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Healing reduced by 30% in pvp. WHY!?

STAR WARS: The Old Republic > English > PvP
Healing reduced by 30% in pvp. WHY!?
First BioWare Post First BioWare Post

Senefera's Avatar


Senefera
12.28.2011 , 09:34 AM | #211
Quote: Originally Posted by Ketchum View Post
Nerfing my heals already, Bioware?

My heals as is are already so slow and weak that I couldn't keep a person alive if there was more than one enemy attacking them, let alone if there's someone else attacking me as well. Nerf them enough and there will be no point to PVP healing. I can't keep my team mates alive so once they all die the other team will be coming after me, and I can't defend myself because I'm 100% in the healing tree so my attacks are useless, and I can't heal myself because heals don't heal. It's the same thing Blizzard did with WoW, and it's the exact reason why I quit healing in that game.
No one is nerfing anything.
People are talking about the -30% healing taken debuff players get when they engage in PvP. It's been with us since beta and all the way through live.
Charna Lord Calypho
Pre dinner Sage.
(It's good for you)

BrolleunHunter's Avatar


BrolleunHunter
12.28.2011 , 09:43 AM | #212
Perhaps the OP wasn't in the BETA testing, but healing was outrageously OP without Trauma.

Tetseu's Avatar


Tetseu
12.28.2011 , 09:45 AM | #213
If i had an additional +30% to my heals in PVP i would never die......I like where healing is at.

I'm not even Max lvl either im a 35 Merc BH, i can only imagine how easy healing will be when im rockin full champ gear and full heal talents.

Killadrix's Avatar


Killadrix
12.28.2011 , 09:46 AM | #214
As someone leveling 2 healers almost exclusively through PVP, I think healing is fine.

Bekkal's Avatar


Bekkal
12.28.2011 , 09:49 AM | #215
Quote: Originally Posted by CHRISGG View Post
You are ignoring the fact that Trauma has been in the game since before truly large scale PvP testing even began which you apparently did not know (Did you think it was a recent addition or something?)

Bioware did not actually get any info related to "Coordinated group vs group" games because they were next to non existant when Trauma was implemented. It was added as a kneejerk reaction to the cold, hard fact that bad players traditionally have trouble dealing with healers in MMORPGs, not anything to do with SWTOR itself.
You're taking a silly joke pretty far out of context. You also seem to assume that BW does not run any models or internal testing, and that they wouldn't figure out very quickly that PVE-focused healing is OP in PVP environments, especially since this has been true in every PVE-focused MMO ever. Initial beta testing would only confirm this.

Edit: Just realized you're the same goober who's been spouting nonsense for a while now.

Lindraskada's Avatar


Lindraskada
12.28.2011 , 09:52 AM | #216
Quote: Originally Posted by Bekkal View Post
You're taking a silly joke pretty far out of context. You also seem to assume that BW does not run any models or internal testing, and that they wouldn't figure out very quickly that PVE-focused healing is OP in PVP environments, especially since this has been true in every PVE-focused MMO ever. Initial beta testing would only confirm this.

Edit: Just realized you're the same goober who's been spouting nonsense for a while now.
but following that logic
then PvE damage is out of whack aswell.

end of the day, either PVE stats works for pvp , or they dont, you cant pick and choose

malignment's Avatar


malignment
12.28.2011 , 09:54 AM | #217
Quote: Originally Posted by Tetseu View Post
If i had an additional +30% to my heals in PVP i would never die......I like where healing is at.

I'm not even Max lvl either im a 35 Merc BH, i can only imagine how easy healing will be when im rockin full champ gear and full heal talents.
This. I'm a healer lvl 32 sage with terrible gear and I do just fine thx. If I had +30% I would be OP.

Senefera's Avatar


Senefera
12.28.2011 , 09:57 AM | #218
Quote: Originally Posted by Tetseu View Post
If i had an additional +30% to my heals in PVP i would never die......I like where healing is at.

I'm not even Max lvl either im a 35 Merc BH, i can only imagine how easy healing will be when im rockin full champ gear and full heal talents.
Word.
Charna Lord Calypho
Pre dinner Sage.
(It's good for you)

Lindraskada's Avatar


Lindraskada
12.28.2011 , 09:57 AM | #219
also, it would be a 42% increase

100% -30% = 70%

70% -> 100% = 42% increase

just saying

Llenyd's Avatar


Llenyd
12.28.2011 , 11:39 AM | #220
Quote: Originally Posted by Felene View Post
Well... when a lv50 healer and a lv50 dps(equal gear and skill)lock in combat, they cancel each other out. One can't really kill the other and healer is force to focus on healing him/herself only.
Healing should always be greater than damage. If healing and damage are equal, a healer can never win. Healing has to outpace damage enough to open a window of opportunity to mix damage/cc in with the healing. If the healer is focused solely on healing, they should be able to keep themselves alive indefinitely against a solo dps. At the same time, the dps won't die either because the healer is not dealing any damage. When the healer switches to a mixture of healing and damage is when the dps can kill the healer. Either the damage of the dps outpaces the half-healing of the healer, or the split focus runs the healer out of resources. Alternatively, two dps should be able to kill a single healer.