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Why is nobody asking for advice on how to play?

STAR WARS: The Old Republic > English > General Discussion
Why is nobody asking for advice on how to play?

LordArtemis's Avatar


LordArtemis
11.20.2015 , 01:41 PM | #41
Heh....well, let me put it this way.

Where folks claim they can solo content that most know cant be soloed under ANY circumstance are simply doing so to troll the playerbase.

Some folks are exaggerating, refusing to post numbers or proof. Or they are soloing using gear that would be difficult for most average players to obtain.

Others give simple answers, that sum up to L2P or change how you play.

Then you have the few that are actually interested in giving tips...and those folks generally have done so in most cases.

So, from my perspective...there is your answer.

Tolunart's Avatar


Tolunart
11.20.2015 , 01:52 PM | #42
Quote: Originally Posted by xxHellsmokexx View Post
How do you claim to know otherwise? Were you there? Complaining on the forum might not be enough but cutting the money sure will. Even for those addicted, being ftp for a month or two to prove a point wont hurt. I suggest everyone who is unhappy with the changes think it over at the very least. It is to make the game we love better. Money is the only language they speak.
There are dozens of demands posted every day, some with a lot of support from other forum posters, that are ignored by BW when developing the game. People have been complaining about clipping issues while riding speeders, for example, and many more people supported that issue over the years than supported the "companion nerf" without any results. The only other example players can point to is the slot machine from around a year ago, which was also followed by an equally enthusiastic wave of demands to undo the changes, but the counter-nerf never happened.

The premise that in four years BW were persuaded by a handful of forum posts on these two issues but never any others is simpy absurd. The changes happened for reasons unrelated to the forums and nothing posted for/against the changes on the forums will cause them to change it back.

If you want to cancel your sub and move on, go ahead. I have subbed/unsubbed many times over the years as other games capture my attention. But don't delude yourself that a hundred or even a thousand subs leaving is going to cause changes in the devs' approach to the game.

DakhathKilrathi's Avatar


DakhathKilrathi
11.20.2015 , 01:54 PM | #43
Because nobody wants to take the time to teach them. And you know what? I'm in that crowd. It's not my job to teach someone how to play this game. I already do that with GSF, and it's not like people listen there either. I'd rather the challenge level for solo content be such that the average player can clear it without asking for help, and that just isn't the case right now.

Jackosaur's Avatar


Jackosaur
11.20.2015 , 01:57 PM | #44
Asking for help requires admitting that the problem might be you and most people's egos are too fragile to admit that about something as trivial as a video game.

I'll freely mock anybody who sucks at the game but won't admit it's their fault, but if anybody if genuinely trying to improve and asks specific questions I'm more than happy to help, because at least they are making an effort.
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Darkbloom's Avatar


Darkbloom
11.20.2015 , 02:14 PM | #45
Quote: Originally Posted by Tolunart View Post
It's a cycle common to MMOs, they release an expansion, server populations increase dramatically while people consume the new content over the course of a month or two, then drop as the hardcore players get bored and drop out until the next expansion. More casual players do not consume content as quickly, so some players remain even several months later, working their way through the content.

It's not possible to create enough content, fast enough, to satisfy the first group. There are constant complaints because most companies don't even try. They could extend the active period by a month or two, but it would take longer to develop the expansion or cost more to develop and this would not translate into more profit for the company and would still result in the same complaints when there is a gap between expansions.

Arenanet with Guild Wars 2 tried to do what BW plans to do, they divided up their content into small updates over the course of several months, and players complained that they finished each chapter in a day or two and went back to the same old grind... eventually they caved in and went to the waiting.... expansion... waiting.... model that other games use.

Companies want happy customers who spend money. But spending more money to make them happy than the customers are spending lead to bankruptcy and no company or customers at all. So they have to balance "happy customers" with "budget for creating content to make customers happy." This means that some customers are going to be unhappy. There is no way to make everyone happy and still make a profit.
I completely agree with that last paragraph. And I feel that previous to 4.02 Bioware had struck a good, but not ideal, compromise. They featured a grind that a lot of people were happy with because they could blow through it pretty easily.

That of course meant the grind wasn't long enough though--in terms of months, not hours.

And months are what matter.

But there were better ways of doing things. Here is but one example: You could extend the highest ranks of Alliance achievable, and have absolutely everything that a player might enjoy doing at L65 drop Alliance boxes. And by everything I mean EVERYTHING. Old CZ dailies, solo flashpoints, Ops, PvP, GSF, tacticals, whatever.

I realize there are players who will leave no matter what because there is absolutely no content at L65 that they will repeat over and over again. I get that. I truly do.

But they aren't going to stay because of ridiculously grindy solo missions! You see what I'm trying to say?

Meanwhile, companions have become so nerfed that many brand new players will not have enough fun to really learn their class and stick around. To say nothing of current players that will just get pissed off and leave.

