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Jedi Sentinel Watchman 4.0 Guide (by Vulkk)


JediAAK

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Greetings, everyone! :)

 

This is my complete and finished Guide to Jedi Sentinel Watchman Discipline for Patch 4.0. Well... nothing is ever finished really. Changes, updates and fixes may occur from time to time as I see fit or as Bioware alters the Discipline with future Updates.

It is way too long for me to be able to adapt it in decent form for a Forum post, so I'd like to invite you to take a moment and check it over on my own website:

 

 

Take a look, let me know if I have missed something. If there's something you'd like to add or ask, please, I'm eager to hear your feedback and experience with the class after the expansion.

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Greetings, everyone! :)

 

This is my complete and finished Guide to Jedi Sentinel Watchman Discipline for Patch 4.0. Well... nothing is ever finished really. Changes, updates and fixes may occur from time to time as I see fit or as Bioware alters the Discipline with future Updates.

It is way too long for me to be able to adapt it in decent form for a Forum post, so I'd like to invite you to take a moment and check it over on my own website:

 

 

Take a look, let me know if I have missed something. If there's something you'd like to add or ask, please, I'm eager to hear your feedback and experience with the class after the expansion.

 

A couple points:

 

Your opener is.. not only not correct but also physically impossible :p

First off the second use of force melt (13) comes before the ability is off cooldown. Secondly the second use of cauterize (12) comes while the previous cauterize still has 1,5 seconds left of its duration, effectively wasting damage. Third, the second merciless (14) comes before the ability is off cooldown.

So.. back to the drawing board on that one :) (I would assume you forgot that some abilities like OS work off the gcd)

 

I would also advise against using percentages for stat targets and go for the actual values instead.

 

Also, while priorities can be good for when you need to recover your rotation from downtime and similar situations, the watchman in 4.0 works pretty much on a set rotation. Sure the fillers can vary slightly due to unpredictable focus generation but the core is static so when writing a guide you definitely need to talk about and show this.

 

In general, I would suggest you take a look at Oofalong's guide here. If you still feel the need to make another guide (I wouldn't say it's needed, Oof's guide is excellent ^^) it may at least provide some tips on how to structure certain parts.

Edited by gunte
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Hi,

I have specifically mantioned that this is not a dummy rotation guide. It's an ops focused one. That's why a set rotation cannot and SHOULD NOT be developed.

As far as the opened order, good of you to notice and report, thanks. I forgot 1 filler. It should be a Slash ► either 2x Slash or 1x Slash and 1x TST.

 

This opener is the best one in my practice. If you have a better suggestion, I'd be glad to see and discuss it.

Edited by JediAAK
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Opener is ok now :)

 

Whether you are on a dummy or on a boss, you will be following a rotation (if done correctly ofc). This rotation will have to be interrupted, resumed and in other ways changed due to boss mechanics and learning how to best adapt to these things is where priorities can be helpful. But for new players looking to understand a spec, I think it would be very beneficial to be able to see how the abilities fit together to see the pattern of how things repeat and more specifically WHY. When you understand the why's of it, it becomes much easier to learn how to adapt in raid situations.

 

But ofc, that's just my take :)

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