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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

RJChief's Avatar


RJChief
12.28.2011 , 09:27 AM | #191
The only thing I would support is an option for a "2nd setup of toolbars" so that my JC Sage (healer) could run missions (I refuse to call the quests) and solo activity with my damage skills on the number bar and heals underneath and a PVP or Group Activity stuff with my heals on the number bar and my damage abilities underneath.

I know there are multiple toolbars but switching from dps to heals can get frustraiting
Back off... And let me do my Job.
Badcompany
Dark Reaper

riedeas's Avatar


riedeas
12.28.2011 , 09:30 AM | #192
I don't really understand why you would need focus macro when there is already focus modifier button built into the game that kinda works great already.

Smoother/working UI+mechanics(mainly targeting)+Smoother animations > no need for macros.
And for competitive play i would hate it, it's far better to have everyone playing on the same terms instead of actully forcing people to use macros to even compete.
Macro support just seems like a lazy easymode fix for the devs, rather than fixing the problem that causes the "need" for macros.
Stuff like mouseover setfocus/healing/action could be added through ui option instead.

Eciso's Avatar


Eciso
12.28.2011 , 09:31 AM | #193
Autohotkey? Keyboard with macro function?
Wanted:
Bounty Hunter, Commando
Got:
FPS issues, no fix, no dev response, unplayable crap

Veala's Avatar


Veala
12.28.2011 , 09:34 AM | #194
I'd like to see things like focus or mouseover macros. What I don't want to see are Rift-style fallthrough macros that allow you to map a 100% efficient dps rotation to one button. A Rift warrior could literally map 12 skills to a single key and mash it to do mathematically maximum dps =p

moomtazz's Avatar


moomtazz
12.28.2011 , 09:34 AM | #195
The OP and Websters definition of brevity do not match. TLDR

The game is fine without macros.

_compton_'s Avatar


_compton_
12.28.2011 , 09:36 AM | #196
Quote: Originally Posted by CHRISGG View Post
And?

All you can say is "this would make the game easier, implement it."

I freely acknowledge that focus macros make the game easier. The point is, in the OP you tried to claim they increase the skill cap, as if they're something only pros can use, which is a joke.
You act as if you've caught some contradiction... You haven't. I feel that a fluid, faster-paced game is superior to the alternative, and I feel that the implementation of focus macros would facilitate an increase in non-artificial complexity on a more regular basis, as fully utilizing focus macros/frames optimally requires constant awareness of two targets, as well as solid situational awareness in general. It is my opinion that in a competitive setting manually clicking a healer while in heating combat and getting an interrupt off would be an occasional fluke, rather than a regular occurrence that had to be accounted for and anticipated, increasing complexity. It is my opinion that requiring players to manually click a target with a small, buggy hitbox while already engaged with another enemy, is at best an artificial increase of the skill cap, and one that has no place in a truly competitive setting.

Is that enough clarity?

@Moom

Concise and exact use of words in writing or speech.
Shortness of time.

Relative to reading the post in its entirety, the TL;DR I provide is a concise use of words, and reading it as an alternative to reading the entire post would indeed be brevity.

Battousaien's Avatar


Battousaien
12.28.2011 , 09:40 AM | #197
Quote: Originally Posted by Vlaid View Post
I think people are missunderstanding a lot.

Some people come from Rift, where macros are absurd.

Some people (like me) come from WoW, where Macros are just about perfectly balanced and don't let you do anything enormously complex. This is the form of Macros I would want to see in TOR, not the Rift style. And I imagine most the pro-macro people in this thread are thinking along the same lines.
^ This.

I also agree 100% with OP.

_compton_'s Avatar


_compton_
12.28.2011 , 09:42 AM | #198
Quote: Originally Posted by Battousaien View Post
^ This.

I also agree 100% with OP.
Thank you for your support.

Unfortunately, many people have posted without reading the entire thread, or even the TL;DR, and as such are ignorant as to what I'm actually advocating for, and why.

Redemphunter's Avatar


Redemphunter
12.28.2011 , 09:44 AM | #199
I've jumped to the last page, apologies if I have missed a reply that has better explained this topic or already states what I am about to.


I think the op needs to better explain his usage of macros, how he utilizes them in a normal pvp or pve setting and how he would like to use them in Swtor. There is a large portion of the competitive player-base who reads the word macro and immediately imagines a system such as Rift's where some classes where able to have 3-4 macros on their hot-bar which arguably automated the character. There are other mmo's which have utilized a macro system which can be as simplifying as Rift's but it seems the most fitting example of the typically feared macro system now-a-days. I used macros in WoW as well for competitive PvP , but those macros were nothing compared to the simplification of Rift's macros. I suspect you wish for macro's akin to a Warriors stance dance, item swapping, quick stuns etc. These types of macros are easily setup using any modern gaming keyboard and mouse, certainly utilizing an in-game system expedites and adds a fluidity to the system though. I already utilize a G13, its been completely programmed ; I also have a Naga full programmed, with my minor quick keys set to my G15. All of these tools serve a function in pvp and are routinely used, there systems are no different than the macro's World supported. These systems are vastly different than the macros Rift supported. I would not be opposed to macro's in the form World had them, something to that degree will not detract nor add to anyone's competitive skill. I am vehemently opposed to any elaborate macro/script which will remove the component of quick player reactions, correct ability selection, and proper ability placement/timing.

I also will give room to those who wish to utilize a mouse-over heal system, it detracts nothing that I can see. On the other hand ... there should be no systems added which simplify any play style . Which means an obnoxiously LOUD NO , to any of the plethora of healing assistance mods seen in WoW or many other games.


My two cents - Yes I play a healer, I have never and will never use any systems to simplify my healing. I have tried it a few times in some mmo's and it only serves to make me lazy in turn I lose my edge.

Smitten Apocalite
38 Sage
<Arc>
Sword of Ajunta Pall

riedeas's Avatar


riedeas
12.28.2011 , 09:44 AM | #200
Quote: Originally Posted by _compton_ View Post
You act as if you've caught some contradiction... You haven't. I feel that a fluid, faster-paced game is superior to the alternative, and I feel that the implementation of focus macros would facilitate an increase in non-artificial complexity on a more regular basis, as fully utilizing focus macros/frames optimally requires constant awareness of two targets, as well as solid situational awareness in general. It is my opinion that in a competitive setting manually clicking a healer while in heating combat and getting an interrupt off would be an occasional fluke, rather than a regular occurrence that had to be accounted for and anticipated, increasing complexity. It is my opinion that requiring players to manually click a target with a small, buggy hitbox while already engaged with another enemy, is at best an artificial increase of the skill cap, and one that has no place in a truly competitive setting.

Is that enough clarity?
There is already built in focus modifer, set focus target, target previous enemy, target previous friend. You still need same awarness.
Or are you asking for macro that automaticly set focus to nearest healer or something?.

Whats needed is better working ui(maybe bigger hit boxes?) and smoother animations with no delay/self roots on instants etc.

I've realised thanks to SWTOR that it doesn't really take anymore keybinds to do focus interupts/set focus without macro compared to what i had in WoW, actully less because i remade my keybinds :X.