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How to stealth rezz


Torvai's Avatar


Torvai
08.20.2015 , 11:51 PM | #1
We're working on a Coratanni 16m HM kill atm. Naturally, while trying to figure out how to deal with the mechanic with 16 people, we wiped a few times and didn't get the kill yet

This happened on wednesday evening, during our first few pulls

For those of you that don't speak german: After Coratanni is down, Merc goes like "Gogo, I b-rezz the operative healer" to our other operative healer. Then starts yelling "Kepp rezzing, don't heal", and says "You just need to rezz faster than pearl can kill them"
Rest is some trash talk about how people have cooldown on vanish and how they're back in fight and can't continue to rez others.
2nd part is the very same pull, merc healer just says "if the double enrage occurs, start kiting". Double enrage comes and he's like "run, run, ruuuun" then one of the snipers says "Just play it like Raptus' spinning attack" and starts announcing people that are targeted by pearl when she roams around.

FerkWork's Avatar


FerkWork
08.21.2015 , 10:22 AM | #2
>inb4 nerf Stealth Rez

I think the most impressive part is that you can play 16m with those graphics and not have major FPS drops so jelly. 16m Torque HM when the fire still had the huge plumes of smoke and 5 FPS was my average makes me never want to do that again.

Was also curious is it just 2 Mouse droids that go out on Ruugar in 16m or does it differ?
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shyroman's Avatar


shyroman
08.21.2015 , 10:35 AM | #3
Quote: Originally Posted by FerkWork View Post
>inb4 nerf Stealth Rez

I think the most impressive part is that you can play 16m with those graphics and not have major FPS drops so jelly. 16m Torque HM when the fire still had the huge plumes of smoke and 5 FPS was my average makes me never want to do that again.

Was also curious is it just 2 Mouse droids that go out on Ruugar in 16m or does it differ?
3 mouse droids, rip sorcs
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Torvai's Avatar


Torvai
08.21.2015 , 10:48 AM | #4
Quote: Originally Posted by shyroman View Post
3 mouse droids, rip sorcs
Since you can control, well in 16m kind of, but on 8m it works pretty well, who the mouse droids go after, it's not really an issue.
Hostage situation is a much greater threat on 16m since even one hit from half the raid on the boss will kill the hostage

Quote: Originally Posted by FerkWork View Post
I think the most impressive part is that you can play 16m with those graphics and not have major FPS drops so jelly. 16m Torque HM when the fire still had the huge plumes of smoke and 5 FPS was my average makes me never want to do that again.
First few pulls are a pain in the ***. But when the game has loaded all the animations it runs kinda smooth. If you're wondering, my systems an i7-4770 @3.4gHz, 32gb ram and a geforce gtx 970 on win7 professional.

Revan on the other hand, with the beam and all the flashes and stuff is a whole different story.

shyroman's Avatar


shyroman
08.21.2015 , 10:55 AM | #5
Quote: Originally Posted by Torvai View Post
Since you can control, well in 16m kind of, but on 8m it works pretty well, who the mouse droids go after, it's not really an issue.
Hostage situation is a much greater threat on 16m since even one hit from half the raid on the boss will kill the hostage
Yeah, hostage situation is painful, but on my 8 man team, even when we do everything we can to make sure that someone else gets mouse droids besides our sorc dps, the mouse droids still love to come after him.
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Torvai's Avatar


Torvai
08.21.2015 , 11:19 AM | #6
Quote: Originally Posted by shyroman View Post
Yeah, hostage situation is painful, but on my 8 man team, even when we do everything we can to make sure that someone else gets mouse droids besides our sorc dps, the mouse droids still love to come after him.
They always go for the one who is lowest on health when they spawn(maybe a bit earlier), excluding at least the active tank.
So our strat is to let our mando heal eat the first landmine and then keep everyone topped of except him. Works pretty well.

shyroman's Avatar


shyroman
08.21.2015 , 11:24 AM | #7
Quote: Originally Posted by Torvai View Post
They always go for the one who is lowest on health when they spawn(maybe a bit earlier), excluding at least the active tank.
So our strat is to let our mando heal eat the first landmine and then keep everyone topped of except him. Works pretty well.
We do something similar to that as well, we let the merc dps pull the adds to take some damage and then keep our sorc topped off at all times while keeping our merc around 70-80%, but they still go after our sorc more often then not. The first time we killed it, they targeted our sorc 4 times while doing what I said above. Another group that we have a couple members shared with has had the same experience.
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Torvai's Avatar


