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Healing reduced by 30% in pvp. WHY!?

STAR WARS: The Old Republic > English > PvP
Healing reduced by 30% in pvp. WHY!?
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Repefe's Avatar


Repefe
12.28.2011 , 08:27 AM | #201
Quote: Originally Posted by CHRISGG View Post
Well guys, he's played a lot. That means he's good. That's a wrap people.
And who are you again ?
Killer: 53%, Socializer: 53%, Achiever: 47%, Explorer: 47%

Deffin's Avatar


Deffin
12.28.2011 , 08:31 AM | #202
Hello all,

I play a character named "Bandaid" (lol it went well for a healer). He is a Republic Trooper and he is the only character I have.

When I first got my AC at level ten I was able to get one healing spell. Throughout the time with my ONE healing spell I was able to do decent healing in Warzones. It wasn't the fun pressing one button, but I managed. Even collected some MVP votes from my teammates, because I don't like them dying.

At around level 20, I was able to get more healing spelling and I was rocking PvP. I was shooting green lazers out of my big cannon and the green numbers were flying. However if more than two people started attacking or "Training" (as it is called in the PvPscene) I would die.

Now, this is the issue at hand, the 30% nerf which appears as a debuff called tramua (I think). In all honesty, while healing I cannot even tell it's there. I still end up with 200k+ games at level 31 (my current level).

However I am a PVP healer on a PVP server in a PVP guild and this nerf is NEEDED for PvP. In Warzones I die mostly around 5-10 times. Why? Because I am not God. I do not expect to be a God nor do I want to be one. As a healer I can handle one guy on me, but it requires me to focus hard on myself. My HoT goes on me and I can manage to keep myself and a few others around me. This is normal though. I don't want to be like some superhuman (although I am Cyborg in game ).

Healing in this game is fine and the Debuff doesn't really affect gameplay. As a healer, expect to die. You will most likely be the focus for the other team. I know the Sith players ALWAYS target me and try to kill me, that is the part of the game.

Even in real life war. Who are the first people targetted? Medics... Why? Without a medic you're pretty much screwed.

So I advise you people complaining to try and just get better at healing, see it as a challenge to make you play better instead of just giving up and claiming it ruins your gameplay.

Thanks for listening.

Bekkal's Avatar


Bekkal
12.28.2011 , 08:47 AM | #203
Taking this thread seriously for half a moment...

Healing was gamebreakingly overpowered in PVP. Buffs and Nerfs cannot be based around your average PUG where the healers get rocked as soon as green starts flying around. They have to be based around focused, coordinated groups. In such groups, healers were at worst overpowered and at their strongest they could single-handedly decide the outcome of fights.

PVP healing has always been too strong in PVE-focused MMOs, because it needs to be for PVE content to be relevant. WoW solves this with Mortal Strike debuffs, among other things. TOR is just going a different route.

Niquity's Avatar


Niquity
12.28.2011 , 09:15 AM | #204
Quote: Originally Posted by Bekkal View Post
Taking this thread seriously for half a moment...

Healing was gamebreakingly overpowered in PVP. Buffs and Nerfs cannot be based around your average PUG where the healers get rocked as soon as green starts flying around. They have to be based around focused, coordinated groups. In such groups, healers were at worst overpowered and at their strongest they could single-handedly decide the outcome of fights.

PVP healing has always been too strong in PVE-focused MMOs, because it needs to be for PVE content to be relevant. WoW solves this with Mortal Strike debuffs, among other things. TOR is just going a different route.
Don't know if i would tank to compare this games healing to wows unlike some other things in this game the healing is a fair bit different. in a nut shell healers when i was around could heal 2 times more healing per sec than a dps would do damage per sec to the target. it was fine because. once you got good enough you could cc/kill or at least keep them busy .in this game (though i would still wait un tell more endgame gear has been gotten) healing seems to be just under the dps output of some class burst.

For example last night. my friend lvl 50 marauder i think 185 experti, got attacked by a lvl 44 Operative. in hutta, point is he opened on him and hit him for something crazy hard i shielded him, poped my hot (for the much needed follow up hit him with innervate, and exploited the 1sec big heal from the buff proc for maximum HPS. the Op was doing so much burst i never got him up but his health stayed about the same. this was a problem because i did not get him up to buy time to heal anyone else and i just did my best HPS heal rotation. so i did have the ae knock him off the edge... thank god it was hutta ball i wonder how the fight could have gone any were else...

