Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Attention all players and Devs - 4.0 most complained about new feature. LEVEL SYNC

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Attention all players and Devs - 4.0 most complained about new feature. LEVEL SYNC

VanorDM's Avatar


VanorDM
11.04.2015 , 11:52 AM | #321
Quote: Originally Posted by azudelphi View Post
Levels are the gating points for skills, abilities, utility points, and passives.
Exactly the argument that they are pointless is so hopelessly flawed, I just don't see how anyone can keep trying to make it.

Nippon's Avatar


Nippon
11.04.2015 , 11:55 AM | #322
Quote: Originally Posted by azudelphi View Post
Levels are the gating points for skills, abilities, utility points, and passives. Just because they don't also give you a 100% defense chance and 0m aggro radius doesn't make them "redundant"...
Ow so skills are unlocked at specific levels for a reason, Is that what you are saying.....So why are level 15 - 65 allowed in every flash-point in the game ???? Is it because there is no requirement for skills, passives or specific abilities.....Which does what ??

Makes levels pointless
Feel free to use my referal link : http://www.swtor.com/r/thgh8R

SWTOR has lost its identity:

azudelphi's Avatar


azudelphi
11.04.2015 , 12:00 PM | #323
Quote: Originally Posted by VanorDM View Post
Exactly the argument that they are pointless is so hopelessly flawed, I just don't see how anyone can keep trying to make it.
I also missed that a level 10 player can not do an operation. They require level 50 minimum.

But I think it's a tired argument as well. It doesn't focus on the relative changes. Levels have always provided a base stat amount and relative stats (relative crit %, relative defense chance, etc). Now crit, defense, etc are all static (minus adjustments to Mastery. So gearing arguments don't hold water either; alacrity, accuracy, and crit rating remain un-scaled. Top level still equals access to abilities and such that the lower levels were not designed for. Top level still equals access to gear with tertiary stats that make you incredibly overpowered. Literally the largest system inconveniences mentioned are for resource and credit farming... and generally, moving around mobs is easy enough if you understand aggro radius.
Former Member of Squadron 367 - . = God
Here is the info: Referal Info - Here is the link: Referal Link

azudelphi's Avatar


azudelphi
11.04.2015 , 12:07 PM | #324
Quote: Originally Posted by Nippon View Post
Ow so skills are unlocked at specific levels for a reason, Is that what you are saying.....So why are level 15 - 65 allowed in every flash-point in the game ???? Is it because there is no requirement for skills, passives or specific abilities.....Which does what ??

Makes levels pointless
They are allowed. I personally wouldn't recommend going into a flashpoint that early in the level progression unless focusing on the ones that were previously around your level. Because each flashpoint was designed with certain mechanics. And you know, going into an early flashpoint with higher level abilities often makes them easier still...

So basically, level progression gives you abilties and passives that make you more effective. Just like before.

Now, if you expand the scope beyond just flashpoints it tend to support the argument that levels still serve their purpose of blocking certain content to players who have not progressed to that level. For example, a Knight departing Tython for the first time will get wrecked on Hoth still. And again, that Knight can't queue up for an operation either. Pretty sure they can't start Makeb, Rishi, Ziost, CZ-198, Yavin or any other level 50+ content I may have missed.
Former Member of Squadron 367 - . = God
Here is the info: Referal Info - Here is the link: Referal Link

VanorDM's Avatar


VanorDM
11.04.2015 , 12:14 PM | #325
Quote: Originally Posted by azudelphi View Post
For example, a Knight departing Tython for the first time will get wrecked on Hoth still. And again, that Knight can't queue up for an operation either. Pretty sure they can't start Makeb, Rishi, Ziost, CZ-198, Yavin or any other level 50+ content I may have missed.
Yeah you either have to block access to given areas until you've done X, or you have to give them level ranges so people have an idea what to expect. The first option means absolutely no choice in storyline, you couldn't even skip over some content. So that's clearly a bad idea. Imagine that playing though PvP or FP's didn't actually accomplish anything, because you hadn't done a given PvE mission. Would people actually prefer that?

Besides level sync is only one way. A lvl 10 on Coruscant is still lvl 10 on Voss. So levels do in fact still have a purpose. So if it does nothing but gate content, it's still a useful system.

And yes, taking a lvl 10 character and trying to tank a lvl 50 FP is not going to be a fun experience for anyone.

VanorDM's Avatar


VanorDM
11.04.2015 , 01:04 PM | #326
As an aside question...

There were areas on many planets that were higher level than the rest, most times the bonus series stuff. Has those areas been removed? Have they been level synced?

Astaldoath's Avatar


Astaldoath
11.04.2015 , 03:26 PM | #327
They should either make it optional or give you 7 levels above the planet, that way you dont feel so ripped off i think thats fair

Kaisernick's Avatar


Kaisernick
11.04.2015 , 03:32 PM | #328
Quote: Originally Posted by Astaldoath View Post
They should either make it optional or give you 7 levels above the planet, that way you dont feel so ripped off i think thats fair
how are you being ripped off just because you can no longer face roll things on lower levels planets?

Also you didnt pay for the exp either the only thing you MAY be paying for is a sub and well if you dont like it QUIT
http://www.swtor.com/r/XRHgLz Referral Link
Quote:
ok ok i get it i made a typo, can we let it go.
Quote:
Nope, this is the Internet, outside of worshiping cats, making fun of grammatical mistakes is our most beloved pastime

VanorDM's Avatar


VanorDM
11.04.2015 , 03:40 PM | #329
Quote: Originally Posted by Kaisernick View Post
how are you being ripped off just because you can no longer face roll things on lower levels planets?
Anyone who can't faceroll on any planet they're 10 or so levels higher then anyway... Has bigger issues. I was testing something last night and took my lvl 60 to Tython, if Kira was out and healing me, I was effectively immortal, I'd have to round up half a map before they could hurt me.

But a single AoE did double their HP's in damage.

Making everyone 7 levels over max for the planet would completely defeat the whole point behind level syncing in the first place.

azudelphi's Avatar


azudelphi
11.04.2015 , 03:42 PM | #330
Quote: Originally Posted by Kaisernick View Post
how are you being ripped off just because you can no longer face roll things on lower levels planets?

Also you didnt pay for the exp either the only thing you MAY be paying for is a sub and well if you dont like it QUIT
And even that's not entirely the case in my experience.

Went to Coruscant: Face roll.
Went to Ord Mantell: Face roll.
Went to Quesh: Face roll.
Went to Nar Shaddaa: Face roll.

Really, the only question is how you handle your damage mitigation now that you can take damage. Sending damage out to enemies is just as easy as it was before... though you may have to press more than basic attack.
Former Member of Squadron 367 - . = God
Here is the info: Referal Info - Here is the link: Referal Link