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Attention all players and Devs - 4.0 most complained about new feature. LEVEL SYNC

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Attention all players and Devs - 4.0 most complained about new feature. LEVEL SYNC

Helvetian's Avatar


Helvetian
10.23.2015 , 11:47 AM | #131
Since the developers can't know if we don't tell them, I'll add in my dislike for level syncing. I don't have many opportunities to group due to RL constraints leading to unexpected and sometime lengthy AFKs, and I like being able to go back later and finish up lower level quests that proved too difficult just for completion's sake. Please consider an opt-out as was offered for fast-leveling.

Thank you.

Granfather's Avatar


Granfather
10.23.2015 , 11:51 AM | #132
level planet Syncing should be a option not forced, I agree 100% that forcing it on players that's away from the feeling of all we accomplished. Level syncing on the flash point and group finder I agree with as it allows players of all levels to party with one another. I've just recently grouped with players half my level in Tactical flashpoint and everyone for the most part was able to carry their own weight.

Antxonin's Avatar


Antxonin
10.23.2015 , 01:08 PM | #133
I think that the objective of the lvl sync is to make pvp more equilibrated, if this is true, it wouldnt work making it optional. But i agree that there is a problem with the sync.

xlDaemonlx's Avatar


xlDaemonlx
10.23.2015 , 01:28 PM | #134
Quote: Originally Posted by Antxonin View Post
I think that the objective of the lvl sync is to make pvp more equilibrated, if this is true, it wouldnt work making it optional. But i agree that there is a problem with the sync.
Well when it comes to the fair game of PVP with Level Sync, there still carries the same, and even new issues. Without Level Sync many high level players would not fight low levels because it was unfair, then there are those who will attack people regardless, and then the gankers. With level sync high level players cant avoid fights now since 2 decently leveleed players can now gank them even though thier characters have a decent level gain on them which is not really a bad thing but it also makes high level players waste time if they just need to visit one NPC before leaving the low level planet. As far as people who always pvp, making it optional allows for those people to fight fairly because it is a pvp server and many of those who attack everything enjoy the random battles, and if they are de-synced then it would be unfair yes, but that person could be in a group so being synced wouldnt help the fairness either. As far as gankers, again gankers will be gankers so now they will just run zerg groups to be unfair..... All of these situations can be as random as anything so if you really way it out as far as PVP goes you will still run into the same situations whether it is level synced, optional, or not used. The point is, that everyone who plays on PVP servers deals with all of these things, and anyone who has played an MMO for any period of time can tell you, you accept these risks the moment you play an open PVP server.

As far as a fe other post I have seen, I ask many people to refrain from rude comments, blind arguments based on opinion and not fact, this post is for people who do not agree with this to rally together so thier voice can be heard, and for people who disaagree to voice thier ideas and views why it should be kept the same, so please again refrain from making comments like "**** you your stupid and I think the idea is stupid. **** of BW and give me my money". This is to better the game to a wide variety of players, and whereas this is an open forum there are may other posts that you can leave comments like that, I ask that you just refrain from doing it in this feedback topic. I also dont mind if people leave comments saying they disagree and give reasoning, just make sure that the reasoning match the topic of OPTIONAL and not just why you like the change of feature (IE Allows old planet content to be replayed, gain P and credits scaled to your level, ETC) because again making it optional would still allow all of that. Seeing how many people post that they agree and disagree will also allow us and BW to see easier who cares abotu changing it, what they want it changed to, so that more people are caught in the net of being happy with any changes.

Also I would like to address people who have said repeatedly that "People have posted reasons you have just chose to ignore them." I have argued and reviewed every reason behind level sync in this forum, and I have still yet to get a solid reasoning behind making it NOT OPTIONAL, and keeping it the same as it is. Many reasoning show why it is a good thing in general but do not argue why it should not also be optional aside from reasons I have already shown that making it optional would not change the experience. If I have missed something feel free to qoute it so I may see instead of just saying I missed it, there are alot of comments and I am only human. Saying people have without giving specifics is even less helpful to the feedback flow than some people just saying "Its stupid" or listing things as fact.

Thank you for every ones input and hopefully more people contribute, so please keep replying if this topic affects you in anyway.