CHRISGG's Avatar


CHRISGG
12.28.2011 , 09:18 AM | #205
Quote: Originally Posted by Bekkal View Post
Taking this thread seriously for half a moment...

Healing was gamebreakingly overpowered in PVP. Buffs and Nerfs cannot be based around your average PUG where the healers get rocked as soon as green starts flying around. They have to be based around focused, coordinated groups. In such groups, healers were at worst overpowered and at their strongest they could single-handedly decide the outcome of fights.

PVP healing has always been too strong in PVE-focused MMOs, because it needs to be for PVE content to be relevant. WoW solves this with Mortal Strike debuffs, among other things. TOR is just going a different route.
What do you mean "were." There were not any focused coordinated groups present when Trauma was added, which was what, 4 or 5 months ago now?
AKA Faction
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Bekkal's Avatar


Bekkal
12.28.2011 , 09:18 AM | #206
Quote: Originally Posted by Niquity View Post
Don't know if i would tank to compare this games healing to wows unlike some other things in this game the healing is a fair bit different. in a nut shell healers when i was around could heal 2 times more healing per sec than a dps would do damage per sec to the target. it was fine because. once you got good enough you could cc/kill or at least keep them busy .in this game (though i would still wait un tell more endgame gear has been gotten) healing seems to be just under the dps output of some class burst.

For example last night. my friend lvl 50 marauder i think 185 experti, got attacked by a lvl 44 Operative. in hutta, point is he opened on him and hit him for something crazy hard i shielded him, poped my hot (for the much needed follow up hit him with innervate, and exploited the 1sec big heal from the buff proc for maximum HPS. the Op was doing so much burst i never got him up but his health stayed about the same. this was a problem because i did not get him up to buy time to heal anyone else and i just did my best HPS heal rotation. so i did have the ae knock him off the edge... thank god it was hutta ball i wonder how the fight could have gone any were else...
Sounds like it's working as intended, as your dps-specced friend got jumped by a burst dps class and you sustained him through the burst. Your friend would have crushed the OP no problem.

Bekkal's Avatar


Bekkal
12.28.2011 , 09:19 AM | #207
Quote: Originally Posted by CHRISGG View Post
What do you mean "were." There were not any focused coordinated groups present when Trauma was added, which was what, 4 or 5 months ago now?
Sounds like someone doesn't queue with buddies.

AdamLKvist's Avatar


AdamLKvist
12.28.2011 , 09:22 AM | #208
Level 50 having healed for 450k , enough tools to save, mitigate and outheal a lot of damage.




This thread should simply be ignored...

CHRISGG's Avatar


CHRISGG
12.28.2011 , 09:23 AM | #209
Quote: Originally Posted by Bekkal View Post
Sounds like someone doesn't queue with buddies.
You are ignoring the fact that Trauma has been in the game since before truly large scale PvP testing even began which you apparently did not know (Did you think it was a recent addition or something?)

Bioware did not actually get any info related to "Coordinated group vs group" games because they were next to non existant when Trauma was implemented. It was added as a kneejerk reaction to the cold, hard fact that bad players traditionally have trouble dealing with healers in MMORPGs, not anything to do with SWTOR itself.
AKA Faction
50 Sage, Wound in the Force
Check out my YouTube channel, tons of SW:TOR videos!

Ketchum's Avatar


Ketchum
12.28.2011 , 09:28 AM | #210
Nerfing my heals already, Bioware?

My heals as is are already so slow and weak that I couldn't keep a person alive if there was more than one enemy attacking them, let alone if there's someone else attacking me as well. Nerf them enough and there will be no point to PVP healing. I can't keep my team mates alive so once they all die the other team will be coming after me, and I can't defend myself because I'm 100% in the healing tree so my attacks are useless, and I can't heal myself because heals don't heal. It's the same thing Blizzard did with WoW, and it's the exact reason why I quit healing in that game.
Murder and mayhem await