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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

Tic-'s Avatar


Tic-
12.28.2011 , 08:42 AM | #171
I would prefer if the game didn't allow macros, especially in PvP.

I could go on as to why, but its been said 100 times already.

No thanks

_compton_'s Avatar


_compton_
12.28.2011 , 08:43 AM | #172
Quote: Originally Posted by CHRISGG View Post
It's absolutely not impractical or implausible unless your reflexes are poor. It absolutely does not take two or three seconds to target someone, press a key and then retarget. Try less than 1 second. For me, it's completely seamless, and i've been doing it since Vanilla WoW when there weren't even cast bars, just glowy hands.

Fake casting doesn't do anything in this game, this is not World of Warcraft. Interrupts are not for the lockouts, they are for using right at the end of casts to waste the players time spent casting.

As someone who thinks macros need to be in the game, focus macros are one of the biggest "Crutch" macros you could possibly implement, only rivaled by one button damage rotation macros. They remove the need to keep track of the positioning of specific players on the enemy team and remove a large "twitch" skill factor. They do absolutely nothing BUT lower the skillcap of the game.
And here you are, addressing precisely the topic that leads to the least productive discussion. Your opinion is that in all circumstances, exactly the same result can be reached through use of a focus macro, or alternatively, manually targeting. It is your opinion that it is entirely reasonable for a player to, after having identified a spell being cast while being engaged by another player simultaneously, manually click on that target (the small, inconsistent hitboxes in SWTOR need to be accounted for here) use your interrupt, then retarget your previous target who has had the opportunity to: attack you unopposed and move from his/her previous location and that this course of action is as efficient as pressing a single button?

You are not accounting for the time lost during the process of dropping target and retargeting.

Again, there can be absolutely no argument that your preferred method is less efficient than the use of a focus macro. Now that the schematics are defined, can we possibly address the questions I raised in my previous post?

If you need any additional clarification as to what it is exactly I'm arguing, please let me know.

YanksfanJP's Avatar


YanksfanJP
12.28.2011 , 08:43 AM | #173
Quote: Originally Posted by _compton_ View Post
WoW PvP at one point had a presence in the MLG circuit - SWTOR PvP could potentially get there as well at some point, and wouldn't that be a good thing?

No. No, it would not be.

Vlaid's Avatar


Vlaid
12.28.2011 , 08:45 AM | #174
Quote: Originally Posted by CHRISGG View Post
It's absolutely not impractical or implausible unless your reflexes are poor. It absolutely does not take two or three seconds to target someone, press a key and then retarget. Try less than 1 second. For me, it's completely seamless, and i've been doing it since Vanilla WoW when there weren't even cast bars, just glowy hands.

Fake casting doesn't do anything in this game, this is not World of Warcraft. Interrupts are not for the lockouts, they are for using right at the end of casts to waste the players time spent casting.

As someone who thinks macros need to be in the game, focus macros are one of the biggest "Crutch" macros you could possibly implement, only rivaled by one button damage rotation macros. They remove the need to keep track of the positioning of specific players on the enemy team and remove a large "twitch" skill factor. They do absolutely nothing BUT lower the skillcap of the game.
How do focus macros=crutch, but being able to target someone out of your UI and heal them without knowing their direction/having to click on them physically isn't?

_compton_'s Avatar


_compton_
12.28.2011 , 08:46 AM | #175
Quote: Originally Posted by YanksfanJP View Post
No. No, it would not be.
Fair enough. Could you elaborate on how exactly that eventuality would not benefit the game, though?

_compton_'s Avatar


_compton_
12.28.2011 , 08:48 AM | #176
Quote: Originally Posted by Vlaid View Post
How do focus macros=crutch, but being able to target someone out of your UI and heal them without knowing their direction/having to click on them physically isn't?
Relativism. This "discussion" devolved into that ambiguous realm long ago, and I despair of salvaging it.

CHRISGG's Avatar


CHRISGG
12.28.2011 , 08:51 AM | #177
Quote: Originally Posted by _compton_ View Post
And here you are, addressing precisely the topic that leads to the least productive discussion. Your opinion is that in all circumstances, exactly the same result can be reached through use of a focus macro, or alternatively, manually targeting. It is your opinion that it is entirely reasonable for a player to, after having identified a spell being cast while being engaged by another player simultaneously, manually click on that target (the small, inconsistent hitboxes in SWTOR need to be accounted for here) use your interrupt, then retarget your previous target who has had the opportunity to: attack you unopposed and move from his/her previous location and that this course of action is as efficient as pressing a single button?

You are not accounting for the fact that you have to drop and retarget your original target.

Again, there can be absolutely no argument that your preferred method is less efficient than the use of a focus macro. Now that the schematics are defined, can we possibly address the questions I raised in my previous post?

If you need any additional clarification as to what it is exactly I'm arguing, please let me know.

You don't have to "drop" your target... you just click the other target then click your original target. I do this extremely quickly. One of these uses the mouse, while using the actual spell uses the keyboard. There is no reason you can't do this. Also, a large part of what makes this hard in SW:TOR are bugs with tab and click targetting. If you couldn't accomplish this in WoW, where those two things are PERFECT and it's trivial to aim your tab targets, then I don't know what to say.

Who cares about efficiency? Obviously, focus was required in WoW and you were putting yourself at a big disadvantage without using it because it allowed you to ignore some very important PvP aspects and shift your focus to other ones. If you removed it the game would still function. Arena would still be popular. There would just be a higher skill gap. Is this a bad thing?

Mechanical skill is a large part of PvP skill. Focus macros remove the need for mechanical skill and make slow players (like yourself, apparently - not insulting you, but you said it takes you "2-3 seconds" to do what takes me a split second. If you didn't want me to say this, maybe you shouldn't have said that.) on equal level with me. No thank you.

Also, your posts are nothing but opinion, so it's kind of funny that you post your "opinion" accusations as if that's not everything in this thread.
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Krondorf's Avatar


Krondorf
12.28.2011 , 08:58 AM | #178
Quote: Originally Posted by CHRISGG View Post

Also, your posts are nothing but opinion, so it's kind of funny that you post your "opinion" accusations as if that's not everything in this thread.
Exactly what came into my mind as well.

Thats like all said in this thread is an illusion.

Bio ware has served this game as it is. No macros and no add ons. The way I like it to be.
Now is that an illusion, or my opinion?

YanksfanJP's Avatar


YanksfanJP
12.28.2011 , 08:59 AM | #179
Quote: Originally Posted by _compton_ View Post
Fair enough. Could you elaborate on how exactly that eventuality would not benefit the game, though?
Arena hasn't benefitted WoW at all. If anything, it hurt the game, made balancing a roller coaster nightmare and had a major hand in fragmenting the community. I don't see any reason why this game would end up any different.

Yes, Arena can be fun for a handful of people, but it's not worth the cost.

Frydoh's Avatar


Frydoh
12.28.2011 , 09:00 AM | #180
So noobs thinking is : skill = i can click 60 buttons using my pro mouse.

ahahhahahahahahah

Just add macros and let the noobs click 'em all.