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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

kaelthun's Avatar


kaelthun
12.28.2011 , 09:00 AM | #181
ITT: PEOPLE THAT NEED TO PLAY 30 MINUTES OF QWOP FOR CONTRAST
http://www.foddy.net/Athletics.html

See, now there's a game that needs macros. I think we can all agree that SWTOR's controls and general gameplay are quite smooth and nice Less buggy than most launch MMOs fer sure.
Proud member of the Cheapest Edition Club
It's not hard to lose my attention. Just start trolling.

_compton_'s Avatar


_compton_
12.28.2011 , 09:05 AM | #182
Quote: Originally Posted by CHRISGG View Post
You don't have to "drop" your target... you just click the other target then click your original target. I do this extremely quickly. One of these uses the mouse, while using the actual spell uses the keyboard. There is no reason you can't do this. Also, a large part of what makes this hard in SW:TOR are bugs with tab and click targetting. If you couldn't accomplish this in WoW, where those two things are PERFECT and it's trivial to aim your tab targets, then I don't know what to say.

Who cares about efficiency? Obviously, focus was required in WoW and you were putting yourself at a big disadvantage without using it because it allowed you to ignore some very important PvP aspects and shift your focus to other ones. If you removed it the game would still function. Arena would still be popular. There would just be a higher skill gap. Is this a bad thing?

Mechanical skill is a large part of PvP skill. Focus macros remove the need for mechanical skill and make slow players (like yourself, apparently - not insulting you, but you said it takes you "2-3 seconds" to do what takes me a split second. If you didn't want me to say this, maybe you shouldn't have said that.) on equal level with me. No thank you.

Also, your posts are nothing but opinion, so it's kind of funny that you post your "opinion" accusations as if that's not everything in this thread.
I merely emphasized opinion in my post because you were stating your opinions as fact - I concede that's something that many of us are guilty of in this thread. Eventually it comes down to whether you want to game to be faster, more fluid, and streamlined. I could make a completely valid argument that removing keybindings from the game and forcing all players to click their abilities would increase the skill cap. After all, it would require you to develop additional muscle memory, and your mouse can't be in 4 places at once - while your fingers can be directly on 4 hotkeys simultaneously.

To address what you said about not being required to drop targets... You do. There is absolutely no denying it. You have to move your mouse across the screen, click the player you want to interrupt, move the mouse back across the screen, and click on your previous target again, who in most situations will have moved. If you can anticipate a cast, you can do this very quickly, yes.. But it is not nearly that simple in many circumstances, for instance if the healer is clustered within a large group.

Addressing the last post, BW employees have stated that they will probably release macros at a later date and that they are in no way opposed to them.

The game was never "intended" to be played without focus macros. It is not against BWs design/development philosophy to implement said macros. It simply hasn't yet, and this thread's purpose is to advocate for that implementation to occur sooner rather than later.

Sentryx's Avatar


Sentryx
12.28.2011 , 09:05 AM | #183
My concern with adding focus macros is depending on how it is done, it could lead to what in other games was called assist macros. Now you have an entire group running an assist macro off their target caller, all spamming abilities against a single enemy without having to do any targeting whatsoever.

I would rather see BW adopt the defensive target/offensive target setup like WAR and a few other games had.

I'm not hugely opposed to mousover macros, but the bottom line is macros are created to make playing the game easier. You can call it more "efficient" if you want but that's not entirely accurate.

CHRISGG's Avatar


CHRISGG
12.28.2011 , 09:07 AM | #184
Dropping target would be de-targeting not swapping target. Also problems with targetting people in clusters are due to problems with the game. They should probably fix those before adding macros, as I said!!!!
AKA Faction
50 Sage, Wound in the Force
Check out my YouTube channel, tons of SW:TOR videos!

_compton_'s Avatar


_compton_
12.28.2011 , 09:14 AM | #185
Quote: Originally Posted by CHRISGG View Post
Dropping target would be de-targeting not swapping target. Also problems with targetting people in clusters are due to problems with the game. They should probably fix those before adding macros, as I said!!!!
You only addressed two of my statements, and even with those "problems" you cited being resolved, if your target is within a large cluster of others in many circumstances you would still not be able to target them quickly with 100% accuracy. And by "dropping target" I mean your current target is deselected and replaced as soon as you acquire another target, which requires you to subsequently re-target your original target once you've used your interrupt. This process, ideal conditions or not, undeniably requires more time and is less accurate than using a focus target in concert with a focus macro.

Eclipso's Avatar


Eclipso
12.28.2011 , 09:18 AM | #186
Quote: Originally Posted by ShadowSoljer View Post
Essentially what you want is this:

One button that does all the work for you.
I agree with this, sadly this type of behavior and train of thought has been creeping up in society for along time and I am glad they decided not to input them into the game.

_compton_'s Avatar


_compton_
12.28.2011 , 09:23 AM | #187
Quote: Originally Posted by Eclipso View Post
I agree with this, sadly this type of behavior and train of thought has been creeping up in society for along time and I am glad they decided not to input them into the game.
Yet another poster who neglected to actually read the post in question. Please refer to... Any page of this thread, peruse the posts and you will find that this concern has been addressed... Repeatedly.

Also, society?

Sheneria's Avatar


Sheneria
12.28.2011 , 09:27 AM | #188
Quote:
competitive PvP player in WoW
i loled

learn to play the game dude.

you are no where near a competitive or good player if you ask the devs to simplify their game.
-Nostalgia is not as good as it used to be-

Troge's Avatar


Troge
12.28.2011 , 09:27 AM | #189
They went back to the basics. Example EQ day one. It makes you think what you need to do next. No insta win button. If this game it to hard for you Hello Kitty might be a better match for you.

CHRISGG's Avatar


CHRISGG
12.28.2011 , 09:27 AM | #190
Quote: Originally Posted by _compton_ View Post
You only addressed two of my statements, and even with those "problems" you cited being resolved, if your target is within a large cluster of others in many circumstances you would still not be able to target them quickly with 100% accuracy. And by "dropping target" I mean your current target is deselected and replaced as soon as you acquire another target, which requires you to subsequently re-target your original target once you've used your interrupt. This process, ideal conditions or not, undeniably requires more time and is less accurate than using a focus target in concert with a focus macro.
And?

All you can say is "this would make the game easier, implement it."

I freely acknowledge that focus macros make the game easier. The point is, in the OP you tried to claim they increase the skill cap, as if they're something only pros can use, which is a joke.

Quote:
The lack of macro support in tandem with focus functionality inhibits me, and many others I've spoken with, from playing as effectively as we feel that we are capable of
AKA Faction
50 Sage, Wound in the Force
Check out my YouTube channel, tons of SW:TOR videos!