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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

Druidys's Avatar


Druidys
12.28.2011 , 06:57 AM | #131
They should add macro's.
- It makes the gameplay more smooth
- More fun
- Increases skillcap
- Bosses can be made more diffcult

Grumoth's Avatar


Grumoth
12.28.2011 , 06:58 AM | #132
Quote: Originally Posted by CHRISGG View Post
Macros are an important missing feature in the game. But focus macros, which seems to be the only things you care about, absolutely 100% are not. They make the game easier, not harder, and not having them does not limit you below "what you are capable of," it does the opposite.

Watching a cast bar on someones head, targetting them and using your spell and then re-targetting is harder than setting someone as your focus and then pressing 1 button. Absolute, 100% fact. Using focus macros is not some amazing feat of skill, if they were harder to use NO ONE WOULD USE THEM.
What kind of macros are you wanting?

I agree with your post.

Ekryth's Avatar


Ekryth
12.28.2011 , 06:58 AM | #133
I didn't read the OP thread, because I'm tired, but I still felt like posting. Sorry.

If Bioware decides to implement macros in the way they could be used when I last played RIFT, then I have very mixed feelings about it.

In Rift you could make a macro like this:

#show searing strike

suppressmacrofailures

cast rift strike

cast frost strike

cast searing strike

cast stonespear

cast windspear

cast flamespear

cast soul sickness

cast frenzied strike

cast inescapable fury


Now, what this macro would do is try to use every spell as they were listed in the column. When one ability was on a cooldown, it would just skip that one in the column and fire off the next one listed. You decide which abilities you wanted to use first, in whatever order you liked, and you put them accordingly. It did make playing the game much easier, but was probably very unnecessary..

So, any "skill" a player gained from just learning which buttons to hit and what times kind of went out the window - for the most part.. When I made macros on Rift I usually only included abilities that were just used for pure damage, and no other effective to them.

Abilities with snares, roots, fears, stuns, silences, etc. I left off the macro. So, there was still "skill" involved, but it was mainly skill of learning the timing of the non damage abilities, and not skill based on knowing when to use what damage abilities with cooldowns.

At this point, yes I do kind of wish I had macros, BUT the only reason I want macros like the ones I used in Rift is because right now my Marader(level 35) just has too many buttons... My keyboard is running out of spots to put them!! I would MUCH rather see Bioware come up with ideas for possibly trying to make some of the abilities classes have condensed somehow(make some passive? combine one ability with another partially? etc.) rather than make it so players can make macros to the point were all you have to do is spam a couple of buttons and have everything fire off perfectly with no effort......(no effort besides making the macro)

Please Bioware, don't screw this one up!!!

blackcerberus's Avatar


blackcerberus
12.28.2011 , 06:59 AM | #134
Quote: Originally Posted by ShadowSoljer View Post
Essentially what you want is this:

One button that does all the work for you.

Get some skill and you won't need macros. GG
let me try a blind shot

you are a SI or similar class that only needs 5 skills top to perform competitively, and would hate others to have an easy ride like you do because without that rtarded advantage then your "skill" wouldnt be up to the challenge

Vlaid's Avatar


Vlaid
12.28.2011 , 07:00 AM | #135
Quote: Originally Posted by CHRISGG View Post
Macros are an important missing feature in the game. But focus macros, which seems to be the only things you care about, absolutely 100% are not. They make the game easier, not harder, and not having them does not limit you below "what you are capable of," it does the opposite.

Watching a cast bar on someones head, targetting them and using your spell and then re-targetting is harder than setting someone as your focus and then pressing 1 button. Absolute, 100% fact. Using focus macros is not some amazing feat of skill, if they were harder to use NO ONE WOULD USE THEM. It's absolutely and totally mindless, you can land interrupts on people who aren't even in your field of vision without even being aware of where they are by pressing a focus macro. What part of that is harder? Please explain.
In that situation, the UI is getting in your way by making it more difficult to target who you want in a cluster. It's just not realistic to put roadblocks in a players way (the UI as it were) and then call overcoming that roadblock skill.

Xerks's Avatar


Xerks
12.28.2011 , 07:00 AM | #136
Quote: Originally Posted by Highfives View Post
Then what is swaying the fight mean if not swaying the fight in your favour aka winning?
It means outperforming your opposition. I can play better than the opposing players 1v2 but that doesn't mean I'm going to win the fight, I will still die, I will just leave them hurting more than they should be.

CHRISGG's Avatar


CHRISGG
12.28.2011 , 07:02 AM | #137
Quote: Originally Posted by Vlaid View Post
In that situation, the UI is getting in your way by making it more difficult to target who you want in a cluster. It's just not realistic to put roadblocks in a players way (the UI as it were) and then call overcoming that roadblock skill.
How is the UI getting in your way? Targetting is a part of the game. You could argue that the game makes it hard to target which would be true, but your post doesn't even mention that.

By your logic the UI is getting in your way because you can't use ESP to tell the game to cast X spell on X target instantly.
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Highfives's Avatar


Highfives
12.28.2011 , 07:04 AM | #138
Quote: Originally Posted by Xerks View Post
You fail to understand that macros allow for you to adapt to a greater amount of scenarios, for each situation you have many different little things you do to gain an advantage. Someone who can manage all those situations and the macros for each one will come out ahead of someone who cant on an equal playing field. (THINK THATS CALLED SKILL??)
I sometimes use the combination 2>R>X as an opener. How does you pressing one button to do that mean you are skilled?


For whatever scenario I know my button combinations but you have a specific button for it, how does that make you more skilled?

Pure skill is what you are capable of on your own, macros isn't skill you can deny it as much as you want but a system in place to make things more convenient or easy is the system doing the work and not your skill, stop trying to defend an indefensible position.

No athlete on earth would say using an outside system would be a test of skill, no musician on earth would say pressing a piano key to sound out a few notes is talent and no pro shooter would say focus is good aim, why do you think it is talent?

You are making no sense.
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Vlaid's Avatar


Vlaid
12.28.2011 , 07:04 AM | #139
Quote: Originally Posted by CHRISGG View Post
How is the UI getting in your way? Targetting is a part of the game. You could argue that the game makes it hard to target which would be true, but your post doesn't even mention that.

By your logic the UI is getting in your way because you can't use ESP to tell the game to cast X spell on X target instantly.
....

Why should targeting people be hard? I've never watched any PVP in my life and went WOW HE IS SO GOOD AT TARGETING PEOPLE!

It's just.....silly. It's like in those FPS's where doing silly things like jumping and laying down midair before you land to make yourself a smaller target is called skill. It's not skill....it's gimmicky.

Vlaid's Avatar


Vlaid
12.28.2011 , 07:06 AM | #140
Quote: Originally Posted by Highfives View Post
I sometimes use the combination 2>R>X as an opener. How does you pressing one button to do that mean you are skilled?


For whatever scenario I know my button combinations but you have a specific button for it, how does that make you more skilled?

Pure skill is what you are capable of on your own, no macros is skill you can deny it as much as you want but a system in place to make things more convenient or easy is the system doing the work and not your skill, stop trying to defend an indefensible position.

No athlete on earth would say using an outside system would be a test of skill, no musician on earth would say pressing a piano key to sound out a few notes is talent and no pro shooter would say focus is good aim, why do you think it is talent?

You are making no sense.
I think people are missunderstanding a lot.

Some people come from Rift, where macros are absurd.

Some people (like me) come from WoW, where Macros are just about perfectly balanced and don't let you do anything enormously complex. This is the form of Macros I would want to see in TOR, not the Rift style. And I imagine most the pro-macro people in this thread are thinking along the same lines.