Elsindirion's Avatar


Elsindirion
10.23.2015 , 03:07 PM | #135
You and meany ppls like level sycnc.I and meany people dont like level sync,why?You write you read evry post,you have one hundred diffrent answers why ppls dont enjoy this.
-From RP player point of view is illogical being shrinked,i have my correct stats only in my ship,is just annoying.
-Leveling 20 times per day when you get exp from evry pleace and quest is ...annoying.Im RP player and i love spend time with my char and emphatize with him/her on low level and leveling very slow doing low lv quests or spend time on low lv planets helping others,i just like that kind of gameplay.
I want something permanently,i dont like when my stats go back and forth.Old level and companion system be perfect,simple and logical,new system is aggain annoying,it just pissed my off,i dont need explain this in details.

Btw why i dont like pink T SHirt?Is not anyone busness i dont like it and i never buy it .If they dont change level and companion system like it be before i just leave,not big deal for me,relly,i find another game weare i can spend my hard earned money.
Most simple i can: IT DO NOT FIT MY AND I WILL NOT PAY FOR IT.
Regards guys.

Coogrrr's Avatar


Coogrrr
10.23.2015 , 03:45 PM | #136
One heck of a thread! TO the OP - yes it should be optional. To everyone else the why. Firstly - would it hurt if I was not level sync and you were - only on PVP server - the answer to this is the same as Aion - you get negative results for killing players lower than your level. It stops gankers with a debuff and marks them. Aion solved this easily with this trick. On a PVE server - level sync optional - doesnt hurt you if I am not level sync'd even if you think I am going to come by and kill your mobs - no not really why? because if I am not level sync'd no reward. If I am level sync'd then I am there on that planet for that content and will get reward same as you.

So PVP - yes level sync - make it optional - debuff anyone who kille 5+ level below them and do it harshly. They cannot complain about this because their only point is they want to gank lowbies unfettered.

So PVE - yes level sync - make it optional - This allows me to go do my 1 NPC meeting without having to kill 20 mobs along the way. It allows me to turn on sync to play content at the proper level when I want to go back and enjoy it. It also allows me to help people from a very powerful stance with sync off - to get them through that one hard to kill mob in their solo content. While still allowing me to sync down and do the content with them.

Level sync is an advantage and should NOT be removed - however it was implemented poorly for sure and can be fixed simply with the option to have it on or not. Add the punishment for PVP players to keep the balance there.

The clues to do this sucessfully are out there in other games and the info is here with us players - to not listen to this many people in and out of the game is not good business.

Oh and level sync for FP's - yes leave it on - but make the FP's only available to each person within 5 levels of the FP. It is bad to allow L15 players to come do the KDY with L60's when they dont have the skills in the hotbar yet. Even if they know how to play they cant do it without the abilities yet so why should the group suffer because a L15 player gets into a queue with 3 L50's and then as the healer has ZERO ability to keep the tank alive and the group wipes.

Minor changes to make the new system work great and the first change I also agree with - Make Level Sync Optional.

Please?

SuperEwokJedi's Avatar


SuperEwokJedi
10.23.2015 , 08:41 PM | #137
I think that the level sync should only be on when you group with other players or enter a pvp area. I think its the worst feature from the new update and I really hate it.

MayhemofChaonus's Avatar


MayhemofChaonus
10.23.2015 , 09:51 PM | #138
I have no problem with level sync being optional as long as
A) It is forced on players on PVP servers to give lower-levels a fighting chance in world pvp
B) It is forced on you whenever you group up with a lower-level player outside of an area where that player is bolstered to ensure that you wont be robbing XP from that player

Personally I like lvl sync but I still see it as a failure. What Bioware SHOULD have done is just removed that god-awful resist function. That thing is an affront to gaming and totally pointless. If they had just removed the resist function they could get the best of both worlds: happy high-levels with all their power (minus the stupid invincibility) intact, and low levels who can 2-man group content by grouping with an amazingly strong lvl 65 with massive HP and damage.

Even in world pvp removing the resist function would still work. While lower levels wouldn't be able to stand toe-to-toe with capped players, they could group up in groups of 2, 4, 8, or however many it takes to bring the capped player(s) down. This would make much more sense as players are often required to group up to face enemies too powerful to face alone: Heroic Champions, FP bosses, Ops bosses ect. Plus it would be a great way for capped players to test their powers to the max against other players without having to que for a Warzone and just end up being nerfed anyway in the interest of fairness.

