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How The Old Republic can compete and beat Guild Wars 2

STAR WARS: The Old Republic > English > General Discussion
How The Old Republic can compete and beat Guild Wars 2

CynicalByDesign's Avatar


CynicalByDesign
12.27.2011 , 05:28 PM | #41
A modern LFG tool would be a start.

Ghaiana's Avatar


Ghaiana
12.27.2011 , 05:30 PM | #42
We will see if and when GW2 is released how it is, it's not on the market, so no game company has to compete with it now.

DevonDs's Avatar


DevonDs
12.27.2011 , 05:37 PM | #43
SWTOR can compete with gw2simply by staying true to the debs vision and not careening all over the place trying to make everybody happy..... The trinity works and helps me learn and know how to play my character in a group....limited options means that I can't choose a bad combo because I didn't study the how to guide......quests in a Lin ear form means there is a plot and story not random events that have no meaning.....in many ways TOR and GW2 are not in competition...... They are very different and will attract different people....this is a good thing because I love all the things you want TOR to change....and you most likely wouldn't like how I would change GW2..... There is room for both.
Quote: Originally Posted by John Riccitiello
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Kandorr's Avatar


Kandorr
12.27.2011 , 05:50 PM | #44
Quote: Originally Posted by yaos View Post
Here's side by side video of TOR's epic boss combat, and Guild Wars 2's "epic" boss combat. I don't think TOR has anything to worry about.
http://youtubedoubler.com/?video1=ht...25&authorName=
Horses for courses I guess because I think GW2 looks more interesting from those vids

Quote:
I really wish folk would get off the fanboy highhorse and seriously look at this from a non-biased angle.

I have 3 accounts for SWTOR at 300 dollars for the whole set and 45 bucks a month. Obviously i think its a good game.
Bit of a hypocritical comment don't you think? I mean we're not being biased here but how can you even consider your view as being non biased when you're obviously a huge fan of SWOTR lol.

I love playing MMO's and play them all as they come out. GW2 has been on my radar for sometime. I wasn't going to play SWOTR, as I'm not interested in the SW story, but I enjoyed what I played during the beta - sadly I can't say that has been reciprocated during launch. I don't think they've done anything that shatters the mould of MMO's however - The voice acting thing will become old on the second play through of an alt to anyone that is not a diehard fan of SW.

Only the fans of SW will stick with the game though. In 6-9 months it will have it's core players, but it will fall into the "just another MMO, move along" category. While WoW has revolutionised the way we play MMO's (they used ideas other MMO's had and bettered them), it's also ruined peoples acceptance of any game that tries something different.

Everyone wants a polished game straight out of the box which can also be blamed on console gaming. I've been guilty of that myself and have a low tolerance of the developers releasing content 1 month after release. It wasn't being developed, it wasn't being tested, it was ready to ship when the game was launched, but it holds people in to the game that would otherwise un-sub after the first month. Basically they left the content out to ensure they had the casual and non-SW fans locked in for another month.

tstearns's Avatar


tstearns
12.27.2011 , 05:54 PM | #45
Thankfully Anet has focused a lot of attention on making GW2 sociable; something that Bioware has fell painfully short on. SWTOR is plagued by fighting over nodes (when they work), competing for mobs, arguing over having to wait for people to read/enjoy cinematics (yes, on day 2 there were already people complaining), not helping other players in trouble (obviously no benefit to them), abysmal grouping features (no one wants to play healer/tank due to respeccing fees, and lack of any decent feature to form groups beyond a lackluster lfg flag and having to filter a zone's chat spam), and the list goes on and on. Anet has paid very close attention to a lot of the issues that make mmorpg's antisocial. They've gone to a great extend to remove any possible briefing from their game, something I am excited to finally see. Not cringing when you see another player will be a refreshing change.

There's a very long list of things that Anet is working on implementing to make their game dynamic and enjoyable, and hopefully it pans out for them. But, for the meantime, we are left with a relatively static SWTOR that has very well written story lines (big kudos to the SWTOR writers and voice actors). SWTOR has their work cut out for them. They're going to be faced with (and rather quickly) the fact that they have a rather static game (hence little incentive to alt beyond storyline quest) with little end-game content (PvE and PvP). Alternatively, Anet has gone to great lengths to make a dynamic world that will "hopefully" make for very different experience when alting, and they've "supposedly" invested a tremendous amount of effort on PvP (joy to those who are waiting for the resurrection of DAoC PvP). Of course, all of the praise for Anet has to be taken with a grain of salt, as they've haven't been subject to the scrutiny of "real" players yet.

Xerda's Avatar


Xerda
12.27.2011 , 05:56 PM | #46
Quote: Originally Posted by CynicalByDesign View Post
A modern LFG tool would be a start.
Despite the success of this tool in other games BW have stated they are not going to introduce one. They think it's social to spam LFG in general and flag yourself in /who.
Help me, Bio-Ware Support; you're my only hope.

Fireline's Avatar


Fireline
12.27.2011 , 06:59 PM | #47
Quote: Originally Posted by yaos View Post
Here's side by side video of TOR's epic boss combat, and Guild Wars 2's "epic" boss combat. I don't think TOR has anything to worry about.
http://youtubedoubler.com/?video1=ht...25&authorName=
The fact that u compare a mid level open world raid boss to an endgame operation boss its pretty hilarious
Cruel to be Kind

_Miranda_'s Avatar


_Miranda_
12.27.2011 , 07:10 PM | #48
Quote: Originally Posted by Caelith View Post
and most people are bored of been an elf.
Guild Wars 2 does not have elves.

Please do the research before commenting.

dontadow's Avatar


dontadow
12.28.2011 , 08:47 AM | #49
Quote: Originally Posted by Fireline View Post
The fact that u compare a mid level open world raid boss to an endgame operation boss its pretty hilarious
google guild wars 2 dragon fight, the actual epic fight, not the midboss. I've playd that, most amazing combat ever and very realistic to how dragons are presented in novels, huge hulking beasts that take tons of tactics to take down.

But the videos show the daunting hill SWTOR will either have to climb or be settled with. Take away all the shining lasers and blasts and the combat is fairly the same as any boss you've fought in any MMO. Even with the mid boss, look at the amount of terrain you have to cover in GW. Check out the interaction with things in the field. I thought SWTOR missed a golden opportunity by not allowing every class to utilize cover in some way. The more I play the game the more i feel so rediculous shooting someone at point blank range and them shooting me back, or shooting someone while they hit me with a sword.

There's an old game called shadowrun, for the genesis, that was the best example of how to use gun combat in an rpg.

hobieone's Avatar


hobieone
12.28.2011 , 09:17 AM | #50
Quote: Originally Posted by Dosblade View Post
Guild Wars 2 is FREE to play. Other than buying it.. not even in the same group. What you HAVE to start to wonder or worry about is how NCSoft is going to make MONEY! Everything is not getting better because they went free to play. Does anyone have a clue as to how much just one server cost to run?

Anayway GW2 is not out and to say what it will be or nor is silly.
the same way it has and is still making money with the first guild wars.