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Vanguards are overpowered in 4.0!!!!!!!!!!\

STAR WARS: The Old Republic > English > PvP
Vanguards are overpowered in 4.0!!!!!!!!!!\

danciak's Avatar


danciak
11.04.2015 , 02:22 AM | #71
OMG vg/pt are killing sorcs ! Nerf, nerf, nerf

svensteen's Avatar


svensteen
11.04.2015 , 02:50 AM | #73
Or just give all other classes with awe a 3 sec aoe hardstun aswell, this could make team ranked way more balanced.
<Q-dodge>

Tomb of Freedon Nadd

Master-Nala's Avatar


Master-Nala
11.04.2015 , 07:01 AM | #74
Quote: Originally Posted by Kakisback View Post
I'd like to remind people to keep in mind that if they don't play group ranked on an even slightly regular basis, their opinion on this matter is of 0 relevance.
The developers' opinion on this matter is of zero relevance?
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Cretinus's Avatar


Cretinus
11.04.2015 , 07:17 AM | #75
Quote: Originally Posted by jedcjedcjedc View Post
Quote: Originally Posted by Cretinus View Post
AP PT have a solid burst. Not more. It's not difficult to kill them. Problem is that most DPS are horrible. Use interrupts, kite, learn to focus, l2p. Just do exactly what you tell people to do who complaint about sorc healers.
hahaha kite a PT, good one

Wait, you're not joking?

/stopsreading
I was only returning the favour to all them healer sorcs who come here with "great" advice about how to kill a healer sorc. Their advice is usually as stupidly deplaced as the one that I've posted against PTs.

NamelessMerc's Avatar


NamelessMerc
11.04.2015 , 07:50 AM | #76
Quote: Originally Posted by cdogknight View Post
Vanguards in 3.0 and 4.0 are just simply overpowered... This is a petition to put necessary nerfs into place to put this class where it belongs ... for the health of the game... sign below if you agree and lets make this game the best it can be!
Put them where they belong?

Who are you to say where they belong; I would suggest that all classes should be equal which is something that's very difficult to achieve particularly when classes have to be balanced for PvE & PvP at the same time. Some might ask how balance in PvE matters, it matters because all DPS/Heal/Tank classes should be equally viable for Operations etc.

Another element that ought to be taken into consideration is precisely what classifies as overpowered?

For example, class A might seem overpowered in comparison to class B at first glance but simply stating it's overpowered accomplishes nothing, to determine if something is truly overpowered you need to understand how or why it's overpowered.

Class A might have less potential than B but if class A is very simple to learn and eventually master where as class B is incredibly strict with regards to viable rotations and has an exceptionally steep learning curve then of course class A will appear to be overpowered by comparison as only a minor percentage of the player base is ever going to master class B thus the general consensus will be:

"Class A needs a serious re balancing immediately because it's far too overpowered and is dominating <insert PvP/PvE/DPS/Heals/whatever etc here> thus it's clearly overpowered and we need a petition to put it in it's place."

I have learned that quite often when someone says "this is overpowered" what they're actually saying is "I don't understand how to overcome this and I don't like it." which doesn't mean there's no overpowered class in the game, I am simply saying people are oft too quick to toss the term around loosely.

If you wish to argue that Vanguards are overpowered in general then I will argue that Guardians are overpowered in general and there's probably still someone out there who feels that <insert other class here> is overpowered.

Players tend to gravitate to whatever's easiest, the vast majority of people I speak to about the game in general source sites like Dulfy.net for their operation guides or get their rotations from a friend or by watching PvP on youtube.com which often leads to a lot of people sharing both their successes and failures with others because they're doing the same thing rather than finding their own feet in the game.

In short, Vanguards aren't overpowered they're just a very straight forward class with a sympathetic learning curve and average potential. A talented Assassin/Shadow can rip an average Vanguard player to pieces as can a Juggernaut/Guardian currently and no class in the game is so overpowered (in my opinion) that gear/skill are no longer the determining factor as to how viable they are for game content.

If ANYTHING in the game is overpowered at the moment, it's most certainly companions, they're nothing short of code based Gods right now.


T.L.D.R ~ lol

Skallagar's Avatar


Skallagar
11.04.2015 , 07:56 AM | #77
If any of you play Snipers/Slingers, Shadows/Sins/ or ESPECIALLY Sages/Sorcs... All classes I've played...

Probably need to take the training wheels off of the cars you (hopefully) drive to work before commenting here.


(I'm calling you dumb)
(Especially OP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!
!!!
!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
Ulvik, son of Lekton
Defiler of Jedi Virginity
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AndriusAjax's Avatar


AndriusAjax
11.04.2015 , 08:16 AM | #78
Quote: Originally Posted by Lanzend View Post
Cap is right in that the game should be balanced around 4s, as the highest level of competitive PvP in the game. It also should be balanced around what upper echelon skilled players are capable of doing with a class, not your average shmoe.
PvP should be balanced around the form of pvp that is most played, regs. That's a business model thing. When the 5-10% you're trying to balance the game around pays 90-95% of the bills, they'll balance around your preferred pvp... until then, they need to balance the game for the most enjoyment/participation. I'm not saying they can't do both, but your statement is wrong.

That said, 4s have NEVER been balanced. There has always been a BIS, always been fotmrollers. The difference now? It's not the people complaining in here's class...
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EnzoForMe's Avatar


EnzoForMe
11.04.2015 , 09:26 AM | #79
Quote: Originally Posted by AndriusAjax View Post
PvP should be balanced around the form of pvp that is most played, regs. That's a business model thing. When the 5-10% you're trying to balance the game around pays 90-95% of the bills, they'll balance around your preferred pvp... until then, they need to balance the game for the most enjoyment/participation. I'm not saying they can't do both, but your statement is wrong.

That said, 4s have NEVER been balanced. There has always been a BIS, always been fotmrollers. The difference now? It's not the people complaining in here's class...
As I said before, what's good for classes in 4s will usually be good for them in regs too since both gametypes tend to have healers/tanks. The two do not oppose each other when it comes to balance.
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AndriusAjax's Avatar


AndriusAjax
11.04.2015 , 09:36 AM | #80
Quote: Originally Posted by EnzoForMe View Post
As I said before, what's good for classes in 4s will usually be good for them in regs too since both gametypes tend to have healers/tanks. The two do not oppose each other when it comes to balance.
And I said in the comment you quoted, they can do both.

I'm not opposed to a nerf on the aoe hard stun. I agree it is what puts PTs over the top in group 4s... that said, changing their defensives, nerfing them, moving the dmg mitigation utility or removing it is absurd. We are not defensively inclined regardless of the propaganda in here insisting otherwise.
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