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Stun killed to death

STAR WARS: The Old Republic > English > PvP
Stun killed to death

Sotmax's Avatar


Sotmax
07.07.2015 , 04:35 PM | #51
Quote: Originally Posted by MisterPepssi View Post
So many clueless players in this thread, it makes me very sad.
So....all of us having this specific problem, we just woke up one day and said "let's response to this thread for fun".
If this doesn't happens to you that doesn' t mean that is not exist.
As someone said it can happens many times but not always
It is a problem that need a solution. I have seen it many times and i'm not feeling the need to show off any clue of it.Neither anyone of us that face it.
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RaithHarth's Avatar


RaithHarth
07.07.2015 , 08:07 PM | #52
Wasn't the resolve bar intended to make you immune to stuns when the white bar was completely full? Yet it does the opposite? It's long overdue for a patch.
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Capt_Beers's Avatar


Capt_Beers
07.07.2015 , 08:23 PM | #53
Quote: Originally Posted by RaithHarth View Post
Wasn't the resolve bar intended to make you immune to stuns when the white bar was completely full? Yet it does the opposite? It's long overdue for a patch.
If someone uses a stun on you while you are white barred it will no effect. The stun that white bars you will break on it's own because you are white barred.
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HelinCarnate's Avatar


HelinCarnate
07.07.2015 , 08:27 PM | #54
Quote: Originally Posted by Sotmax View Post
So....all of us having this specific problem, we just woke up one day and said "let's response to this thread for fun".
If this doesn't happens to you that doesn' t mean that is not exist.
As someone said it can happens many times but not always
It is a problem that need a solution. I have seen it many times and i'm not feeling the need to show off any clue of it.Neither anyone of us that face it.

So it if is happening to several people and happens many times, one would think someone would have made a video to show proof of how it is not working as intended.
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Ceasaigh's Avatar


Ceasaigh
07.07.2015 , 09:18 PM | #55
Quote: Originally Posted by Vember View Post
I disagree, CC needs to be strategic. When you have a plethora of stuns and cc effects available to every class, strategy goes out the window and you get what we currently have, which is a cc spam fest. And resolve is a crap system.

Not surprising, however, considering how many of the devs came from Mythic.
This is exactly right.

Currently it's default to stun, people stun just for the hell of it. For no real reason or tactical effect.


It's a bit out of hand and any one who says other wise is trolling IMO.
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Feztonio's Avatar


Feztonio
07.07.2015 , 10:15 PM | #56
The only thing the resolve bar is good for is watching it go from full to empty while waiting for the door to open, while you're in spawn because you died and released and are back waiting for the door to open. the only time resolve seems to work as intended is while you're in spawn - not being attacked.

the resolve system should be scrapped - when you get full white bar your CC break cool down should reset; if it's already off of CD, then you should get a 2nd activation of it, and so forth. each white bar gives you an additional CC break. this way there is strategy to when they CC, and there's a counter strategy to when you use your CC-Break(s).

this would be infinitely better game-wise than standing in spawn for the 8 billionth time with a full resolve bar ticking away uselessly because the door has another 12 seconds before it will release you back into the game.
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Loomi's Avatar


Loomi
07.08.2015 , 02:12 AM | #57
Quote: Originally Posted by MisterPepssi View Post
So many clueless players in this thread, it makes me very sad.
For real

Quote: Originally Posted by Vember View Post
Almost a non factor considering how long said immunity lasts. Like I said above, I hit full resolve from a whirlwind, and it was virtually gone by the time whirlwind expired. This resolve system is a massive joke.
No you did not. Resolve does not decay until the current CC ENDS. Now, if the player is specced into Haunted Dreams, yes, you will be stunned again should the WW break early, since WW by itself does not cap resolve, but WW+HD does.

Quote: Originally Posted by Hei_Atzfel View Post
Resolve's only issue is that it decays while out of combat (e.g. when you're in the respawn). Fix that and the CC in this game is perfectly fine.
It also decays in combat. Waiting the proper amount of time after the previous CC ends will give you room to use another CC that would normally give the enemy full Resolve. This balances itself, as you have to delay your next CC in order to prevent capping Resolve. Removing the ability for Resolve to decay outside of combat (which is what I believe you are referring to) would be completely imba.

