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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

venjinze's Avatar


venjinze
12.28.2011 , 02:23 PM | #451
I think macro's take away from a game, the lack of macro's puts people on an even playing field so to speak. I've never used macro's until Rift and suddenly I literally had 2 buttons in PvP (if you played a champion in RIFT you'd know what I was referring to) completely factoring out skill. Who ever mashed their macro button faster yielded the winner.

I've acclimated to having to bind every skill to a key, which is much preferrable in my opinion, and yes thats all it is, an opinion. Of course mouse-over-heals I completely agree with, its frantic enough as a healer in PvE or PvP, those types of macros I can get behind, but not the type of macro's that you can map all your abilities to and press 1 key to execute.

PvP is better without them.

P.S. don't modern gaming keyboards support the functionality to create your own macros?
I'm a beast.

Akash's Avatar


Akash
12.28.2011 , 02:29 PM | #452
If you're 2-button mashing a champ in Rift you aren't winning. Not anymore, anyway. This was addressed by putting reactives on their own shared cooldown.
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

NightHawke's Avatar


NightHawke
12.28.2011 , 02:36 PM | #453
Ok, it is.. I cannot count LOL! T

I never said I had the TOR keyboard. I have the Stealth Ultimate Keyboard. Huge difference in price.

http://store.razerzone.com/store/raz...oryId.52828900
Dark Legion's Empire Jung Ma Server

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Die from Bravado.

klathnagma's Avatar


klathnagma
12.28.2011 , 02:38 PM | #454
Quote: Originally Posted by NightHawke View Post
Ok, it is.. I cannot count LOL! T

I never said I had the TOR keyboard. I have the Stealth Ultimate Keyboard. Huge difference in price.

http://store.razerzone.com/store/raz...oryId.52828900
Ahhh sorry my bad.

internets's Avatar


internets
12.28.2011 , 02:40 PM | #455
Quote: Originally Posted by venjinze View Post
I think macro's take away from a game, the lack of macro's puts people on an even playing field so to speak. I've never used macro's until Rift and suddenly I literally had 2 buttons in PvP (if you played a champion in RIFT you'd know what I was referring to) completely factoring out skill. Who ever mashed their macro button faster yielded the winner.

I've acclimated to having to bind every skill to a key, which is much preferrable in my opinion, and yes thats all it is, an opinion. Of course mouse-over-heals I completely agree with, its frantic enough as a healer in PvE or PvP, those types of macros I can get behind, but not the type of macro's that you can map all your abilities to and press 1 key to execute.

PvP is better without them.

P.S. don't modern gaming keyboards support the functionality to create your own macros?
I don't have experience with Rift, but this "all stuff on one button" macro sounds like /castsequence from wow. I raided as a hunter in the T4 content and had my mousewheel doing my whole rotation, and it was awesome to consistently top the meters by taking the rotation out of the equation, allowing me to concentrate on staying out of the fire, micromanaging the pet, and cooldowns.

In my mind, I was exploiting something that was broken, and I think everyone here agrees that /castsequence absolutely does not belong in TOR. Furthermore, this thread is not about /castsequence style macros.

It's about target=mouseover and target=focus style macros.

NightHawke's Avatar


NightHawke
12.28.2011 , 02:41 PM | #456
Quote: Originally Posted by klathnagma View Post
Got my figures from here and yeah it's dollars not euro,so my bad, 400$ not 400€.

http://www.razerzone.com/swtor/mouse
http://www.razerzone.com/swtor/keyboard



Never get a wireless gaming mouse mate. The wireless delay use to kill them really.

But both the epic and the swtor mouse are 17 buttons.


The issue is most of us just want macros to sort our - clunky - user interface to something more bearable.

You with your 17 buttons mouse will have things much easier than the average player will ever have. You say it's like to punch in your keypad, but those 12 keypad buttons are at your thumb, and you have the other hand free for pushing whatever keybind you see fit.

So to say that we because we are asking for macros to sort our user interface - to be able to play without stretching our hands badly - are bads because we want things easier, and at the same time, you play with hardware that makes the limitations we want to fix moot, it seems a double standard for me.

We bads because we want easy, you are not even while you have it even easier than I would have with macros.

Don't take it personal, because it don't goes that way please.

It's just I think most people here is not getting what in-game macros are for really.

In-game macros will give us less benefits than your gaming set up. Don't think why you call us bad players to ask for advantages you already are enjoying.
Sorry I have buttons on my mouse. You can put 3 hotkey abilities on your 5 button mouse if you so chose. Does not mean I hit a button (though I suppose I could) and have 20 commands pop out over the course of 20 seconds. I don't do it, because it would take away from my gameplay experience.

I would think it hilarious if someone relied on macros, a patch happened in game and all macros on keyboards/mice/applications were broke for about a week. How much PvP you think would happen?

Zero with the macroers. Because they just would not know how to fight. Everything is automated.
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internets's Avatar


internets
12.28.2011 , 02:41 PM | #457
Since this thread is about target=mouseover and target=focus style macros:

If the devs decide they want the functionality those two macros provide, i think it would be cool to see some other implementation than macros.

An idea that I could provide would be when the ops frame is visible and unlocked, have additional quickslots on the side that would be enabled by a left click, right click, shift click, etc. on the target that is being clicked inside the ops frame. or better yet, additional blank slots and you decide what to bind them to. Then, the player drags the skills/abilities into those quickslots and locks the ops frame (which hides the border and those addl quickslots). Even while hidden, those quickslots are active for the actions performed on the targets in the ops frame. This is a way that advanced users can gain additional performance from the UI.

Functionality, not macros.

Bainshie's Avatar


Bainshie
12.28.2011 , 02:51 PM | #458
Errr.... we already have focus macros....

Just look in the settings. You can enable focus targets. Then go to keybindings and set the focus modifier to something you can actualy reach (Whoever thought the end key was actually useable....). All you need to do is press that button + your usual spell button and it casts the spell at your focus target

Also there's a self cast modifier.

Switching between stances I just use the default quick slots: quick slot 1 is for DPS, quick slot 2 is for healing, quick slot 3 is for AOE, and quick slot 4 is for the 1 in a million times I use take cover. Then I just bind switching quickslots to ctrl + 1, ctrl + 2 respectively.

NightHawke's Avatar


NightHawke
12.28.2011 , 02:51 PM | #459
Tsk tsk, changed your OP again...
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NightHawke's Avatar


NightHawke
12.28.2011 , 02:52 PM | #460
Quote: Originally Posted by Bainshie View Post

Switching between stances I just use the default quick slots: quick slot 1 is for DPS, quick slot 2 is for healing, quick slot 3 is for AOE, and quick slot 4 is for the 1 in a million times I use take cover. Then I just bind switching quickslots to ctrl + 1, ctrl + 2 respectively.
F button works for that too.
Dark Legion's Empire Jung Ma Server

Live by the Sword,
Die from Bravado.