Torvai
08.21.2015 , 11:30 AM | #8
Maybe you're having trouble topping all others off fast enough after the knockback? Or maybe you accidentally hit the merc with aoe heal? It works for us.

shyroman's Avatar


shyroman
08.21.2015 , 11:35 AM | #9
I don't know, I'm just a dps so i'm not paying too much attention to health bars, but my healers have said that even with everyone topped off it's still happening
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Jesicca - Mercenary | Lindseey - Gunslinger
Origin - Honey Badgers
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KeyboardNinja's Avatar


KeyboardNinja
08.21.2015 , 11:59 AM | #10
Quote: Originally Posted by shyroman View Post
I don't know, I'm just a dps so i'm not paying too much attention to health bars, but my healers have said that even with everyone topped off it's still happening
If all health bars are at the same percentage (usually 100%), the droids go to the player who has done the most damage to Ruugar since the start of the phase. Note that this is damage not threat, since the latter would have made this very easy to deal with. This mechanic is made very annoying due to the fact that sorcs can burst very, VERY hard in their opener. So while a well-played merc is going to outrun them at least by the midpoint of the phase, a well-played lightning sorc is going to hold their lead for quite a while and at least will be top of the stack for the first few droids.

It's very, very important that your healers allow someone else to be lower on the health table. If you have a sniper, treat them as if their health bar stops at 85% and make sure they're positioned more than 20 meters from the tanks (to avoid "bouncy" heals catching them by mistake). Mercs are the next best targets for the droids. Give your sorc highest heal priority (other than a tank who is just about to die) and be ready with your high burst heals between droids if they do catch them.

Regarding stealth rezing in p2* Pearl has a strange mechanic where she reaches out and manipulates the threat tables of specific people in the raid during Walkabout. It sucks, and it will pull you into combat unless you're lucky enough to not be one of those people (it's literally a coin flip in an 8 man group, since she's going to do it to three people guaranteed and none of them can be the main tank).

Your best bet for stealth rezing, assuming your tank has eyes and is facing the bird appropriately, is immediately after the walkabout buff falls off. You can usually get two people in this interval, and if they chain rez, you're in a situation where you can get three people almost guaranteed, and more if depending on your luck with the walkabout coin toss.

Things to keep in mind while stealth rezing:
  • Healing someone (e.g. with a latent HoT) will pull you back into combat
  • Dealing damage (e.g. with a latent DoT) will pull you back into combat
  • Someone else healing you will NOT pull you back into combat
  • Someone using a "bouncy" heal (Wandering Mend is the worst here, but Successive Treatment can also qualify sometimes) that hits you will pull you into combat
  • Someone using Force Armor on you will generally pull you into combat
  • If you're a shadow, someone else stepping into your Phase Walk will pull you into combat
  • If your guard target takes damage or deals damage, you will be pulled back into combat
  • AoEs will pull you into combat (duh)
  • Bizarre, invisible, debuff-changing effects (like Walkabout) will often pull you into combat
  • Applying raid buffs will generally pull you into combat, though not always
  • New NPCs entering the fight will pull you into combat (note that many mechanics that don't look like NPCs are actually counted as such invisibly by the game)
  • Dealing damage by reflect (basically, the Vanguard AoE taunt utility) will pull you back into combat
  • Sometimes, the mere application of the reflect by your friendly neighborhood vanguard will pull you back into combat

So obviously stealth rezing is somewhat about team coordination, very much about preparation, but mostly about fight knowledge. You need to know where in the fight you have a 6 second lull where no NPCs spawn, no AoEs go out and no invisible mechanics trigger (e.g. immediately following Walkabout). You need to prepare by having your HoTs down, your Guard off and your Phase Walk clicked off. Your team needs to coordinate by avoiding applying raid buffs or using bouncy heals.

And of course, you need to have your out of combat rez on your bar, because nothing is worse than doing all of the above and then failing to click on the body on the ground. For the love of god, use the raid frame and click the power directly.
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