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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

internets's Avatar


internets
12.28.2011 , 01:46 PM | #441
New to the thread. I'd like to get the OP's take on my perspective, since he's been pretty vocal in this entire thread (which I admit I didn't read in it's entirety... it's really long. I caught the first couple pages and the last couple).

Just to make sure we're talking about the same thing, this is my understanding of what we're talking about for mouseover targeting:
Hovering the mouse pointer over the ops frame on the individual you intend to cast on and pressing the button you are trying to cast. - The game will ignore your current target that is being displayed on the RHS of your bottom center UI, and cast on whoever you're hovering over in the ops frame.
This is something that could be optional in the ops frame portion of the UI settings, not something that needs to be done with macros. A simple setting to "use target = mouseover for operations frames"

Also, Please explain why mousing over is different than a click-cast methodology involving a click with the mouse and a keypress.
Click Friendly A - heal button (4) - Click Friendly B - remove debuff (Q) - Click Friendly C - heal button (3).


1. Since you're an experienced WoW player, I think I understand what you're after with the mouseover macros... functionality similar to the addon Clique in WoW (which was also possible to manually write macros to do), where you make a left click, right click, shift click, etc. on the raid frame perform different actions on that target... This functionality combines two actions into one, which changes the feel and pace game. Mouseover macros in this sense are an issue of how the designers want their game to work. Maybe they want to keep the targeting and casting a 2 step process on purpose. Maybe they want left click to be for targeting and camera rotation only (ot rant: devs, for the love of tacos, please release the camera from this ridiculous auto-centering nonsense)

It's a pretty advanced thing to set up a personally optimized system of macros and would require people to put in extra time - designing their own interface with the game, basically - planning and organizing (or reading forums/fansites and using published macros or methodology) to be competitive against people who were doing the same. This is evident by what's going on in the arenas.

It's up to the designers to decide what they want the game experience to be. Do they want to reward people who put in extra time thinking about how to gain an edge? Do they want to reward people for learning to play the game they wrote because they think it's valuable to the experience? (think about their published stance on autoswing)



2. For the focus macro issue, please explain the exact functionality you're looking for and how it's different from what is in the game right now. What do you need target=focus macros for that a focus-modifier key won't do? One button vs. a modifier button combo?



I can partially see where the "l2p" crowd is coming from on issues 1 and 2, seriously... click, heal... is it that hard? If everyone's working with the same set of constraints, that sounds like fairness to me.



imo, It's waaaaay too narrow-minded to say "Give us macros" or "Give us limited macro functionality"

They're writing a new game. It's already similar enough to WoW. If the devs want to give players this functionality - Let's invent a better way.



3. The solution I propose is that we need to think like designers, and invent a new way to bake this functionality into the UI options so that everyone can use it equally, without having to add stuff via internets or outside experience.



p.s. this is not as important as redesigning the ops frames to show HoT stacks/durations and debuffs/durations in a way that is relevant to the player and his/her role in the group. Also target's target info on the UI needs to be there, and the auto-centering camera needs to be killed and burned.

xinloom's Avatar


xinloom
12.28.2011 , 01:49 PM | #442
No macro = win.

Leave good game good, go break some other game with your rants.
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Yettofall's Avatar


Yettofall
12.28.2011 , 01:49 PM | #443
I'd rather not see any macros implanted into this game.
Sure it makes a few thing easier, but i'm kinda enjying this "arcade" style push to execute a move.

I was a SWG hardcore macro user, i had everything macroed, from following a friend to follow a specific frined it that friend passed by me, crafting, loot you name it.

Here none of this happens, and sure if they implement macros I WILL GET a 2nd account and WILL dual box the game, for pure profit with macros, either setting up my heal bot, with his heal companion.

Ganking people, solo stuff.
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Vohh's Avatar


Vohh
12.28.2011 , 01:49 PM | #444
With macros being available from programmable keyboards/mice if you want macros pay the $ and have them.
maybe they just wanna sell you expensive keyboard instead of giving macros ingame.

sumfizz's Avatar


sumfizz
12.28.2011 , 01:56 PM | #445
Quote: Originally Posted by compunerd View Post
The purpose of macros is to maximize quickslot space. There are so many abilities that keeping them all efficiently arrayed across the available quickslot space is difficult at best.
Basically, what you're saying is it takes some skill to play this game. Macros have no business in this game. I hope Bioware never implements the ridiculous idea of macros. This isn't wow. They should never cave to the incessant whining of the PVP crowd.

NightHawke's Avatar


NightHawke
12.28.2011 , 01:57 PM | #446
Quote: Originally Posted by klathnagma View Post
Lol NightHawke. You are telling people that want macros they are bads because they just want things easier in game, and at the same time you have a 17 buttons mouse and a programmable keyboard with extra in-game function keys ?

Don't you see that just your hardware makes the game so much easier to play than to play with a 2 button mouse, a generic keyboard and in-game macro support would ever be ?

How can you with a straight face tell us we want just everything easy, when we just want to have some abilities more at hand, and at the same time you are using hardware that let you use those abilities with just your thumb ?

