of it at all.

I'd recommend you look into some of TOR's sub-communities that thrive and live underneath the 100 meters thick filth of entitled tunaheads. GSF, hardcore Pvp, competitive conquest guilds. I think these remain the places that give an end experience you'd appreciate. There isn't much similarity to memories of 3 hour BRD runs via game mechanics of course, but the social dimension, collective impression of things being meaningful is still there. You just need to go past and beyond the depressing bug catchers the entitled people are stuck with. (HC2 grind, etc,)