I just think there are many better ways to extend the grind.

robertthebard's Avatar


robertthebard
11.20.2015 , 02:19 PM | #46
Quote: Originally Posted by wadecounty View Post
I see topics of people complaining they can no longer solo certain missions. I also see others who have confirmed they can solo them.

Rather than assume it is the game's fault, why aren't people asking how others were able to accomplish what they could not, and try to learn what it is they are doing differently that could help them succeed and overcome the challenge?
It's easy, roll a tank spec, take a healer comp, and you're golden. While not all of the posters have used this formula, you'd be surprised at how many actually are, and are probably being really quiet about how their DPS or healer toons did in the same content. The ones that aren't are in top tier raid gear, or close, patting themselves on the back for their level of "skill".

Nyla's Avatar


Nyla
11.20.2015 , 02:26 PM | #47
Quote: Originally Posted by StarkHelsing View Post
Correcting a mistake. Okay, let me ask you something. If you were a developer I imagine you would have sense to test your games on a testing server, yes? Of course. Please tell me why it takes a whole month for the devs to notice that the companion were over performing? This is something ANYONE would have picked up on during the testing phase. How could they have missed it? It doesn't take a whole month of data gathering to see that they were OP. It was noticeable right from the get go.
It's simple, BW wasn't ready to deliver the expansion in time, it's obvious considering all the bugs, problems, ... that for some reasons they took a lot more time than planned to create new content/systems and change old ones.

As the release date was fixed and someone somewhere at EA/BW decided they couldn't delay the launch, they spent the month fixing/correcting things that should have been corrected before release.

See how long it took them to correct instant lvl 60 tokens, missing companions, ... thoses were prioritized first before companions probably because companions were functional even though not in the state they wanted.

And btw they still have many things to correct...

Tolunart's Avatar


Tolunart
11.20.2015 , 03:53 PM | #48
Quote: Originally Posted by Darkbloom View Post
But there were better ways of doing things. Here is but one example: You could extend the highest ranks of Alliance achievable, and have absolutely everything that a player might enjoy doing at L65 drop Alliance boxes. And by everything I mean EVERYTHING. Old CZ dailies, solo flashpoints, Ops, PvP, GSF, tacticals, whatever.
.
Yes, there are always better ways to do things. But BW devs cannot spend six months to a year on Plan A, then decide to go with Plan B after A is live, and have it ready in a month. What they did was go, oops we went too far, and took companions back to somewhere around where they should be for Plan A. Maybe they went too far, maybe it's just right.

With 4.0 companions comes complaints that players just followed their companions through the game and end game groups are full of toons in level 20 gear who don't know what an interrupt is. With 4.2 companions comes complaints that players liked the overpowered companions and die from a mosquito bite now. There will never, ever be a situation where everyone is happy.

So you play the game you have, not complain about the game you want. Or keep looking for the right game for you.

Thankar's Avatar


Thankar
11.20.2015 , 03:57 PM | #49
Quote: Originally Posted by robertthebard View Post
It's easy, roll a tank spec, take a healer comp, and you're golden. While not all of the posters have used this formula, you'd be surprised at how many actually are, and are probably being really quiet about how their DPS or healer toons did in the same content. The ones that aren't are in top tier raid gear, or close, patting themselves on the back for their level of "skill".
Eh. Even that isn't a guarantee. Pull a pack in the H2+ on Makeb with 2 golds, 2 silvers and some trash. Watch Jaesa or Vette stand around doing their nails because they hit every branch on the stupid tree when the nerfbat drove them into it. You'll die just a little slower.

robertthebard's Avatar


robertthebard
11.20.2015 , 03:58 PM | #50
Quote: Originally Posted by Tolunart View Post
Yes, there are always better ways to do things. But BW devs cannot spend six months to a year on Plan A, then decide to go with Plan B after A is live, and have it ready in a month. What they did was go, oops we went too far, and took companions back to somewhere around where they should be for Plan A. Maybe they went too far, maybe it's just right.

With 4.0 companions comes complaints that players just followed their companions through the game and end game groups are full of toons in level 20 gear who don't know what an interrupt is. With 4.2 companions comes complaints that players liked the overpowered companions and die from a mosquito bite now. There will never, ever be a situation where everyone is happy.

So you play the game you have, not complain about the game you want. Or keep looking for the right game for you.
I'm extremely baffled by this, having run HM and NiM ops for years with people that don't know what interrupts are, and showing up in sub-rating gear, how this is anything new? I can remember standing at the entrance to SM SnV watching the RL cry that a DPS wasn't in NiM rated gear to run SM... So this has been a thing for longer than 4.0, it's just what, a convenient talking point? It's irrelevant to the discussion, this has been going on for a long time.

Edit: Sorry for the ninja edit, but somehow, I missed your last line. Query: Did you post in the threads that were complaining about OP comps with the same condescension, or were you on the bandwagon, complaining about the game you wanted, instead of playing the game you have?