This is some sort of double standard, isn't it ? We are dumbs because we want to have better placed and at hand some abilities. You are not because you spent 400€ to have them at your thumb.

Hilarious if you ask me.

First off, I dont think your conversion of $ and Euros are ... in sync... Total between the two objects is around $260ish.

Secondly, my previous keyboard was a Zboard. Sucky support, but I loved the way the WASD keys were set up. I also had a Razer mamba mouse. If you dont have a 5 button mouse now then your priorities are shifted beyond the norm. There are very few 3 button mice out there.

Thirdly, it is a 15 button mouse. it is like the naga epic, but not exactly. And it is only ok as wireless is buggy as hell.

Having the extra buttons does not constitute a macro. It is a keybind. You can do it as well on your keyboard. I don't see the issue. Because on my mouse it is tied to my NumPad. So I could punch keys on my numpad or mouse.

Really? You see THAT as an issue?
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GrumpySwe's Avatar


GrumpySwe
12.28.2011 , 01:57 PM | #447
Quote: Originally Posted by compunerd View Post
THis logic is terrible. It isn't cheating if the IU allows it. In WoW, macros are allowed, with rules. One example of such a rule is that there cannot be delays in macros. Another is that moves the reset the GCD can't be coupled into a single key stroke. These rules are enforced, simply, by not allowing the functionality in the UI. It's hardly cheating to make full use of a UI.

The purpose of macros is to maximize quickslot space. There are so many abilities that keeping them all efficiently arrayed across the available quickslot space is difficult at best. It's not such a big issue in PvE where mobs remain stationary. In PvP, where targets are constantly running around, the lack of macros is a killer.

In all honesty, I love TOR so far. That being said, I will definitely return to WoW and cancel my TOR sub if macros aren't implemented. Since all 3 other members of my family play together, I can't afford to pay for both games. I am primarily a PvP player and, without macros in TOR, WoW becomes by far the more entertaining game.
Thats my point, if you really need macros then the game is badly designed!

internets's Avatar


internets
12.28.2011 , 02:01 PM | #448
Quote: Originally Posted by Vohh View Post
With macros being available from programmable keyboards/mice if you want macros pay the $ and have them.
maybe they just wanna sell you expensive keyboard instead of giving macros ingame.
This is interesting, I wonder how much money they get from selling the Razer TOR peripherals that come with macro functionality in the drivers. I also wonder what their stance is on external macros. I'm sure the wouldn't be selling a product that exploits their game or violates their rules.

ea, bioware, lucas arts, licensing, money... this is all off topic. --apology

Zaskaszh's Avatar


Zaskaszh
12.28.2011 , 02:10 PM | #449
Quote: Originally Posted by Vedrus View Post
It's not possible to have hardcore PVE or PVP guilds in MMO w/o ability to meter performance of ppl.
*sigh*

Yes, it is. Everquest. More hardcore content that WoW has right now, or ever will have. For the vast majority of its life, there were no meters of any kind, and yet-

Why do I bother? Some people simply cannot be convinced there was life before WoW.
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klathnagma's Avatar


klathnagma
12.28.2011 , 02:19 PM | #450
Quote: Originally Posted by NightHawke View Post
First off, I dont think your conversion of $ and Euros are ... in sync... Total between the two objects is around $260ish.
Got my figures from here and yeah it's dollars not euro,so my bad, 400$ not 400€.

http://www.razerzone.com/swtor/mouse
http://www.razerzone.com/swtor/keyboard


Quote: Originally Posted by NightHawke View Post
Secondly, my previous keyboard was a Zboard. Sucky support, but I loved the way the WASD keys were set up. I also had a Razer mamba mouse. If you dont have a 5 button mouse now then your priorities are shifted beyond the norm. There are very few 3 button mice out there.

Thirdly, it is a 15 button mouse. it is like the naga epic, but not exactly. And it is only ok as wireless is buggy as hell.
Never get a wireless gaming mouse mate. The wireless delay use to kill them really.

But both the epic and the swtor mouse are 17 buttons.

Quote: Originally Posted by NightHawke View Post
Having the extra buttons does not constitute a macro. It is a keybind. You can do it as well on your keyboard. I don't see the issue. Because on my mouse it is tied to my NumPad. So I could punch keys on my numpad or mouse.

Really? You see THAT as an issue?
The issue is most of us just want macros to sort our - clunky - user interface to something more bearable.

You with your 17 buttons mouse will have things much easier than the average player will ever have. You say it's like to punch in your keypad, but those 12 keypad buttons are at your thumb, and you have the other hand free for pushing whatever keybind you see fit.

So to say that we because we are asking for macros to sort our user interface - to be able to play without stretching our hands badly - are bads because we want things easier, and at the same time, you play with hardware that makes the limitations we want to fix moot, it seems a double standard for me.

We bads because we want easy, you are not even while you have it even easier than I would have with macros.

Don't take it personal, because it don't goes that way please.

It's just I think most people here is not getting what in-game macros are for really.

In-game macros will give us less benefits than your gaming set up. Don't think why you call us bad players to ask for advantages you already are enjoying.