Considering classes can only use 2-3 CCs in a row before capping Resolve, and usually all but one breaks on damage, Resolve is not imba at all.

For those complaining about getting globaled before the CC ends - why don't you have your damage reduction utilities, full 2018 gear, and why are you putting yourself of a group of 4 thinking it will work out any other way? One person cannot do this otherwise, and it is insane to think you should be able to survive 2 or more by yourself without the above.

Pics or it didn't happen. Having learned a long time ago how to game Resolve to my advantage I can attest that Resolve is most definitely NOT broken. Besides, half of the "Stuns" people complain about are not stuns at all, but roots. FYI: Roots do not give Resolve
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TUXs's Avatar


TUXs
07.08.2015 , 08:57 AM | #58
Quote: Originally Posted by Loomi View Post
Having learned a long time ago how to game Resolve to my advantage I can attest that Resolve is most definitely NOT broken. Besides, half of the "Stuns" people complain about are not stuns at all, but roots. FYI: Roots do not give Resolve
It is broken. I'm certain it works the way Bioware wants it to, but that doesn't mean it's not broken to the end user...it clearly is. I too game Resolve to my advantage, and there's no better feeling than hard stunning that ball carrier just as his white bar fades, nowing it's frustrating the piss outta him...but to claim that Resolve isn't broken is bunk...it is. The massive **** ton of CC's we have in this game has damaged participation and been a deterrent to PvP since launch. I'm glad you aren't bothered by it, I can deal with it too...but I'm not stupid enough to think it's not hurting PvP.
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foxmob's Avatar


foxmob
07.08.2015 , 09:21 AM | #59
Quote: Originally Posted by Feztonio View Post
The only thing the resolve bar is good for is watching it go from full to empty while waiting for the door to open, while you're in spawn because you died and released and are back waiting for the door to open. the only time resolve seems to work as intended is while you're in spawn - not being attacked.
it also works for capping nodes. you sit through the first mezz. the 2nd mezz white bars you. you break it and start channeling. the stealth has to come out and fight.

it works fine in grp settings too. you get stunned once. you eat it. you get stunned again, it will white bar you. you can break it and carry on or choose not to and wait it out to hold onto your breaker. either way, you're un mezz/stunable for the next...how long? 8s? w/e it is.

it doesn't work in yolo because most classes can be killed inside of 4-5s by 3-4 focused dpsers. some classes can do it with 2 dpsers. some can come very close to doing it with just one.

Tamanous's Avatar


Tamanous
07.08.2015 , 04:00 PM | #60
I have to agree that hard stuns are fine as is.

The OP mentioned someone gets stunned then they ALL attack the stunned target. Umm, no kidding the dude dies with multiple people attacking him!

We have a hard stun break ability. Do NOT use it on soft stuns. Do NOT use it on anything other than a hard stun and only if you require it to survive through and know you can recover or escape after. You need to suck a stun or mez to build your white bar which also maintains the value of a stun. Accept when you are team ganked and your break is on cool down. Thems the breaks!

I've played mmos that developed for the arcade-like, console bread mmo players which nearly remove cc because players cry over it. Pvp is a complete button mash-fest with zero strategy. I come from an RvR background in Daoc where stuns, roots and mez's were required to fight against zergs in large scale combat. CC is meant to be strategic but it's value diminishes rapidly when teams become smaller which is why arena 4x4 is total crap for mmo game play designed around objective warzones (Mythic balanced this game on warzones ... NOT arena. The game has suffered on all levels since arena launched trying to reshape the classes to fit it).

Objective based warzones show the value of strategic cc use. Personally I have to ignore most arena players complaints as they rarely comprehend the impact their demands make on pve and warzones which is what this game was designed around. Perhaps Bioware's solution is to convert pve to solo play through story as an answer ... as very sad answer indeed.