It would also give players like me a look from the other side of the mirror: How the boss (Champion, FP boss, Ops boss) sees us. I've always wondered what it felt like to be an operations boss with so much HP and powerful skills compared to the weaklings opposing me. Personally I think I would enjoy going back to Alderaan, sneaking into House Organa and waiting for a mob of level 28-32's to swarm in like an ops group, ready to try and take me down. I have no doubt battles like that would get more people interested in world pvp and would give high-end players the adrenaline rush and power trip they look for from pvp.

With lower-level players finally having a reason to attack higher-level ones (albeit in a group), higher levels would enjoy the feeling of being so powerful they could take on multiple players by themselves (or with a companion) while they would also be grateful (I would hope) for the opportunity to actually face lower-level players in a "fair fight" with the deck stacked in their favor. Lower-level players (with the resist function active) will never attack a high-level with the intent to win. High levels as well, mostly don't like attacking lower levels because its not a challenge. They know they can't be beaten so whats the point?

Also lets not even talk about how immersive a lack of resist would be. In the real SWU, you are not invincible just because the power difference between you and your opponent is so massive (exhibit A: The power difference between Darth Maul and Obi-Wan in Phantom Menace). If I'm a Sith apprentice and you are a Jedi Master, and I take a swing at you with my lightsaber while you just stand there and let it hit, doing ABSOLUTELY NOTHING TO DEFEND YOURSELF then according to SWU physics, my lightsaber is going to make contact with your body and inflict damage. Its not going to simply bounce off of you because you are so much more powerful and/or experienced then me.

Sure if you had a Force shield (like Force Armor or Force Barrier) erected around yourself at the time my attack would be especially ineffective because your knowledge and mastery of the Force would make your shield much stronger than a shield of a lower-level Jedi/Sith. But the fact that you are invincible simply because you are one or two planets ahead of me in your story makes no sense, breaks immersion fantastically, and leaves me with little (if any) motivation to be involved in open-World PVP (RP or not) at any level.

Not to mention the PVE implications. Without resist your gear and skill would be a factor in determining whether or not you can complete a planet (streamlining the leveling process even more for those of us who like that sort of thing) instead of level being the end-all be-all determining factor of whether or not you can progress further. So I guess you could come to the conclusion (Like I have) that Bioware could have avoided all the work of stream-lining the leveling process by modifying XP gains and fiddling with this and that just by doing one...simple...thing: REMOVING THAT DAMN STUPID RESIST FUNCTION! Almost every other MMO I can think of (especially all the newer ones) has no such thing as a resist function. The higher your level the more health and skills you have and the more damage you do. This is much more immersive and realistic than making higher-level players invincible. Wouldn't you agree?

DaggDibrimi's Avatar


DaggDibrimi
10.24.2015 , 12:49 AM | #139
F U Devs! Level Sync is the stupidest addition to the game!
What's the point in leveling at all? Why not just remove levels altogether?
What's the G D point of setting levels and making 65 a goal if it doesn't even F'ing matter one single $h!t in the end?

Being able to return to a planet after leveling beyond it is one of the best things about going back to planets at all.
W T F would I want to return to a planet that's going to make me feel like I'm lvl 19 again?

Being able to solo content is one of the best aspects of any game.

REMOVE LEVEL SYNC!!

MikeRindos's Avatar


MikeRindos
10.24.2015 , 01:10 AM | #140
Quote: Originally Posted by DaggDibrimi View Post
F U Devs! Level Sync is the stupidest addition to the game!
What's the point in leveling at all? Why not just remove levels altogether?
What's the G D point of setting levels and making 65 a goal if it doesn't even F'ing matter one single $h!t in the end?

Being able to return to a planet after leveling beyond it is one of the best things about going back to planets at all.
W T F would I want to return to a planet that's going to make me feel like I'm lvl 19 again?

Being able to solo content is one of the best aspects of any game.

REMOVE LEVEL SYNC!!

You're right I don't like the fact we have to do warzones and world bosses. Oh yes this a democracy. Besides, bioware is a American company and EA is also American company.

And remove the dang warzones, world bosses. I want my old companions and the way it was.
May the Force be with you. May the force be with us all.